Bugfixes
-Fixed errors with resource spawn and random spawns on some random encounter maps
-Fixed the axe item so it can be used to cut down wood
-Made sledgehammer, pickaxe and axe unusable as weapons (this also causes animations to not show, we'll fix that later)
-Changed value of axe, pickaxe and shovel to 0
-Changed "space" of bottle caps to 0, so that you can trade properly with the merchant
-Disabled explosive crafting, as they are not properly implemented yet
-Fixed bug with Zone Control where you could start timer several times in a row by having several dialogue windows open at the same time.
-Reduced cooldown to restart ZC to 30 seconds.
Changes:
-Changed sledgehammer into pickaxe
-Removed fire geckos (due to bugged animations) and replaced them with brahmins
-Increased spawn rate for random spawns in the core
Additions:
-Added a critter next to the workbench who will tell you the crafting requirements for all items.