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Author Topic: Bored  (Read 28818 times)

Gimper

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Bored
« on: October 05, 2014, 02:47:55 PM »

Well, since this is a general statement, I figured it'd be best to put it in this section of the forum.

I am SUPER bored with this server already. The content is so limited, and there is ZERO lasting appeal to this game. It was fun at first, and it was a good start, yes. But if you think about it, there is no real way to progress in the game. It all leads to the same outcome.

Ask yourself, "why do I do ZC?" It's to get loot and capture zones, right? Well, now go one step further and ask yourself, "Why do I want zones?" It's to get better items at the reputation merchant right? Well what are you going to do with those better items? You're going to use them on MORE PvP and ZC. It's a pointless and boring loop.

In short, the game doesn't have NEAR enough content and it has too much PvP. The only options are,

1. Do quests or missions
2. Scavenge the Core
3. Do ZC
4. Craft so you can have more items to use in the first 3 options

I can envision this server dying in session  #1. My personal opinion is that the devs got in too much of a hurry to release the game, and launched it WAAAAY prematurely.

I haven't even played in the last 2 days. Is there anyone else getting bored like I am?
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PorkchopExpress

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Re: Bored
« Reply #1 on: October 05, 2014, 02:55:23 PM »

Well i believe that bugs,which are way more than devs expected  the reason of holding back new content...Dungeon in paradise valley and full reroll to try other fun builds(and for those who dont want sneak) should be  launched.That should keep people entertained and give devs time to fix some important  problems and implement new things (plenty of material in suggestions subforum).You do have a point there though.
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paragon

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Re: Bored
« Reply #2 on: October 05, 2014, 03:00:16 PM »

Gimper, meaning of life?
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Deathproof

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Re: Bored
« Reply #3 on: October 05, 2014, 03:01:16 PM »

I don't know...I play it for interaction and pvp and I usually find both. I'm not of a much PvE player as it doesn't create real challenge or appeal too much in online game for me personally.

Gear up and go shoot some people. ZC is about pvp, strategy,tactic,out playing your opponent, if you do it for the loot it will never be as much fun.

I don't know have you played on other fonline server, but there was always limited amount of PvE quests and things to do and it would always end up on pvp...
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Perteks

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Re: Bored
« Reply #4 on: October 05, 2014, 03:07:02 PM »

Gimper leave nobody will care :)
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anonymousplayer

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Re: Bored
« Reply #5 on: October 05, 2014, 03:16:22 PM »

I feel like development time on random assignments was wasted. They were an okay time waster in the beginning, people were happy to form groups for them and fight together

Now they are the only way to level up a character thanks to horrendous diminishing returns that stay forever on shooting any mob, while missions will always give 4k+ exp, in my own group of players people see that they could do fun builds with new knowledge, but noone feels like doing the same old assignments over and over and over again when ZC and random PvP, scavenging and killing mobs in the core, where there is a high risk, give so much less exp while being much more fun
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Niamak

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Re: Bored
« Reply #6 on: October 05, 2014, 03:18:04 PM »

I only play for ZC because it's fun. Everything else is boring or a grind (assignments).  ;D
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cirn0

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Re: Bored
« Reply #7 on: October 05, 2014, 03:59:00 PM »

Wouldn't say we're in a hurry to release since there is no deadlines or anything expectations to meet. We're not going to make a perfect game at once, from my perspective we're about 1/10 the way to our "end product".

We can spend another two years in the cave but then getting feedback would be difficult, especially on on systems which are complex and less orthodox. But, I don't believe in the hype, we're aware of the content has run dry and understandably the motivation to play has dwindled.

Session 1 dying is not really a big deal. We've gotten tremendous feedback and data which can properly help us fine tune and polish the game. Having a clue of what worked and what was poor design both technically and game-play wise is a huge wakeup call from just the theories on paper.

The work on AoP in the past month for me looks in the ratio like so : 70% bug fixes, 10% features, 20% GM. But its shifting out of the bug fix stage back into working on features and possible events. I've been meaning to make a road map for AoP but instead I go into the game and talk to players or just simply fix more bugs.

It's not wrong for you to stop playing, in fact I would say don't burn yourself out and enjoy your time doing other things. Just come back and check every month or so and see if the new development interests you.

Or, apply for dev position and help us out :). pls ; _ ;.

