Author Topic: Tranquilizer Rifle  (Read 11333 times)

PusiteGA

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Tranquilizer Rifle
« on: February 19, 2015, 06:44:20 PM »

Tranquilizer Rifle:


Desneeks: 2000ms                   
Traits:                                                     Craft materilas: pipe, water botle(empty), components 3x, 1 wood
Scoped(2)
Moving Reload

Dmg: 1-1
Max Range: 50
Ammo: Darts 1/1

AP shoot  50, Reload 50

Dart types:                                                                            Craft materils:
Poisen adds 20 Poisen Dmg                                               Poisen + Plant spikes
Bleed adds (some number duno what is ok balance)            Empty stimplak + thet green plant     
Knockout   (2x time normal knockout effect)                       plant spike + 2 boozz

*or not make bleed darts so it can be full non lethal
or even batter make uranium dart thet does radiation



This would make sneak more supportiv role and would make teams push more if they dont want to be harased, can meke it shoot dart projectill but projectil shoud be like supper fast so at close range cant miss but long ye
« Last Edit: February 23, 2015, 09:09:29 AM by PusiteGA »
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PusiteGA

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Re: Tranquilizer Rifle
« Reply #1 on: February 23, 2015, 11:28:51 AM »

+1

naossano

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Re: Tranquilizer Rifle
« Reply #2 on: February 23, 2015, 12:01:08 PM »

I don't get if you want the target to stay unconscious or if you want it to be poisoned.
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MARXMAN

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Re: Tranquilizer Rifle
« Reply #3 on: February 23, 2015, 01:26:28 PM »

Poison + possible disorient effect even when not aiming would be great.  I could see it being useful then.
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PusiteGA

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Re: Tranquilizer Rifle
« Reply #4 on: February 23, 2015, 02:18:21 PM »

I don't get if you want the target to stay unconscious or if you want it to be poisoned.
Depends so like grende lucsher has fire nades and normal nades same is for tranq gun you can use poisent darts or knocout darts

Poison + possible disorient effect even when not aiming would be great.  I could see it being useful then.
I think both poisen and knocout same time would be OP, if you want to poisent reload weapon whit poisen dart 50AP shoot 50AP then reload again whit kocout 50AP shoot 50AP
« Last Edit: February 23, 2015, 02:20:56 PM by PusiteGA »
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Professor Lemur

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Re: Tranquilizer Rifle
« Reply #5 on: February 23, 2015, 03:14:20 PM »

Sounds good to me. +1
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MARXMAN

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Re: Tranquilizer Rifle
« Reply #6 on: February 23, 2015, 04:04:19 PM »

I don't get if you want the target to stay unconscious or if you want it to be poisoned.
Depends so like grende lucsher has fire nades and normal nades same is for tranq gun you can use poisent darts or knocout darts

Poison + possible disorient effect even when not aiming would be great.  I could see it being useful then.
I think both poisen and knocout same time would be OP, if you want to poisent reload weapon whit poisen dart 50AP shoot 50AP then reload again whit kocout 50AP shoot 50AP

I meant disorientation (the crit effect) rather than knockouts. Have knockouts be their own dart. Poison makes sense that it could cause you to be disoriented.
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PusiteGA

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Re: Tranquilizer Rifle
« Reply #7 on: February 24, 2015, 06:16:10 PM »

I meant disorientation (the crit effect) rather than knockouts. Have knockouts be their own dart. Poison makes sense that it could cause you to be disoriented.

Duno what disort does if it only lowers sight range then meybe dont want to make OP weapon

Count Matthew

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Re: Tranquilizer Rifle
« Reply #8 on: February 24, 2015, 06:37:00 PM »

Tranquilizer Rifle:


Desneeks: 2000ms                   
Traits:                                                     Craft materilas: pipe, water botle(empty), components 3x, 1 wood
Scoped(2)
Moving Reload

Dmg: 1-1
Max Range: 50
Ammo: Darts 1/1

AP shoot  50, Reload 50

Dart types:                                                                            Craft materils:
Poisen adds 20 Poisen Dmg                                               Poisen + Plant spikes
Bleed adds (some number duno what is ok balance)            Empty stimplak + thet green plant     
Knockout   (2x time normal knockout effect)                       plant spike + 2 boozz

*or not make bleed darts so it can be full non lethal
or even batter make uranium dart thet does radiation



This would make sneak more supportiv role and would make teams push more if they dont want to be harased, can meke it shoot dart projectill but projectil shoud be like supper fast so at close range cant miss but long ye

No moving reload, in my mind, reloading a weapon like this would require concentration. Otherwise, good idea.
« Last Edit: February 24, 2015, 06:38:32 PM by Count Matthew »
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S.T.A.L.K.E.R

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Re: Tranquilizer Rifle
« Reply #9 on: February 25, 2015, 07:20:52 PM »

+1
lol he +1 his own suggestion :D

This would be a good idea, but antidotes are a pain to get, and they're not easy to craft especially since the scorpion eggs are the rarer than Tier 3 weapons/armors. (For the poison dart if spammed)

The knockout dart would seem too OP...I suggest something that disorients or winds. Maybe a dart that drains your AP :P
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PusiteGA

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Re: Tranquilizer Rifle
« Reply #10 on: February 26, 2015, 06:26:37 AM »

+1
lol he +1 his own suggestion :D

This would be a good idea, but antidotes are a pain to get, and they're not easy to craft especially since the scorpion eggs are the rarer than Tier 3 weapons/armors. (For the poison dart if spammed)

The knockout dart would seem too OP...I suggest something that disorients or winds. Maybe a dart that drains your AP :P

Ye i did and i was wtf nobody is noticing ahhahah , anywey i still think poisen ok meybe just adjust dmg, and about knocout being OP duno but your idea is good too just no shiti -15ap it shoud be like -100AP

Voiddweller

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Re: Tranquilizer Rifle
« Reply #11 on: May 02, 2015, 08:21:13 PM »

Also, poisoned 9mm, 10mm and .44cal ammo. You know, toxic metals, capsule inside JHP round. Stuff like that. And some use for junk guns.
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Teela

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Re: Tranquilizer Rifle
« Reply #12 on: May 03, 2015, 05:37:07 PM »

Poisoned ammo could work why not :)

Ask for junk guns/garbage items:

Best investment in AOP atm is a melting pot (from the container trader)

Drop all the stuff you dont need in there and use skill 2 on it every once in a while for a steady flow of XP, ammo and crafting materials.
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naossano

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Re: Tranquilizer Rifle
« Reply #13 on: May 03, 2015, 05:39:10 PM »

If the target becomes inconscious, the shooter better spend 200 AP...
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