Bugs:
-Fixed a bug where Molotov/incendiary fire sometimes doesn't burn people.
-You can finally inject others with stims via putting stims into your hand slot and clicking the inject button and then the target. This changed for SuperStim, Bandaged and Tourniquets as well. ( Will make it so you press A to activate sometime later, I promise! )
-Fixed a sight glitch involving doors in Polymer Lab.
Tweaks:
-Doubled ZC rewards ( Until we completely revamp ZC system, more info on this later )
-Poison now reduced to -27 healing rate but healing rate bonus from food & leadership is no longer in effect when poisoned.
-Unpowered Power Armor unable to get movement speed boosts.
-Diminished returns of CHA on receiving leadership buffs (50% less effective at 10CHA : 20DR => 15DR)
Additions:
-First aid [5] and Doctor [6] hot-key now highlight all players with contour. They can be targeted through view obstructing obstacles with ease now. You can probably use it to defib people dead behind walls/objects as well where they would originally be blocked. ( Tomorrow I will add a hotkey to display all corpses so you can loot bodies behind walls as well ) ALSO does this if you have medkit/doctor/defib in util slots and press your utility key.
-Mustard Gas grenade added and available in vendors
-Holdout [W.I.P]
This is a new location on the WM currently up for testing.
It is a wave based event location that is part of the tier-3 item progression.
Its susceptible to PvP.
First one currently located at 750 750 on the map.
Meant for teams of 6, 12 and 18.
Enter at high risk!
Run Updater!
Port for game-server is still 4001. Thanks for all your loyalty!
Whats Next:
- 2nd,3rd and 4th floor of the Phoenix Hospital, a mini persistent dungeon part of the tier 3 progression!