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Messages - greenthumb

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41
Suggestions / Re: Suggestions about Assigments
« on: November 10, 2014, 07:40:54 PM »
not any balanced feature will hurt current server situation, also i agree at this state of game, PVP is not an option on daily basis for any active player. Server with less than 20 players can barely be PVP oriented.

I believe the problem of many good ideas is lack of developers productivity or lack of productive and active developers themselves, just to be fair i believe this server might be result of a second option. Then the only way to go, is straight.

The important fact is that random creative ideas will not solve current situation. If you wish to make server "somehow" better. Its the same as you would enter candyshop and wished  your desired lolipops would be 50% cheaper.
Project can be improved, but i believe only 1 driver will drive car to the finish, everybody else has just spin the pedals instead of navigating. If you arent aware or maybe if not even whole develpment crew is united, whats the goal of project. Might happen finish line wont be crossed ever  and you ll keep riding vehicle full of your friends pointing their fingers to the left and right.

Do not misunderstood me, but IMO most imporant might be focus if there is certain goal and limited resources.

42
Game Tips & Guides / Re: About Sneaking
« on: November 06, 2014, 06:28:04 AM »
0-10kg CW - SB consumption : 1 energy u./s
10-15kg CW - SB consumption : 2 e.u./s
15-20kg CW - SB consumption : 3 e.u./s
.
.
.
1 SEC = 12 e.u.
SB capacity = 1800 e.u.

43
Changelogs / Re: 24.10.2014 Changelog
« on: November 05, 2014, 02:37:31 PM »
Next update will inflate caps to 1/10 if it's value.
poor scrooges :(

44
Events & Politics / Re: Is there any point playing Family now?
« on: October 20, 2014, 12:10:30 PM »
Rumour says, that family managed to gather equal numbers in last days (15+), but part of them who proclaim themselves "hunters", has been unable to stand side by side with  brothers in ZC, instead they have been searching for newbies in nearby zones, while those trustworthy stood against vtec. Result is obvious, but shame fall on the heads of corrupted family members, who rendered themselves parasites in matter of game aswell as in matter of own faction morale. Good job everybody else.

Glory to few who fought in combat against vtec, we will drop a flower on your grave.

45
Platoon name requests / [V-tech]GT's Global Technologies
« on: October 18, 2014, 07:40:29 PM »
add this GT's Global Technologies

also add more names, since there are not any free...

Servile Handymen
Shiny Tinmen
Blue is True
Balloon Saloon
7th Legion
Science Bussinessmen
Myth Busters
Myth Bursters
Pocket Rockets
Tesla's Followers
Federeal Reserve Fund
Funeral Reverse Foundation
...

46
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 09:42:56 PM »
Great, now instead of pking bluesuit, try to touch flag at nuca cola factory. Your endeavour to improve your game skill brings results, still you need some guidance. Keep up good work.

47
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 04:25:51 PM »
so, you contend that this server is NOT for pking, but only for group pvp in zone control? Where does it say that? Where do you get that from? This is pvp server and PK is obviously huge part of it. I dont think anyone will disagree, except you

Sir please calm down, did i claim anything like "this server is NOT for pking" ? No.
What i tried to explain is outcome of your PK behaviour to potential increase of population. Its part of fonline ofc, but its part which parasites on the game itself.

Lets say i am more kind than you, becouse i dont support activities which degrade new players, so basicaly i can do PVP  in ZC without damage to server population. Thats all.

But feel free to run PK hunts on stupid bluesuits.

48
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 01:45:25 PM »

What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.


If you would be interested in difference between PK and PVP feel free to PM me, i ll try explain, how those 2 are different in matter of game mechanics aswell as outcome for all participants. But i am not realy interested to discussing obivious again and again, especialy if people reject to think about their own behaviour.

49
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 09:00:52 AM »
yes best PVP is to outnumber somebody in smallscale PVP, eventualy to pwn some team in equal numbers, but if you get owened, eventualy get owned repeatedly, it will make you not play anymore, thats the withdrawal for  playerbase of this nice viewpoint of PK game .

50
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 08:49:25 AM »
this is PVP oriented server, maybe i am wrong but point wasnt realy to make all fonline players stick to this server premanently, for me its very nice picture of game where its enought to login for couple of hours per day( once you got stashed ofc ), i believe thats also shared vision of developers according the game mechanics, in this meaning only thing which discourage or maybe disapoints players a little is the (action time/waiting time) in ZC, i would start think about this issue for further development.



It would be good to hear your solutions instead of nit-picking statements that suit your agenda.
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.

Dear baskila,

i believe it wasnt meant to insult anyone, but truth about fonline universe is and always will be, that gameplay is maintained by players themselves, if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.

51
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 04:54:24 AM »
I am not playing that frequently to experience all situations in core, but if problem is that players prefer to stay safe, within relatively low risk and constant profit, only thing possibly influencing their decision to go to core is potentialy high profit for significantly higher risk. Maybe this motive will make you think about it:

Assignments representation
Lets say a wheat farmer is taking care of his field for average daily profit of 400 currency units. Risk is low and even if weather and season arent hospitable one year, another year it will be better. So average profit over few year aswell as minimum salary every year is guaranteed.

Solo Core Runs representation
Lets say farmer got an opportunity to travel to another country, where industry is more expanding but chance to employ is 50%. Average income for worker there is 1000 currency units.

Now lets compare both, 1st option is  providing low but stable income of 400. While another option is rewarding in average 50% * 1000 = 500. Which option would you choose? For every poor yokel, first option is the only choice. Nobody would exchange 50% chance to loose his living for 25% higher income.