« Last Edit: October 05, 2014, 04:12:57 PM by cirn0 »
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dillinger

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Re: Bored
« Reply #8 on: October 05, 2014, 04:02:47 PM »

-decrease loot spawn
-ncrease all timeouts
-delete craft weapons and armor(engineer only for repair and modifications)
-craft only ammo, food and drugs
-serve for faction( needs in resouces, weapons and ammo)
-more random npc and loot on random encounters
-more random in all aspects
-opportunity to played supermutans and gouls in 5-faction, with HQ under phoenix hospital

and other small things 8)
« Last Edit: October 05, 2014, 04:06:27 PM by dillinger »
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Gimper

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Re: Bored
« Reply #9 on: October 05, 2014, 04:09:03 PM »

I don't know...I play it for interaction and pvp and I usually find both. I'm not of a much PvE player as it doesn't create real challenge or appeal too much in online game for me personally.

Gear up and go shoot some people. ZC is about pvp, strategy,tactic,out playing your opponent, if you do it for the loot it will never be as much fun.

I don't know have you played on other fonline server, but there was always limited amount of PvE quests and things to do and it would always end up on pvp...

I played EVERY SINGLE fonline server that was ever publicly launched. Yes, even FO:Austrailia (unfortunately)

And the good ones (2238, Reloaded and Fonline 2) all had much more content. 2238 was pretty much perfected. Reloaded's strong point is character build up. Fonline 2 is pretty good all around. Each one of these servers have a LOT of content though. There are so many different approaches to so many different features on each one.

I only play for ZC because it's fun. Everything else is boring or a grind (assignments).  ;D

I agree that the competition is great, but it's the same thing every time.

Gimper leave nobody will care :)

My goal here wasn't to have "Someone care." When I post something, I usually do it for a good reason. I'm not an attention whore who trolls peoples topics to give myself a boner.

It's not wrong for you to stop playing, in fact I would say don't burn yourself out and enjoy your time doing other things. Just come back and check every month or so and see if the new development interests you.


Yeah I'd really hate to burn myself out on this server, because to be honest, it has been the most social server I've been on yet. So much player interactions brings much potential to many different aspects. I am going to take a break. I'll show back up in a while. In the mean time, good luck devs.
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Smalltime

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Re: Bored
« Reply #10 on: October 05, 2014, 04:25:22 PM »

I played EVERY SINGLE fonline server that was ever publicly launched. Yes, even FO:Austrailia (unfortunately)

And the good ones (2238, Reloaded and Fonline 2) all had much more content. 2238 was pretty much perfected. Reloaded's strong point is character build up. Fonline 2 is pretty good all around. Each one of these servers have a LOT of content though. There are so many different approaches to so many different features on each one.
Note: Neither reloaded nor FOnline 2 started with a freshly made map and lore without using old pre-made cities.
Lotta work.
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Hang-Lip

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Re: Bored
« Reply #11 on: October 05, 2014, 06:37:24 PM »

Note: Neither reloaded nor FOnline 2 started with a freshly made map and lore without using old pre-made cities.
Lotta work.

Yes, also alot of work designing the story and factions.
Then theres the whole reworked AP system, lotta work.
The new copius amount of weapons, lotta work balancing them. (The best weapon balancing in any FO me thinks).

I see no suggestions from you either gimper, on what could make it not boring (All the Fonlines are boring when you have played for as long as we have.) Yet AoP has something the others dont which i cant put my finger on. :P

Server has only really just launched, and Cirn0 is the only one doing coding as far as im aware.

Its quite obvious, that there needs to be some kind of quests, Caravans, Random NPC travellers in the core requiring an escort, the ideas are endless really.

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Deathproof

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Re: Bored
« Reply #12 on: October 05, 2014, 07:24:10 PM »

a lot of text

As an Fonline 2 player, no there is not that much content as in PvE or in general things to do. Like 10 quest which you can do, caravans, couple of pvp location and thats it. Its "self-repeating" experience like any other fo game. I don't remember 2238 shined too much in "things to do" (it had train yaaay) either, but fo is always centered about pvp and tactics that go with it. You just can't make/randomize that much PvE things. Well, unless you got big team with lots of time.
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Albondiga

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Re: Bored
« Reply #13 on: October 05, 2014, 08:09:48 PM »

While it's ok, you are allowed to feel bored, this game won't appeal to everyone and that's ok, (thinking otherwise would be unrealistic), I don't get why you say the game has run out of content, or simply has "less" content than other fonline games.

