Bugfixes
Mechanics:
-Properly enabled random spawn feature of mobs in random encounters.
-Changed robot spawn to mantis spawn.
Dialogues:
- Crafting dialogue can be accessed from workbenches in the Structure (the first level after the Courtyard area)
- Mechanic npc next to the workbenches works properly
- Tony DeCato dialogue on family courtyard properly working
- Ammo seller dialogues fixed. They can be found in the structure and work through dialogue, much like the crafting system.
Changes:
- Group size of random spawn patrols decreased
- Temporarily removed random spawn critters from the mine maps until bug is solved
- Added a temporary caps value to crafting components
Additions:
-Added a temporary merchant to each faction courtyard that will trade everything for caps, especially crafting components.
Misc.
- Fixed visual issues on two core maps