Bugfixes- Fixed Retrieval missions, they now work.
- Countless dialogue fixes and spell checks.
- Countless map fixes.
- Various fixes to the tutorial.
- Humanoid creatures now give experience properly.
- Zone control should now be fixed. Participating in zone control grants reputation, caps and experience based on your score. You gain score and the resulting "Fame" by killing (or wounding/crippling) enemies and healing friends. Caps are automatically sent to your room.
- Added 'use' texts to knife and removed 'use' from sledge.
- Fixed leather armor fixboy 'error' bug.
- Fixed heavy handed/bruiser/char creation bug.
- A bunch of other critical bugs have been fixed.
- Supersledge now works as intended.
- fixed spear weaponmodes
- Fixed machete recipe
- Fixed aimscreen bug (hopefully)
- Fixed the science bug preventing from dismantling some items.
- Cars are properly lootable on all core maps now. They have a very small chance of spawning oil, too.
Tweaks:- Removed charisma limit for group world map travel.
- Guard Arrest temporarily removed, PvP disabled for now in HQ's
- Mines locations temporarily removed from WM.
- You now need 8000+ reputation to enter the structure of your HQ. You still get 10k rep when joining. If you get 2000 rep with another faction, you'll see their HQ on wm.
- Spore plants now use plant spikes and can drop fibers.
- Increased the chance for polymer to spawn. Polymers spawn... in the polymer lab.
- Fixed so that Tier1 crafts appear always except when using science table
- Improved spawn rate of items in the Core.
Additions:- Basic random assignment briefings.
- Added holodisk screen to the pipboy.
- Added marker to the automaps: right click on the map to add, click again to remove it. (marker doesn't do anything, it's just to remember a spot in the core.)
- Chemical tables have been added in all HQ's. They're used to craft drugs and explosives.