- Timer is removed when opposition arrives, it is a fight to the death now.
I liked other updates but this one might break the server.
With the timer/score combinaison, an team in lower number could still win the match by using guerrilla or showing up at the right time.
Now, if team A has 6 players and team B has 30 players, there is no way team A could slaughter team B and there is no way team A could win. The B team would just have to stay in position knowing that they have no chances of being slaughtered. If faction A has only 6 players, they will never bother coming if they don't have some chance of winning.
You had a great concept, and you removed it.
Also, what could prevent faction C from bringing fake faction D characters to contest the area team C is taking, then make those fake D chars die or leave, so team C winning without waiting 10 minutes ?
Otherwise, it is awesome to finally be able to capture all zones...