Then what the hell am i making random enc maps for?
If this is so, then it sucks fucking hard.
As captain chilly has stated several times, Fo server based only on PVP will die.
which it didnt take long to do.
Take a gander where all the players are at? Not here. I stopped playing Fo2 cuz of my loyalty to AoP.
Now i hear this shit.
Devs you wasted your time creating lore for this, as no one gives a shit about it. Just reduce the WM to core. So theres no travelling at all.
If dev sees this, and above shit is true, plz remove my contributer status.
Forced encs make the wasteland what it should be... dangerous to travel.
Not boohoo i need to get back to the fight as quik as possible. that just makes it a deathmatch game and not an mmo.
Then what the hell am i making random enc maps for?
If this is so, then it sucks fucking hard.
As captain chilly has stated several times, Fo server based only on PVP will die.
which it didnt take long to do.
Take a gander where all the players are at? Not here. I stopped playing Fo2 cuz of my loyalty to AoP.
Now i hear this shit.
Devs you wasted your time creating lore for this, as no one gives a shit about it. Just reduce the WM to core. So theres no travelling at all.
If dev sees this, and above shit is true, plz remove my contributer status.
Before some dick says it, YES my butthurts.
it has a shitload of fun stuff that you can do with your friends without some overpowered asshole stomping you, like raider camps, caravans, quests or dungeons
Forced encs make the wasteland what it should be... dangerous to travel and unpredictable.
How about making the surrounding wasteland just like phoenix itself, as a series of connected maps, each representing one of the previous world map squares, groups would spawn in the maps as they do now, and the random encounter maps as they are (and any future ones) can be further utilised.it is a good idea in my opinion
It's a big area so a lot of repetition would be needed (for example repeated use of the "road" map for the path to the gates etc), but even if you shrunk the overall size of the map it would be cool IMO.
Just an idea anyway.
How about making the surrounding wasteland just like phoenix itself, as a series of connected maps, each representing one of the previous world map squares, NPC groups would spawn in the maps as they do now, and the random encounter maps as they are (and any future ones) can be further utilised.The problem would be server perfomance, the more (moving) critters (players included) are on the same map, the more load the cpu has to cope with. That fonlineserver doesnt support multicore doesn't help the situation.
It's a big area so a lot of repetition would be needed (for example repeated use of the "road" map for the path to the gates etc), but even if you shrunk the overall size of the map it would be cool IMO.
Ultimately, when you can reach the enemy faction's HQ from the WM with sector control, you'll have a chance to destroy that faction.
What you said is god damn exciting
Wipes are a natural thin for FOnline servers and make the game better, veterans will obviously find ways to reach the top firstqft
captain silly or come to a gate in core so that i can kill u ingame pls
Also, is the 4 faction system final or is there a plan for extra factions? 6 or 8 would be very interesting...The final plan is 8 factions. Next season will have 6. So as you can tell, this game is far from complete.
We'll need far more people then .. :-\
what? I'm not trolling. We already know what the next 4 factions will be likeI wish those were Red Alert-type factions xD
Also, is the 4 faction system final or is there a plan for extra factions? 6 or 8 would be very interesting...The final plan is 8 factions. Next season will have 6. So as you can tell, this game is far from complete.
what? I'm not trolling. We already know what the next 4 factions will be likebest to remove factions instead of adding more
......or at least let players make their own
or at least let players make their own
Soviet Union faction or we riot
Soviet Union faction or we riot
This
I love Family but ..... Motherland calls.
This wouldn't be AOP anymore. The point is that all the faction could be joined by anyone.This is exactly what killed AoP, AoP has awesome game mechanics but nobody likes to play with random noobs/people they hate. If they were there own gang then AoP would be awesome.
If all the veteran make their own faction, they will leave the public factions for noob/loners to get slaughtered.
I was thinking factions that make their own base would get their own vendors. You know, the one you buy loot from ZC, if devs implemented of course.......or at least let players make their own
I agree with this, but created factions shouldnt get any 'Faction' bonuses like the current 4 do now, according to zones controlled.
Some reward yes.
But as for venders and the like they must shop at the faction of their choice (assuming they have good standing with said faction)
??
This wouldn't be AOP anymore. The point is that all the faction could be joined by anyone.This is exactly what killed AoP, AoP has awesome game mechanics but nobody likes to play with random noobs/people they hate. If they were there own gang then AoP would be awesome.
If all the veteran make their own faction, they will leave the public factions for noob/loners to get slaughtered.
well but fallout2 is still full of many randoms and noobs and it uses that closed faction system if im not wrong :p
AoPs factions system allows new players to hop in and already have a group of players they can ask questions/ tag along on missions.
Weather or not those questions will be answered, is another thing. I went to do a ZC once with BB, it was get TS or GTFO.
i think platoons within factions need some coding love plus you should really think of a way that people cant make alts in every faction , i mean its all possible ... with approving chars from gms or devs , i mean u could do some sort of application etc. with connected IP and so on ... i mean if someone really want to make some alts he still can do with proxys and shit but its cheating then ... or you work more on platoons which can create their own outposts etc.