FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on May 15, 2016, 04:45:27 AM

Title: 05-15-2016 Changelog
Post by: cirn0 on May 15, 2016, 04:45:27 AM
Run the updater

Sneak perks re-enabled on sneak boy.
-3 Minimum detection range  ( 100)
+20 for standing still  ( 125 )
+20 within 1 hex of wall. ( 150 )
       within 4 hex of wall. ( 175 )
-3 Minimum detection range  ( 200 )

Sneak efficiency dropped by 25% per Big Weapon equipped, 15% per Two Handed Rifle
Sneak drops to 0 whenever inventory management
Wartime sneak mode removed
Weight Malus / Battery Drain removed from sneak

Scope now gives ER, 1 level of accurate perk per Scope Level
Change possible scope mounting on certain weapons

Reverted (buffed) mk1 and mk2 armors back to last season stats. mk3 unchanged

Fixed issue with Free Shooting after RTS commands
Various map fixes

SVD:
- Increase max range from 50 to 80 for SVD.
- Increase single shot AP cost for SVD from 20 to 25 AP.
- Increase damage of SVD from 34-40 to 44-52 (30% increase)
- Change 1xMore criticals on SVD to 1xQuick Scope
- Can mount 2x and 4x scopes

SVU:
- Increase single shot AP cost for SVU from 20 to 23 AP.
- Increase damage of SVU from 34-39 to 39-46 (15% increase)
- change 2 x More criticals on SVU to 2 x Quick Scope
- Add a second mode "Burst".
- Add 1 x Suppression trait.
- Can mount 2x and 4x scopes

Particle Accelerator:
- New sound for Particle Accelerator Charge
- Chargetime increased to 3000ms
- Now deals mostly bleed damage

Incinerator:
- rate of fire of the standard 1200ms (full animation cycle)
- fuel consumption for single increased 1 => 3

L96a1:
- added accuracy bonus of 10%
- lowered AP cost from 60->50
- replaced hit the gaps trait with deep wounds


Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle
- added Field Inhibitor trait, resuling in only 33% damage when shooting at less than 33% of maxrange
- replaced better crit perk with deep wounds
- decreased needler ammo bleeds to compensate

Spas:
  1) Incrasing AP cost from 15 to 18;
  2) Decreasing damage from 70-90 to 60-80;

Combat Shotgun:
  1) Decreasing single shot firerate from 400ms to 600ms
  2) Decreasing burst mode firerate from 600ms to 800ms

Pancor:
  1) Increasing damage from 90-100 to 95-105
  2) Increasing single shot AP cost from 30 to 32
  3) Increasing burst mode AP cost from 65 to 70
  4) Decreasing single shot firerate from 400ms to 700ms
  5) Decreasing burst mode firerate from 600ms to 1000ms

Remingtin m870:
  1) Increasing damage from 45-50 to 76-90

Shotgun Slugs:
- normal damage 80%->100%
- bleed 60% -> 30%

Flechettes;
- -33DR -> -20DR
- -40DT -> -60DT

Stoner 63:
- increased spread 7->9
- increased range 45->50
- changed caliber to 5,56mm nato

SG552
- Increased AP cost 25->30
- Replaced one BRoF with BRD
- changed caliber to 5,56mm nato

UKM-2000p:
- decreased full-auto burstsize 12->9 and ap cost 37->25
- decreased reload ap 150->100
- replaced accurate perk with faster reload

M18 RR
- Increased damage from 100-150 to 150-175
- Added projectile

Hotfix
- fixed shotgun slugs
- fixed SVU-a sound by adding a new one (run updater)
- added new sounds for l96a1 and ax338
- removed spawning of .500SW, all ingame items are converted to .50AE
- fixed deagle description
- added more food to traders

run updater

Ask GM to reroll legendaries that were nerfed
Title: Re: 05-15-2016 Changelog
Post by: Focus Him on May 15, 2016, 04:57:00 AM
Run the updater

Wartime sneak mode removed


Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle

Spas:
  2) Decreasing damage from 70-90 to 60-80;

Remingtin m870:
  1) Increasing damage from 45-50 to 76-90


Wonderful! Good job

@Edit:  (http://i.imgur.com/OZU888l.png?1)

