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Messages - Smalltime

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41
I'm liking the inverted UI, and yeah, the single action rifles take some getting used to.
Also, holy shit, the effect that the sandstorm has on your PC. We should have tested it with lower system specs.

>bandicam
I use OBS, no annoying watermark and it feels really lightweight.

42
It's just a matter of perk selection. If I take living anatomy it should enable them.

43
Challenges & Accomplishments / Re: Tragedy at Sharpwit Inc.
« on: May 03, 2016, 01:56:58 PM »
Surprised he wasn't banned for such behaviour.
ratbro wasn't hurtin' no one  :'(

44





I have -so- much footage to go through.

45
Challenges & Accomplishments / Tragedy at Sharpwit Inc.
« on: May 03, 2016, 01:19:30 PM »

This could have gone in the pvp thread, but it stands on it's own.
A tribute to all of the core life every day that are downtrodden and abused by players like you.
Where is your honor?

46






A good start to the day.

47
Suggestions / Re: Armors again.
« on: May 02, 2016, 09:51:21 PM »
Today me and mah boyz from BB, met some nasty lawyer in purple robe with better stats than current CA. WTF was this?  :o

Boreal combat robes.
What? I don't think that's a thing, unless it was slipped in

48
General Discussions / Re: Temp tier 8 fix?
« on: May 02, 2016, 09:46:36 PM »
It's still up in the air.
So many mixed messages.
 ;D

49
General Discussions / Re: Temp tier 8 fix?
« on: May 02, 2016, 08:13:37 PM »
Ignore him.

50
General Discussions / Re: Wild Enclave Appeared!
« on: May 02, 2016, 07:02:54 PM »
Yeah, that is known to happen from time to time. Just be glad it was only one vertibird...

51
Wasteland Art / Re: Ashes of Phoenix Light (Custom UI)
« on: May 02, 2016, 06:49:28 PM »
That's pretty cool OP... But get back to me when there's an Ashes of Phoenix DARK.
okay rando

52



53
General Discussions / Re: Whered the music go?
« on: May 02, 2016, 08:47:04 AM »
Then we move one layer deeper: the blame falls on cirn0
Spoiler for Hiden:

54
General Discussions / Re: TY
« on: May 01, 2016, 09:25:06 PM »
This kurwa was earned fair and square  8)

55
General Discussions / Re: Whered the music go?
« on: May 01, 2016, 02:07:36 PM »
Why the bloody bloody bloody hell would it be turned off by default?  stupid devs.
The client was actually bundled by Stem, a player/contributor, so I didn't think to check to make sure that the music was enabled.
I'll take a closer look at the client and change some of the download links.

56
Yeah its hard to find even shitty hth weapon in core ;(
It turns out that this was actually a bug, and was related to the AK-112 and 14mm spawns.

57
why was he spinning
ded

58
Changelogs / 4-30-2016 Changelog MK II
« on: May 01, 2016, 05:04:58 AM »
There were a bunch of changes over the course of the day, and not all of them were well documented because they were done quickly and not written down.


Stuff
-The Burgermeister rifle was nerfed
-Annoying ugly roof tile that was supposed to be invisible is finally invisible
-Respawn menu was enabled that should allow you to choose where to respawn when you die
-A new Reroll interface was added
-The new reroll interface was then moved to another command because it is broken, ~new-u if you want to try to break it further for us (pls report, and yes we know about gifted)
-Small dialogue changes (Like Brahminboys now being able to purchase bases. You have suffered enough due to my errors.)
-Zone control messages now go to your chatlog to be swept away by combat messages! No more screenspam! Rejoice!
-Zone control staying perma contested should also be fixed.
-Crafting cost adjustments ( ¯\_(ツ)_/¯ )
-Nerfed graves in Hound Gate/Green Acres
-Fixed spraycan to only work on MKII+ armors because YOU KIDS CAN'T KEEP YOUR GRAFFITI UNDER CONT- no we fucked up, fixed it.

Apologies for the lack of documentation, it's been a hectic day.

59
Not to mention hounds gate gets you a full load of loot!   You don't even have to go anywhere, and get enough stuff to make a metal armor.  Very biassed gates.
I cut the grave spawns in half. Whoever put a bag on EVERY SINGLE ONE, sheeze. Wonder what they were thinking.

60
General Discussions / Re: So New Wipe?
« on: April 30, 2016, 11:40:02 PM »
removing the level6 faction requirement

planned, or at least reducing to like 2 or something.

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