Author Topic: 08.09.2014 Changelog  (Read 21824 times)

Shangalar

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08.09.2014 Changelog
« on: September 08, 2014, 04:15:41 PM »

Bugfixes
- Sprinter Perk Speed bug fixed.
- Wei Lao (Normal Resist leadership module) nerfed in half.
- Made AI's reload take time (1200ms).
- Made AI doctoring take time (1200ms).
- Finally fixed the workbench issue.
- Fixed the Sugarman bug.
- Fixed Faction recruiters.
- Fixed items tradeability.
- Added V-Tec HL Random Assignment giver.
- dialog fixes.
- map fixes.

Tweaks:
- geckos spawn rate increased in desert & mountain encounters.
- You no longer lose rep for shooting miners in mine mission.
- Set combat timer to 1 second and made it so you can't use exit grids during combat again. Should fix many of the "black screen" issues.
- Fixed "use on" mode for knives and possibly some other items as well. You can now properly use that to harvest fibers instead of selecting knife from the backpack icon etc.
- Removed most of the low intelligence babbling.
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Myakot

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Re: 08.09.2014 Changelog
« Reply #1 on: September 08, 2014, 09:47:09 PM »

Wait just a sec, I maybe day dreaming, but didn't combat mode limit AP regen? If it is now only 1 second.. Oh.
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Shangalar

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Re: 08.09.2014 Changelog
« Reply #2 on: September 08, 2014, 10:04:28 PM »

Nope, there is no difference between being in combat mode or not concerning the AP regen. That's when you run or stay idle that it varies.
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Hang-Lip

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Re: 08.09.2014 Changelog
« Reply #3 on: September 09, 2014, 03:09:57 AM »

Excellent update.
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Myakot

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Re: 08.09.2014 Changelog
« Reply #4 on: September 09, 2014, 04:02:46 AM »

Thank you for your explanation, dully noted. Otherwise this update is awesome ;P.
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Seki

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Re: 08.09.2014 Changelog
« Reply #5 on: September 09, 2014, 08:54:55 AM »

really good changes in every changelog except that combat timer
1 sec is like nothing, players can still escape to grid and its also spamming sounds when always closing/entering combat
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Nightwing

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Re: 08.09.2014 Changelog
« Reply #6 on: September 09, 2014, 05:25:59 PM »

It what approximate time lag problem will be solved?
really hard to play...
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Festerpus

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Re: 08.09.2014 Changelog
« Reply #7 on: September 10, 2014, 12:54:04 AM »

But why would you remove the babbling it was fun and put more into low intelligence and charisma players as well.
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Myakot

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Re: 08.09.2014 Changelog
« Reply #8 on: September 10, 2014, 09:28:19 PM »

Nope, there is no difference between being in combat mode or not concerning the AP regen. That's when you run or stay idle that it varies.
Then it seems to be a bug, I will film it later today. Right after combat mode you seem to regen AP at x2 rate, not only those 12.5 while standing still
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Frost

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Re: 08.09.2014 Changelog
« Reply #9 on: September 11, 2014, 08:27:07 AM »

lol i like sugerman bug its cool man and combat timer make me crazy i died from it many times
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