Normal: 0%?
Title: Re: 05-15-2016 Changelog
Post by: Awgy on May 15, 2016, 04:59:58 AM
05-04-2016 Patchnotes
Changed 12g slugs bleed mod from 120 => 0
05-05-2016 Changelog
12g slugs damage reduced to 80%
05-12-2016 Changelog
12g Slug increased bleed from 20% -> 60%
05-15-2016 Changelog
Shotgun Slugs:
- normal damage 80%->100%
- bleed 60% -> 30%

.....
Hmm... there can be no update without messing with Slugs :D
Title: Re: 05-15-2016 Changelog
Post by: diabloexo on May 15, 2016, 05:06:32 AM
Could it be that the regular Leather Armor Stats are bugged now?  :D
Title: Re: 05-15-2016 Changelog
Post by: S.T.A.L.K.E.R on May 15, 2016, 05:14:12 AM
Sooo....we back to DSR, RL sneaks again?  :(
Title: Re: 05-15-2016 Changelog
Post by: Mad Matt on May 15, 2016, 06:35:07 AM
Not bad, more guns and armors have use now. It's not what I want edactly but still thx.

Now just need to wait for bring .44 ammo and mauser to shops,reintroduce flamer fuels to be useful, same with red shotgun shells and finally wait for more useful low tier guns. Still great improvement, big cold beer from me.
Title: Re: 05-15-2016 Changelog
Post by: antohha on May 15, 2016, 06:47:44 AM
Run the updater
Particle Accelerator:
...
- Now deals mostly bleed damage
Thank you cirno
Title: Re: 05-15-2016 Changelog
Post by: John Porno on May 15, 2016, 06:52:48 AM
Hotfix
- fixed shotgun slugs
- fixed SVU-a sound by adding a new one (run updater)
- added new sounds for l96a1 and ax338
- removed spawning of .500SW, all ingame items are converted to .50AE
- fixed deagle description
- added more food to traders
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 07:07:35 AM
Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle
- added Field Inhibitor trait, resuling in only 33% damage when shooting at less than 33% of maxrange
- replaced better crit perk with deep wounds
- decreased needler ammo bleeds to compensate

Lets quickly compare new needler with old one in terms of effectiveness to check if it was overnerfed

Range:
45 to 25
--> 56% of old max

AP cost to fire 20 shots:
old was 20*20 (cost to fire) + 30 ap (reload) = 430
new 20*20 + 12*8 (reload) = 496
--> only 86% as AP efficient (not even calculating longer reload time)

one better crits gone
dmg lost depends on players luck stat but generally ~5.8% less damage (and way less cripples knockouts etc)
--> Assuming half of all shots are crits this is around 97% of old damage

New field inhibitor trait created for EXTREME RANGE SNIPING applied to a close range weapon:
All shots made at 9 range or less only deal a third of the damage. Needler has 18 eff range with the proper build, so that means you do only a third of the damage in half of all cases
--> 66% effectiveness of old

Now lets add them up!
56% * 86% * 97% * 66%

Still 30.8% effectiveness remaining!

clearly not overnerfed ;)
Title: Re: 05-15-2016 Changelog
Post by: Letys on May 15, 2016, 07:08:43 AM
Run the updater
Particle Accelerator:
...
- Now deals mostly bleed damage

Thank you cirno


Right, if he even test weapons before add it to game? For exemple now I wanna change perks for my legendaries because is useless with new update and how I can do it?
Title: Re: 05-15-2016 Changelog
Post by: John Porno on May 15, 2016, 07:09:52 AM
yeah, of course especially sneaks would make sure to evenly spread their damage over range, cause if you just tried to stay at your effective range, 9-hex senpai and 3-hex san would feel neglected

as with every weapon change, you can ask me to reroll it for you
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 07:19:19 AM
9-hex senpai and 3-hex san are the people that run toward you to take zero damage when they see you firing, so yes shooting at that range is definitely real
Title: Re: 05-15-2016 Changelog
Post by: John Porno on May 15, 2016, 07:23:50 AM
yes, and that is the intention
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 07:29:00 AM
btw cirn0 you forgot armor bonus/malus on sneak value

finally a bit of sneaking in combat armor again :)
Title: Re: 05-15-2016 Changelog
Post by: Beer on May 15, 2016, 08:19:54 AM
Sneak is stupidly strong, let's give it tons of perks!   >:(
Plz next changelog "whenever weapon is equipped or in attack mode sneak drops to 0"
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 09:26:28 AM
Sneak is stupidly strong, let's give it tons of perks!   >:(