If you speak about grinding, well , missions are a sure way to level up the char, in Fo 2238 you had to go to the wasteland and kill critters, the only diference is that you could get to lvl 21 in three days endeslly killing molerats.

In Fo 2 you had caravans as another way to level up and get gear. But if you consider all those options, you are still performing a repetitive action. Grinding is grinding no matter how you see it.

If I support something about this server is that they decided to leave it all behind and start from scratch, giving the world of Fonline a very much  needed tweak, since I always felt that the transition from a turn based rpg to a full mmorpg was never done correctly.

And speaking about loot, where ELSE are you going to invest it if not in PvP? What is your idea of a fun game? Sitting on top of a giant pile of Avengers, GaussRifles and PA?.... doing what? wasteing its condition in pointless dummy fights with your friends?.

My only regret is having started with a char I dindt like and now being stuck in lvl 15, and having finals, and not being able to play as much as I want to.


And btw, I am an engieneering student, and I've already made a lot of progress in coding, if someone can point me in the right direction to code in whatever Fonline is programed, I could give a hand now and then .

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Deathproof

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Re: Bored
« Reply #14 on: October 05, 2014, 08:33:19 PM »

And speaking about loot, where ELSE are you going to invest it if not in PvP? What is your idea of a fun game? Sitting on top of a giant pile of Avengers, GaussRifles and PA?.... doing what? wasteing its condition in pointless dummy fights with your friends?.

This. I always say to people they should stop being afraid to lose virtual gear...its meant to be used in fights.
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Gimper

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Re: Bored
« Reply #15 on: October 05, 2014, 09:46:28 PM »

Note: Neither reloaded nor FOnline 2 started with a freshly made map and lore without using old pre-made cities.
Lotta work.

Good point, but that's why I think maybe not enough time was spent in development before the release. More time should have been spent on content before the release. I'm not saying in ANY way that this is a bad game, on the contrary I enjoyed it a lot. The appeal just doesn't last LONG enough.

I always say to people they should stop being afraid to lose virtual gear...its meant to be used in fights.

I think you guys misunderstood something. There is not a problem with losing gear, since it's so abundant. The problem is that there isn't enough scenarios to use all this gear. The only real choices are PvP and missions (Or as stated earlier,  dummy fights with your friends)...

I just hope soon these dungeons come about. This will at least increase the options to burn through your gear! Also, hopefully some of these maps and dungeons will be dynamic each time you enter, (never the same) just like random encounter maps.
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MuchaChota

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Re: Bored
« Reply #16 on: October 05, 2014, 10:45:31 PM »

The problem for me is seeing simply superior builds and having to start new char to try them cause of wrong traits and tags. Having already a lvl 30+ char with all the recipes and high eng/sci/per/ just thinking to lvl new char kills my will to play, all that grinding...


shit happens
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Myakot

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Re: Bored
« Reply #17 on: October 05, 2014, 10:59:06 PM »

I don't understand why is there any comparing of AoP and other servers in the first place. As cirn0 stated previously, it's like a 1/10 from the finished status (or at least desired one), so it's understandable if such thing happens, even if it happens a lot.
You got bored? It's k (I ate some oranges, and it was 'k) People get tired of AAA projects on their launch day, or even way before that, because hype dissipates, usually.

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Smalltime

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Re: Bored
« Reply #18 on: October 05, 2014, 11:50:17 PM »

I don't understand why is there any comparing of AoP and other servers in the first place. As cirn0 stated previously, it's like a 1/10 from the finished status (or at least desired one), so it's understandable if such thing happens, even if it happens a lot.
You got bored? It's k (I ate some oranges, and it was 'k) People get tired of AAA projects on their launch day, or even way before that, because hype dissipates, usually.
Yeah. Kinda sucks though that the game was at such a point, that it really needed player input to move forward.
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cirn0

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Re: Bored
« Reply #19 on: October 06, 2014, 12:00:50 AM »

Good point, but that's why I think maybe not enough time was spent in development before the release. More time should have been spent on content before the release. I'm not saying in ANY way that this is a bad game, on the contrary I enjoyed it a lot. The appeal just doesn't last LONG enough.

Two years m8, if not now, when?
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