In terms of game, core has to be rewarding much more to motivate all kind of players venture inside.


Problems

1. Most of the ZC fighters will do much better accomplishing 1 SS mission than doing ZC for 1 hour( not taking into account loot from players, just ZC reward, I assumed, over long time, player loose as much gear as he gains)
2. Running dungeon(s) is dumb and dump of your sources. Only valuable stuff there are modules, well maybe 2 or 3 oil cans... But nothing else worth going there, in average its realy money dump.
3. Looting polymer lab is REALY nice, i love it always, but i am not sure if any other zone is as profitable to loot, in general you ll die more and loose more of your time than just running assignments and buying polymers, kevlars...whatever.

Solution for ZC
1a. Pay 50-100 caps Fix Reward for every single character active in zone since begining till the end of timer.
1b. ZC Ammo Reward, Repay 20% of base cost of ammunition for loosing teams and 50% for winner.
1c. Boost ZC Score reward by 20-30%
1d. Reward for supportive characters, reward is given to everyone who use fa/stim/ss/doc/defib on friendly player. Total reward should be capped per each player dependent of his ZC score. E.g. Miniguner deals 1000 damage, medic heals 500 hp in process. Medic earns additional  50% amount of miniguners score. If he would heal Miniguner for 1500 hp,  he would not get more than just 100% of score anyway.

Solution for Dungeon(s)
2a. Add more!
2b. Boost XP reward
2c. Instanced Treasures!!! CAPS, MKIII ARMORS, ROCKET LAUNCHERS...

Solution for loot spawning in core
3a. More characteristic spawns, so one can acutaly learn where to find desired resource. It works quite nice in polymer lab, but other seems to be inapproprate( for me)
3b. More loot

Thats it

52
Events & Politics / Re: Drones came, V-tech no team killing time gone?
« on: October 09, 2014, 09:37:05 AM »
yes CrazyHighHitler is bad and not good faction, their all members use *high hitler* salutation, stretching right arm in front of their bodies at any situation(even in crowded church or bus). Better dont trust them, they will mark you by Star of David tattoo in your forehead if you arent aboslutely POLISHed in matter of blood purity, if you are, they will shave your head and make you wear camuflage pants.

Watchout my friends, its not safe to talk with this kind of extremists! Shoot on sight!

53
Events & Politics / Re: Drones came, V-tech no team killing time gone?
« on: October 09, 2014, 06:16:47 AM »
there are 3 options(non-exculding each other):

1. drones are realy trolls, who are satisfied by any flamewar or conflict caused by them, inside Vtec or including other faction.

2. drones are dumb and they arent aware of any point in the game.

Additionaly i would like to say, they've never advocated for themselves, neither in chat or forums, what might be casued by any of points 1)2)3)

54
Resolved bugs / Re: [ITEM] Stealthboy charged for 1000+ minutes???
« on: October 07, 2014, 06:37:04 AM »
thats becouse cirn is implementing non linear energy unit consumption , i bet so :P

55
Changelogs / Re: 03.10.2014 Changelog
« on: October 05, 2014, 10:07:46 AM »
in my humble opinion, people are bitching becouse they are lacking social contact, the most actual topic is always hot spot for opening new dialogues. I like it too :)

Also i believe there is so many different reasons to not play atm, i couldnt even write down half of them.
But i believe at least half of them is not game related. For example i played last time on Friday and i will not play for couple of days.

Most important is that 80% posts will be always  poorly-grounded and basicaly offtopic.

Like this one ;)

56
Wiki creation / Re: Leadership modules
« on: October 02, 2014, 10:35:08 PM »
Quote
"Base Boost Value is 4% Critical Strength",
not sure, but this seems to be incorrect, can you underlay your claims?

What means "underlay your claims" ?
I will check this once my squad leader is online ;o

57
not 2 shots out of 3, when 3rd one is KD. CritEN 140% CritST 140% critAG 135%.

58
IMHO about critical SPECIAL modules:
FACTS:
cheapboy description says:
1.Li Jing +1.0 Critical Strength  (Base Boost of implant is +1 Critical Strength, not +1 Strength for purpose of Critical Strength calculation)
2. Maximum potential boost regarding the module description is +20.0 Critical Strength (20*1.0)
Spoiler for Hiden:
But...

3.In game character sheet displays Critical Strength boost multiplied by 5 regardless the module description. Maximum leadership boost for critical strength is 5*20*1.0= 100.
Spoiler for Hiden:

Whats wrong ladies and girls?
4. Since character with 100+ Critical ST has still chance to get knocked out, even if critical ST would be capped at 95, the real probability to get KO is significantly higher than chance calculated with 95% Critical Strength.

CONCLUSIONS:
5A. Critical ST is capped and cap is not 95% but less.
5B. Character sheet displaying character statistics is wrong, it displays critical ST bonus multiplied by 5, but ingame mechanics use just base boost 1.0.

59
General Discussions / Re: Questions and Answers
« on: September 29, 2014, 08:41:41 AM »
Where can i get sentry?

60
Bug reports / [CHAR] Leadership bonuses?
« on: September 25, 2014, 11:25:38 PM »
http://i.imgur.com/LbkzVNp.jpg

Hello is that okay to have 130% critical STAT s in 3 stats? Its caused by leadership bonuses, where max potential of each is 100% actualy, but i can confirm it doesnt work as 100+ whatever %. Whats wrong?

How about ACC? I have read ACC= CC +20%, but ingame caluclator says otherwise, whats wrong here?

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