Reading hard
Title: Re: 05-15-2016 Changelog
Post by: Weasel on May 15, 2016, 11:57:27 AM
Run the updater

Sneak perks re-enabled on sneak boy.
-3 Minimum detection range  ( 100)
+20 for standing still  ( 125 )
+20 within 1 hex of wall. ( 150 )
       within 4 hex of wall. ( 175 )
-3 Minimum detection range  ( 200 )

Sneak efficiency dropped by 25% per Big Weapon equipped, 15% per Two Handed Rifle
Sneak drops to 0 whenever inventory management
Wartime sneak mode removed
Weight Malus / Battery Drain removed from sneak


I understood absolutly nothing about all this.....Did you just buff sneaks?  ???
Wartime sneak mode removed, weight malus/bat consumption.....does that mean they can sneak without using bateries, or stealthboys altogeter? Why add stealthboy perks when people are already complaining about the stupidity of sneaker mechanics?
-25% sneak per BG equiped? WTF?!?! lol. How do you figure that's enough? Just stand still next to a wall and you got max sneak thanks to stealthboy perks.......

I really have to say this now, i played during the begining of season 1, and seeing how everything that was wrong then just keeps coming back again.......Do you even listen to your testers advices? Did realisation hit any of you at any point? That's 2 seasons straight now, where you had 300+ players at wipe, and less than 50 after 5 days.....I dont think any other Fonline server ever hitted the bottom so fast.

You have a great concept, an awesome map, intense pvp battles, tactical items like heartbeat sensors, smoke grenades, bigger zones, longer weapons ranges and FOV.......And you RUIN it ALL with invisible sneakers assasins....It completly defeats the purpose of your game, we might as well all be sneakers or just play another game.....Please oh PLEASE realize that!
Title: Re: 05-15-2016 Changelog
Post by: Himmler on May 15, 2016, 12:10:36 PM
sneak with old mechanics is way better balanced than what we had before but shhh...

other than that.

RIP SHOTGUNS IN AOP 2016

also...

still waiting for bugfixes since                               ...
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 12:31:39 PM
I understood absolutly nothing about all this.....Did you just buff sneaks?  ???
Wartime sneak mode removed, weight malus/bat consumption.....does that mean they can sneak without using bateries, or stealthboys altogeter? Why add stealthboy perks when people are already complaining about the stupidity of sneaker mechanics?
-25% sneak per BG equiped? WTF?!?! lol. How do you figure that's enough? Just stand still next to a wall and you got max sneak thanks to stealthboy perks.......

I really have to say this now, i played during the begining of season 1, and seeing how everything that was wrong then just keeps coming back again.......Do you even listen to your testers advices? Did realisation hit any of you at any point? That's 2 seasons straight now, where you had 300+ players at wipe, and less than 50 after 5 days.....I dont think any other Fonline server ever hitted the bottom so fast.

You have a great concept, an awesome map, intense pvp battles, tactical items like heartbeat sensors, smoke grenades, bigger zones, longer weapons ranges and FOV.......And you RUIN it ALL with invisible sneakers assasins....It completly defeats the purpose of your game, we might as well all be sneakers or just play another game.....Please oh PLEASE realize that!

Translation: Im a retard with zero reading comprehension and id also rather cry preemptively before understanding things.

Now for special children like beer and Weasel once more: This was a NERF.

Old sneak skill was up to 250 with wartime sneak

New system is 200 and +20 for staying 5 hex near a movement blocker and another +20 possible while right next to a wall.
Title: Re: 05-15-2016 Changelog
Post by: Weasel on May 15, 2016, 12:43:17 PM
Translation: Im a retard with zero reading comprehension

Thank you for clarifying your situation to us Ramon. This explains a lot!
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 01:03:39 PM
No problem my friend, always happy to help underprivileged kids
Title: Re: 05-15-2016 Changelog
Post by: Beer on May 15, 2016, 01:44:49 PM
Spin it however you want Ramon. If sneakers have ability to attack they are still in need of better nerf.
Title: Re: 05-15-2016 Changelog
Post by: Perteks on May 15, 2016, 02:07:21 PM
What the fuck why everything is starting be converted in fucking bleed damage? Are we gonna go to point when weapons dont do damage outside of bleed?
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 02:10:52 PM
Spin it however you want Ramon. If sneakers have ability to attack they are still in need of better nerf.

