Fixes:
- Fixed ammo modifier which had % components were actually dealing 100% damage ( Notability affecting the 9mm AP bullet doing 40% more damage, minigun doing 20% more and 40mm nades doing 100% more )
- Envenom perk now takes 100 Melee Skill to get, was checking for throwing
- Error in the Lawyer Gate default spawn
- AP Plus from agility now correct giving .69 per point (up from .56)
- ~noreloadmode renamed to ~noreload and fixed
- Alt+click for dropping items fixed
- Shift+click to equip items remade: possible to use only if slot is free
- Core map fixes
- Fixed Grenadier Perk
Changes:
- Weapon deterioration rate inline with new armor deterioration rate.
- ~rerolls are unlimited
- Actions with item screens now require click to perform per each item
- Traits in description now stacks to numbers instead of repeating itself
- Psycho now gives -20 to Bleed Resist instead of AP Regen Malus
- Grenade costs now reduced in price
- Djibooti Shooti added to all DMR sniper rifles ( Semi-auto sniper rifles )
- Reloading hotkey stops all action to prioritize reload
- Reloading hotkey works on WM
- Changed Weapons:
Pulse Grenade
Plasma Grenade
Frag Grenade
Laser Rifle
Mageneto Laser Pistol
Electro Rifle
Turbo Plasma
Needler
Additions:
- All new perks introduced will now be available at level 21, allowing a mix and match of 2 of them.
- Added Rambo Perk
- Added Shotgun Surgeon Perk
- Throwing Damage now increased by Melee Damage
- CTRL + G will open up a pickup menu so you can select specific items in a pile on the floor. ( Rebind-able later )
Control schemes commands added:
~moveattack - skips default cursor after changing cursor in attack mode
~easymove - RMB is used to move, spacebar (or MMB) to change modes
~holdmove - pressing RMB turns on move cursor, releasing is turning it off
~wheelzoom - mouse wheel will zoom without key modifier
~lessclicks - combination of ~easymove, ~wheelzome and ~noreload