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Messages - Rynn

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21
News & Announcements / Re: Dev diary 2: Factions
« on: August 14, 2014, 10:36:00 AM »
It's Comiiiiiiiing!

22
General Discussions / Re: A feature...
« on: May 24, 2014, 06:06:17 AM »
Like what you can do with the Heavy machin gun ?

23
General Discussions / Re: Questions
« on: April 03, 2014, 11:18:11 AM »
Some art that are used in AoP come from Fallout, Fallout 2 and Fallout Tactics. That mean that in order to have the right to use those art, you have to buy those 3 games.
If you don't, then somewhere, some people may become angry.

On another hand, to be able to launch AoP, you only need 2 files from Falout 2 (Master.dat and Critter.dat).

24
Suggestions / Re: Map of Phoenix
« on: February 13, 2014, 01:00:05 PM »
I think it's something that needs to be discuss  :)

Saner Say that it's not easy to know in which map of phoenix we are. First you try to remember the path you take, then you zoom out in order to see a buildingthat you know...
I'm not saying that is a bad thing (or a good things).

I don't thing that this info should be in the pip-boy, not enough immersive in my opinion. But it can be discuss for a PVP game.

Why not add some road sign near each exit grid in a map to tell you where you are (maybe not new sign road but old one that you can click on to read it).

Spoiler for Hiden:


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