Go play a different game if you dont like it
Title: Re: 05-15-2016 Changelog
Post by: I love Clochard on May 15, 2016, 02:35:24 PM
Better remove needler it is useless in current form.
Title: Re: 05-15-2016 Changelog
Post by: Himmler on May 15, 2016, 04:17:17 PM
nah theres better solution rightclick on aop folder then click on delete, ofc as administrator... then go to trashbin and clean it up.
Title: Re: 05-15-2016 Changelog
Post by: S1mancoder on May 15, 2016, 04:55:22 PM

RIP SHOTGUNS IN AOP 2016

Shotguns were buffed quite  alot, but you're complaining they were nerfed... wtf man?
Title: Re: 05-15-2016 Changelog
Post by: Himmler on May 15, 2016, 05:16:43 PM

RIP SHOTGUNS IN AOP 2016

Shotguns were buffed quite  alot, but you're complaining they were nerfed... wtf man?

(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)
(http://www.reactiongifs.com/r/mjc.gif)(http://www.reactiongifs.com/r/mjc.gif)
(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)
Title: Re: 05-15-2016 Changelog
Post by: Teela on May 15, 2016, 05:26:36 PM
nah theres better solution rightclick on aop folder then click on delete, ofc as administrator... then go to trashbin and clean it up.

amateur.
Title: Re: 05-15-2016 Changelog
Post by: BG Sexpert on May 15, 2016, 08:50:51 PM

RIP SHOTGUNS IN AOP 2016


Shotguns were buffed quite  alot, but you're complaining they were nerfed... wtf man?

This is actually a dramatic nerf to shotguns...

almost 30% overall attack speed reduction.
Pancor 1hex burst is 127 damage, and due to the increased spread from bursting, does 99 damage at 10 hex. Given shotgun knockback, 2 consecutive 1hex shots is an  impossibility. Its going to lose in almost any near distance burst battle. A pancor player will burst 2 times, then wait 3 seconds while gaining the AP to shoot again. This is a total time of 4.6 seconds.

Almost any assault rifle will kill a pancor user 1v1, within 10 hexes. It is almost completely useless.
Title: Re: 05-15-2016 Changelog
Post by: Beer on May 15, 2016, 08:56:18 PM
Spin it however you want Ramon. If sneakers have ability to attack they are still in need of better nerf.

Go play a different game if you dont like it
No I think I'll stay around and continue my quest to have sneak as it should be. Just to see your tears when it happens  ;)
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 15, 2016, 10:04:30 PM
Download fonline SDK and make your own server without sneak and melee
Title: Re: 05-15-2016 Changelog
Post by: Beer on May 16, 2016, 01:00:41 AM
Download fonline SDK and make your own server without sneak and melee
Make your own server with only sneak and melee. As you've seen posted before majority of players here don't like combat sneak.
Title: Re: 05-15-2016 Changelog
Post by: Gimper on May 16, 2016, 01:02:37 AM
RIP SHOTGUNS IN AOP 2016

Yeah really... What the fuck guys? Why are you destroying the only usable weapons?
First, it was melee = shit after first few updates.
Then, Sneaker = shit.
Now, Shotguns = shit.

This is why AoP dies so fast. The same thing as last session. You guys FUCK up your server so bad, and don't know when to leave it alone until finally, you've bored off all the players. I mean seriously, 1 and a half weeks, and I'm bored to tears.

Once you have STABILIZED your crap let me know and I might be back. Otherwise, I'll just be on a GOOD server, with an appeal rate of more than 2 weeks.

One last thing. You said you got rid of missions to encourage people to go to the core for PvP, but now you have givin people the chance to avoid most PvP IN THE CORE with this new crappy "~ZC".

