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Author Topic: 1 hex weapons  (Read 17708 times)

wojciech

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1 hex weapons
« on: September 09, 2014, 06:47:47 PM »

Well I tried to play a bit AoP and I cant see most ever funniest feature from all fallouts. Its 1 hex feature. You re losing a lot of potential players, cuz there is no place for solo rambo action.
I talked with a lot of people and they prefer other servers cuz there is not that feature.

I think just improving a bit dmg from hex for serveral weapons should only improve pvp. If we got ap regen during running it will be harder to use that feature and it will not make disbalance.

Whats Your opinion ?

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cirn0

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Re: 1 hex weapons
« Reply #1 on: September 09, 2014, 07:03:30 PM »

Explain to me how doing 3x damage at 1hex but at 2 hex it does less is fair and good design.
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wojciech

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Re: 1 hex weapons
« Reply #2 on: September 09, 2014, 07:07:10 PM »

Explain to me how doing 3x damage at 1hex but at 2 hex it does less is fair and good design.

Well it needs a lot of skill to go to and shoot from 1 hex  enemy (I think thats why HTH is so dangerous). He can easily avoid it. I am not talking about instakill with 1 hex, but maybe extra 20-30 dmg should be nice.

Its very easy just to spam clicking A on enemy. That feature makes game only more dynamic.
« Last Edit: September 09, 2014, 07:11:58 PM by wojciech »
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cirn0

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Re: 1 hex weapons
« Reply #3 on: September 09, 2014, 07:11:56 PM »

You actually do more damage at 1hex with a burst weapon than at range already.
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wojciech

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Re: 1 hex weapons
« Reply #4 on: September 09, 2014, 07:12:41 PM »

You actually do more damage at 1hex with a burst weapon than at range already.

Ye I tested it and to be honest it is too weak, so its no worth.
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faopcurious

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Re: 1 hex weapons
« Reply #5 on: September 09, 2014, 07:19:50 PM »

Use melee :P seriously, if guns did serious one hex damage, it would be useless to be melee again, you have to consider the balance.  We need to keep the balance in the universe ;)
Also I haven't tested it but some guns one bex better than others.

What weapon did you test one hexing with?
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wojciech

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Re: 1 hex weapons
« Reply #6 on: September 09, 2014, 07:23:22 PM »

Use melee :P seriously, if guns did serious one hex damage, it would be useless to be melee again, you have to consider the balance.  We need to keep the balance in the universe ;)
Also I haven't tested it but some guns one bex better than others.

What weapon did you test one hexing with?

Almost all weapons with burst. Ye but melee dont need to  catch enemy and 1 hex him, You just simply click A and then click on enemy, thats all, also melee makes a lot of kickdowns, so i would not say that melee would be useless.


I just want to You ask for one issue. We got 2 persons with burst weapons: X and Y.

How person X (lower lvl and worse items) could probably manage to kill or just defend against person Y (highter lvl than X and better eq)? I think 1hex could be only the one solution for showing skill in that duel.
« Last Edit: September 09, 2014, 07:30:26 PM by wojciech »
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paragon

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Re: 1 hex weapons
« Reply #7 on: September 09, 2014, 08:14:27 PM »

Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here
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wojciech

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Re: 1 hex weapons
« Reply #8 on: September 09, 2014, 08:37:11 PM »

Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here


Ye in Counter Strike 1.6 (game).
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Myakot

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Re: 1 hex weapons
« Reply #9 on: September 09, 2014, 09:22:52 PM »

Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here
NO UR STOOPID, me smart.

Going 1 hex to that player and 1 shotting him is obviously much more fun you silly.

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wojciech

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Re: 1 hex weapons
« Reply #10 on: September 09, 2014, 10:08:53 PM »

Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here
NO UR STOOPID, me smart.

Going 1 hex to that player and 1 shotting him is obviously much more fun you silly.


Its more fun and more you need skill since sniper got auto aim and can only spam clicking A. Pure skill....
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Myakot

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Re: 1 hex weapons
« Reply #11 on: September 09, 2014, 10:11:00 PM »

Running up close and spamming A requires lots of skill I'm sure. Sniper has to actually cripple you, and aim in the corresponding zones. His shots require lots of AP, so each and every of them counts.
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wojciech

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Re: 1 hex weapons
« Reply #12 on: September 09, 2014, 10:25:12 PM »

Running up close and spamming A requires lots of skill I'm sure. Sniper has to actually cripple you, and aim in the corresponding zones. His shots require lots of AP, so each and every of them counts.

Every experienced player from old 2238 would tell You than it require skill, but i wont argue with You. Seems now games are made for easy, undemanding people, 

Remeber also that people started playing AoP, cuz waiting for wipe on other servers.


AoP is very good server and with that feature it would only encourage players from other servers to play here. 
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mAdman

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Re: 1 hex weapons
« Reply #13 on: September 09, 2014, 10:34:00 PM »

Explain to me how doing 3x damage at 1hex but at 2 hex it does less is fair and good design.

I'm prone to agree here, if anything point blank range (1 hexing) should just maximise the chance of every single bullet fired hitting, instead of dealing more base damage. This would still make 1 hex bursts very effective.
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Myakot

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Re: 1 hex weapons
« Reply #14 on: September 09, 2014, 10:45:19 PM »

I love how your only argument is "this feature is good, add it or players will leave". :(
In order to even argue about all that we need to have the exact numbers to see how they would impact the balance (which is constantly being polished)
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John Porno

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Re: 1 hex weapons
« Reply #15 on: September 09, 2014, 11:54:14 PM »

If only for the sake of rambo, then you have to look for other ways to rambo. I'm sure you'll find a combination of items, especially secondary skill items that will allow you to do so.

Aside from that, I admit that aop is harder to rambo on due to generally increased tankyness. It is a necessary thing for larger teamfights though. So fa,r most people seem to enjoy that the fights last longer and are not decided with a single 1hex or doubleburst.
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Myakot

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Re: 1 hex weapons
« Reply #16 on: September 10, 2014, 12:00:38 AM »

I imagine lengths of fights when everyone will be dressed in PA's ;). From 100% cond. to 40 in 1 fight.
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wojciech

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Re: 1 hex weapons
« Reply #17 on: September 10, 2014, 06:16:24 AM »

Well Dont let it as arguing, but few people told me that there will be no that feature cuz developers vere bad hexers on 2238 and they didnt like it :D
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Hans Landa

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Re: 1 hex weapons
« Reply #18 on: September 10, 2014, 12:49:00 PM »

The skill-o-meter goes nuts when a 1-hexer goes point blank. He needs so many mouse clicks to achieve it!
« Last Edit: September 10, 2014, 01:01:56 PM by Hans Landa »
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Aco

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Re: 1 hex weapons
« Reply #19 on: September 10, 2014, 01:06:21 PM »

Dude, this game is much differnt from regular ramboing.
With a sniper I was able to kill 4 people solo (they had CA) I didn't
Personaly Im using a beret 50cal sniper (AS50) build that is built for Max AP dps. Able to wipe out any guy in 2-3 shots.
For example. Better way to rambo in this server is like... Knocking a guy to -hp then planting beartraps all around his body and wait for one of his teams to come heal him and start shooting the second he hits the trap.
This game requires brains to fight many numbers. Not who has better ping (milisecond reflexs) If you like this brainless Hexing then go play fo2.
Im guessing there is only 3 people who wont play this server cuz of hexing (Marineking, Jamie, You.) xD
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