No offence, but you guys really are novice developers. I hoped after 2 years of a silent server you would get this stuff figured out. Good luck in the future.
Title: Re: 05-15-2016 Changelog
Post by: Perteks on May 16, 2016, 01:15:46 AM
oh noez you need some skill to use it and now its shit - gimper logic
Title: Re: 05-15-2016 Changelog
Post by: GaS on May 16, 2016, 02:50:52 AM
Its realy strange. Shotguns was nice weapon before wipe. Now its shitty weapon with no range and poor damage. 14mm pistol was nice weapon before wipe. Now its deleted. Craft system is random now. For getting normal recepts u should find it in tons of shit and recepts for T9 weapon dont saved in fixboy. NPCs now so deadly like players, but have garbage stuff with no profit for killing it.
One more question about weapon physic in case of its jamms. Why my 100% perfect avenger was jammed after only 3 bursts in last battle? WTF?
Title: Re: 05-15-2016 Changelog
Post by: Mad Matt on May 16, 2016, 05:49:24 AM
Well, shotguns need some love thats true. In matter of sneak it's okay for me. Now you can even have more variety with sneak you can have melee sneak, short range pistol/smg sneak or make some sniper sneak. What about ~zc. That one was good, sometimes you need to loot core for gear and shit. You want to bring to base only few metal Parys witthout lighting as a bulb on christmas fuckin tree without PvP. No offence pal, but no ~zc and sneakers was good thing mainly for big factions as hounds.
Title: Re: 05-15-2016 Changelog
Post by: mafiapl on May 16, 2016, 05:51:19 AM
Shotguns were dramatically buffed with this update.
That is all i have to say for those who whine and do not even test the weapons.
Title: Re: 05-15-2016 Changelog
Post by: Mad Matt on May 16, 2016, 05:54:23 AM
When I said love I meant rework red ammo. I would buff a little bit only green, so it has smaller spread. Nutin' more.
Title: Re: 05-15-2016 Changelog
Post by: VVish on May 16, 2016, 06:41:05 AM
It's more then ok balance. Firerate nerfed, now they need sum additional knockback buff so it'll be really usefull-wise patch.
Only one thing left is ripper firerate nerf and game's close range combat would be awesome again.
Title: Re: 05-15-2016 Changelog
Post by: John Porno on May 16, 2016, 07:00:16 AM
Its realy strange. Shotguns was nice weapon before wipe. Now its shitty weapon with no range and poor damage. 14mm pistol was nice weapon before wipe.
Thunder 5 is an exact copy of the 14mm. I literally copypasted its proto and changed the item picture.

Shotguns were hilariously OP a couple months before the wipe. The only reason noone really complained that much is that everyone who was playing knew how to play with and against it, with 350+ bleed res bleed convert tanks that could actually cope with a weapon that deals 500 in one AP bar.
Title: Re: 05-15-2016 Changelog
Post by: GaS on May 16, 2016, 09:18:29 AM
Its realy strange. Shotguns was nice weapon before wipe. Now its shitty weapon with no range and poor damage. 14mm pistol was nice weapon before wipe.
Thunder 5 is an exact copy of the 14mm. I literally copypasted its proto and changed the item picture.

Shotguns were hilariously OP a couple months before the wipe. The only reason noone really complained that much is that everyone who was playing knew how to play with and against it, with 350+ bleed res bleed convert tanks that could actually cope with a weapon that deals 500 in one AP bar.
Do you tell about pancor? Then yes, it was OP, but there wsa Remmy. Maybe it was wrong about shotguns, sry. And i saw thunder 5 just once in market, didnt use it.
But what about 100% perfect weapons jamms? Maybe it will blow in my hands next time?)
Title: Re: 05-15-2016 Changelog
Post by: I love Clochard on May 16, 2016, 09:55:47 AM
The base chances for all weapons to misfire/jam are:

UP

Above 75% Condition: 1% chance to jam

50-75% Condition: 5% chance to jam

25-50% condition: 10% chance to jam, 1% chance to misfire.

1-25% Condition: 10% chance to jam, 5% chance to misfire
Title: Re: 05-15-2016 Changelog
Post by: Simms on May 16, 2016, 10:32:29 AM
Thunder 5 is an exact copy of the 14mm. I literally copypasted its proto and changed the item picture.
Well what about ammo stats then, John? 14mm had nice -DR -DT mods, none of them are applied to .45-70 Govt. Are you going to change that anytime soon?

BTW these rounds should have at least better penetration than any other snubnose handgun ammunition. Hell it's not a pistol round after all!
Title: Re: 05-15-2016 Changelog
Post by: Himmler on May 16, 2016, 12:31:47 PM
shotguns op before wipe is LOL just LOL, only thing that was op was singleshot criticals with old table and slugs with an pancor (caws), burst mod was always fine damage, ap  and firerate rangewise... dunno why there was need to fix it maybe becasue armors arent the same on last tier than before but hell who knows what you guys have in mind. while you are on nerfing short range combat you should fix all other 400ms stuff, especially automag , yk pistol etc... delete this fucking spas shotgun also or increase its ap usage... well i think its useless posting here anyway, since it seems that you guys have no concept in general. atleast thats my impression, no offence tho.
Title: Re: 05-15-2016 Changelog
Post by: Gimper on May 16, 2016, 01:28:59 PM
oh noez you need some skill to use it and now its shit - gimper logic

Really dude? I give some some constructive criticism, and you try to start drama like a little bitch. If you want to play a game that requires SKILL, go 1v1 me on reloaded. Peace.
Title: Re: 05-15-2016 Changelog
Post by: ProfessorYanick on May 16, 2016, 02:08:43 PM
oh noez you need some skill to use it and now its shit - gimper logic

Really dude? I give some some constructive criticism, and you try to start drama like a little bitch. If you want to play a game that requires SKILL, go 1v1 me on reloaded. Peace.

Ah, that's what we waited for! SKILL on RELOADED, oh man! AoP is not reloaded and your skills there are irrelevant. Your criticism is inconstructive and aggressive in nature as you demand from developers something they never promised to any player. The server is constant development, devteam dropped in tons of new things and features and they struggle to address pressing matters such as game and balance breaking bugs. The stability and comfort you ask for could be achieved only through hard work and extensive testing which you yourself call to stop. Dozens of people asked so long for the wipe and active players constantly try to keep devs informed about major bugs and balance issues, and you just want to discard all that work and progress because the current state of game does not comfort you personally. Your logics and motives are seriously flawed.
Title: Re: 05-15-2016 Changelog
Post by: Himmler on May 16, 2016, 02:32:23 PM
oh noez you need some skill to use it and now its shit - gimper logic

Really dude? I give some some constructive criticism, and you try to start drama like a little bitch. If you want to play a game that requires SKILL, go 1v1 me on reloaded. Peace.

Ah, that's what we waited for! SKILL on RELOADED, oh man! AoP is not reloaded and your skills there are irrelevant. Your criticism is inconstructive and aggressive in nature as you demand from developers something they never promised to any player. The server is constant development, devteam dropped in tons of new things and features and they struggle to address pressing matters such as game and balance breaking bugs. The stability and comfort you ask for could be achieved only through hard work and extensive testing which you yourself call to stop. Dozens of people asked so long for the wipe and active players constantly try to keep devs informed about major bugs and balance issues, and you just want to discard all that work and progress because the current state of game does not comfort you personally. Your logics and motives are seriously flawed.

(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)
(http://www.reactiongifs.com/r/mjc.gif)(http://www.reactiongifs.com/r/mjc.gif)
(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)(http://www.reactiongifs.com/r/jorlol.gif)
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 16, 2016, 02:40:19 PM
If you want to play a game that requires SKILL, go 1v1 me on reloaded.

(http://i1.kym-cdn.com/entries/icons/original/000/004/403/Girls.png)
Title: Re: 05-15-2016 Changelog
Post by: Perteks on May 16, 2016, 05:50:30 PM
Poor gimper, laughed out :D
Title: Re: 05-15-2016 Changelog
Post by: Gimper on May 16, 2016, 07:08:30 PM
Say what you want, this is the server that will be dead again in a month. I mean, I appreciate what the devs are trying to do, but for now it's still shit.

I think those who laugh at reloaded are salty because they cried and rage quit when some on was better than them at it. (everyone)
Title: Re: 05-15-2016 Changelog
Post by: Himmler on May 16, 2016, 07:33:41 PM
Say what you want, this is the server that will be dead again in a month. I mean, I appreciate what the devs are trying to do, but for now it's still shit.

I think those who laugh at reloaded are salty because they cried and rage quit when some on was better than them at it. (everyone)

i can understand you gimper, its really a shame u guys never seen aop in its primetime... atm its really hollow. it wasnt even that hollow before ... we can just hope and pray that devs will get their shit together and make this game once great again PvE and PvP wise. without any fucked up start , i mean literary they got all data they need from last season, it was a 2 year testing run which lead to a good meta, they literary abandoned it by themself for whatever reason. maybe the pressure was too big ... getting rid of other things doesnt mean something new always, in the baddest case u end up like aop, which has less to offer than before and im not joking anybody who does truly knows old aop does know what im talking about ...  many changes straight backsteps and other changes arent changes they justs straight cut out features without any replacement. i know what im talking about :)

but i dont curse because im out on bail https://www.youtube.com/watch?v=uKG9vPvh-go
Title: Re: 05-15-2016 Changelog
Post by: Gimper on May 16, 2016, 11:46:05 PM
i can understand you gimper, its really a shame u guys never seen aop in its primetime.

I did though! I played on the initial release, and within a month, it was down to ~30 players a day. Seems to be the same thing happening now.

Developers, I don't mean to offend you and I really do appreciate the work you put into this. But can't you see that you are running this shit into the ground? You are TOO focused on preexisting content, and this has caused you to lack in more exciting content. Give us the damn missions back so we have something to do when we are bored. Take away the "~ZC" Option! That's way to carebear! Now there is ever LESS PvP than before. I came to this server because it is a PvP focused server, but now it seems like its not anymore.
Title: Re: 05-15-2016 Changelog
Post by: Himmler on May 16, 2016, 11:51:17 PM
i can understand you gimper, its really a shame u guys never seen aop in its primetime.

I did though! I played on the initial release, and within a month, it was down to ~30 players a day. Seems to be the same thing happening now.

Developers, I don't mean to offend you and I really do appreciate the work you put into this. But can't you see that you are running this shit into the ground? You are TOO focused on preexisting content, and this has caused you to lack in more exciting content. Give us the damn missions back so we have something to do when we are bored. Take away the "~ZC" Option! That's way to carebear! Now there is ever LESS PvP than before. I came to this server because it is a PvP focused server, but now it seems like its not anymore.

well aop prime for me was around 2015 dunno if u played there, the meta was very nice and i thought it could only get better but some timeevents did proove me wrong :)
Title: Re: 05-15-2016 Changelog
Post by: Mad Matt on May 17, 2016, 04:36:19 AM
Why do you want to remove ~zc ? To come in 4-5 guys and kill one or two who where scavenging ?
Title: Re: 05-15-2016 Changelog
Post by: Teela on May 17, 2016, 05:53:38 AM
Why do you want to remove ~zc ? To come in 4-5 guys and kill one or two who where scavenging ?

Most probably so he can roll snek and prey on scavenging bluesuits.

~zc was done to prevent that. Currently its also being used in 'normal' PVP to stealthily flank enemies (people used stealthboys for that last season, snek not contesting a zone was implemented to prevent 1 snek from trolling a zc).

I say remove ~zc and have ZC trigger whenever there is 3 or more people of a given faction in a zone. A bottom limit used to be the case for ZC, but was removed to allow for small scale ZC during a time where AOP had 15 people online.
Title: Re: 05-15-2016 Changelog
Post by: John Porno on May 17, 2016, 07:08:57 AM
In my opinion, AoP was the most fun a year after release and everyone who left in 2014 already was missing out
Title: Re: 05-15-2016 Changelog
Post by: GaS on May 17, 2016, 08:12:39 AM
There was fun everytime when online was more than 20.) People who left from AOP love pve battles, days of farm to have normal stuff for pvp, make 100500 alts for various weapons/tactics, accumulate tons of top loot for using it vs newbies and `homeless` (as they call it), abuse shitty onehex system. AOP is best server just with several problems which, i hope, will be fixed.
Title: Re: 05-15-2016 Changelog
Post by: Komrade on May 17, 2016, 08:30:19 AM
A good question would be why we started from step 1 again. A year of maybe low activity balancing gone completely to waste only for the new release to have as many problems if not more. Yes most players who stay here are pvp players only and it shows, even now when we have 50-60 online we have 3 sided 10+ per each side battles.

Activity outside the core was removed for a good reason the ~zc is nice way to protect scavengers but as teela stated need to be tweaked so we dont have teams of players roaming without triggering zc.

All in all its sad that we started from step 1 or maybe even step 0, yes there is a lot of way for improvement and its a very long way from being on the same level as aop pre wipe balanced. All the players who were here before can agree that it was more balanced before and we only lacked a higher amount of players.

Now we had so many features in this season and most of them didnt work as intended, or didnt work at all and thats a shame cause most of them sounded nice. Also remember no grinding is a feature not a mistake ;)
Title: Re: 05-15-2016 Changelog
Post by: baskila on May 17, 2016, 08:59:38 AM
A good question would be why we started from step 1 again. A year of maybe low activity balancing gone completely to waste only for the new release to have as many problems if not more. Yes most players who stay here are pvp players only and it shows, even now when we have 50-60 online we have 3 sided 10+ per each side battles.

Activity outside the core was removed for a good reason the ~zc is nice way to protect scavengers but as teela stated need to be tweaked so we dont have teams of players roaming without triggering zc.

All in all its sad that we started from step 1 or maybe even step 0, yes there is a lot of way for improvement and its a very long way from being on the same level as aop pre wipe balanced. All the players who were here before can agree that it was more balanced before and we only lacked a higher amount of players.

Now we had so many features in this season and most of them didnt work as intended, or didnt work at all and thats a shame cause most of them sounded nice. Also remember no grinding is a feature not a mistake ;)

Well said.
As for the features, the only one major bad decision was to introduce 2 new factions to the already low populated server. If anything 2 factions should've been removed tbh.
Title: Re: 05-15-2016 Changelog
Post by: powerplay on May 17, 2016, 09:02:49 AM
had so many features
As for the features, the only one major bad decision was to introduce 2 new factions to the already low populated server. If anything 2 factions should've been removed tbh.
yeah..
it was like year or two ago when i first time heard that there will be more factions added in future and i said that there isnt enough players to split to even more factions.. and well, thats exactly what happened
now we have 6 instead of 4 but still only 3 are alive
Title: Re: 05-15-2016 Changelog
Post by: Mad Matt on May 17, 2016, 09:04:53 AM
Shot of Vodka for Komrade, well said Tovarish o7

I miss balance that we had before, more guns more variety more fun  8)
Title: Re: 05-15-2016 Changelog
Post by: RazorRamon on May 17, 2016, 11:17:28 AM
Also remember no grinding is a feature not a mistake ;)

The problem is there's nothing to fill that void with. There is no activity to be done that keeps the server population filled between zc cycles.

Pvp is the only worthwhile thing doing right now (Until the dungeons start popping out T10 gear at least).
And sometimes even pvp isnt an option when you're outnumbered and your squad disconnects 1 by 1 because you keep losing.

In Counter Strike you can just go and play on public servers if your team isnt online for some real matches. In Street Fighter you can still go into practise mode and improve there if you cant find any real enemies. But in aop if there isn't any zc going on it's [??]

Well sure you can go and scavenge the core, but as Seki said in another part of the forum, with proper routes you can make 30k caps in 1-2 hours and that should be enough for at least a week and after that it's back to [??] again.
Title: Re: 05-15-2016 Changelog
Post by: Teela on May 17, 2016, 12:47:49 PM
Well I've heard our tentacle overlord Cirn hint on return of assignments in a different format. Hopefully this will mean assignments in core.

Regarding PVE content: I recently did a hellhole run and it was remarkably easy. I remember how hard it was when first implemented. Must have made over 50 runs in total and got wiped on quite a lot of them. A dungeon like hellhole is shitloads of work of course. At the same time people spent thousands of man hours enjoying it.
Title: Re: 05-15-2016 Changelog
Post by: Mad Matt on May 17, 2016, 01:48:11 PM
Well, I don't want to act like fuckin' asshole...but there should be some dungeons for pro players like also for noobs or low skilled people. I've enjoyed Adams School, but there should be also places like Nuka Cola Factory 2nd floor.
Title: Re: 05-15-2016 Changelog
Post by: Scalesan on May 18, 2016, 06:25:53 AM
I have to  say stealth feature caused too many issues already. ~ZC is nice, but it is sneak skill which pushed this command into necessity. Now we lack also regular interaction, which was apparently not so deadly. So we have sacrificed possibilty to interact on low scale for cost of preserving sneakers.

While i have to admit, sneak squad might be the only way small team competing swarm. It also is not as fun and results mostly to hollow stabs on bluesuits returning from HQ, which causes shortened PVP. At this circumstances i find ability to sneak not fun for me, while it may be acceptable for other players, it keeps producing far more discomfort and annoyance than fun or joy in total.

Instead of this i would love to find self sustained mechanism regulating active faction counts. With motivation to participate and mostly die for team of half or third count of oponent's team. Even determined small team had to quit PVP for scavenging after several lost fights, which definetly has been significantly improved within recent economy update.