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Messages - Smalltime

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21
Next day, so I'll do another post.

22
Bug reports / Re: missing hexblocker in hospital
« on: May 07, 2016, 11:53:58 AM »
Fixed, should go live in next update.

23
Bug reports / Re: random container
« on: May 07, 2016, 11:37:38 AM »
That is actually very strange, because those are not in the mapper. I think they were dropped by someone?
I'll go ahead and go delete them now on the live server, but man that's weird.
Edit: Okay, those ones are gone. Please let me know if you find more, I'm not sure what they even are.

24
Resolved bugs / Re: Hounds Base Worldmap Spawns
« on: May 06, 2016, 09:16:42 PM »
and bases with long halls still don't have teleport servants -_-
tfw vtec never had them last season either
I'm not the guy who usually takes care of it because the FOGM is witchcraft, but I will look into it now.

Edit: I looked into it, it's still witchcraft.

25
Resolved bugs / Re: Hounds Base Worldmap Spawns
« on: May 06, 2016, 08:30:30 PM »
It's the same for church as well, so you're not the only ones at a disadvantage.

26
I've had the protos in place to make a higher tier of robe that is closer to the CLC, but the problem is that it's kind of crappy that they all look the same. It makes it harder for people to figure out what they are dealing with.
As far as just buffing the old robes, hell naw. Then there would be none for early game, which is something we're sorely lacking in already.

Take comfort in knowing that the stuff is already in place for another tier to be released, we just have to think on it more.

27
Suggestions / Re: Offical minigun sound thread!
« on: May 06, 2016, 07:10:34 PM »
Doom's minigun sounds nice. I'd want something strong sounding.

28
Robes are kind of a sidegrade to leather jackets, unless you mean the Boreal robes, which the tier 1 of is equivalent to a leather armor.
That said, we are looking at reworking armors again.

29



The main reason I don't usually record in 60fps is that you don't really get much more out of it when the game's sprites were all made before 60fps was even a thing

30
General Discussions / Re: Airfield Raid [vid]
« on: May 06, 2016, 06:19:19 AM »
Yeah the mobs weren't spawning right or something to do with their timers or teamID.
This should be fixed this patch.

http://fonline-aop.net/forum/index.php?topic=3295.0;topicseen

31
Changelogs / 05-06-2016 Changelog
« on: May 06, 2016, 05:52:06 AM »
A fairly small late-night patch, which should hopefully not break anything.

Adjusted mob spawn rates at the Airfield (You know, so they actually DO spawn. Hopefully.)
Fixed Ammo boxes, converted old minnie balles into 338 lapua.
Fixed some bad spawns from Brahminboys Gate that teleported into scenery (If you know of any others, please tell us, it's a LOT of maps to go and check the border of.)
Crafting UI now shows how many of the required items you posess
Required item material count should now flash green when you have enough to craft
Items should be properly sorted by tier
Spear Melee -should- be fixed now.



32
Challenges & Accomplishments / Re: AOP fights in a nutshell
« on: May 05, 2016, 11:35:35 PM »
I would rather saw them as templars or....



 8)
They are more catholic based than anything, so yeah, pretty much this.

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News & Announcements / Message from the Developers
« on: May 05, 2016, 07:11:21 AM »

Launched: April 29
Download the new client if you haven't already


Updated Client Links:
   
Client without master/critter (650mb):
    
Note: Music is off by default on these, might want to turn it on


35
Suggestions / Re: [request] Please change church base music.
« on: May 04, 2016, 11:45:03 PM »
Oh man, I like that song though. Ominous, discordant gentle tones. Kind of space-like, actually.
It's so peaceful and serene...
I wasn't the one who set it, but I'll check it out.

Also, I'm pretty sure that you can rename the file in the music folder of your client and change it for yourself. Church uses 18modoc which I am pretty sure is "Dream Town" on the OST.

36

37
General Discussions / Re: Robco Dungeon [vid]
« on: May 04, 2016, 07:24:21 PM »

It's getting to be quite a lot...

38
General Discussions / Re: Robco Dungeon [vid]
« on: May 04, 2016, 06:56:44 PM »
You gather in the top part after finding the keycard, and then activate the console to begin the event. My guess is someone looted the card and didn't use it until there were only like three of you in there, so the event triggered without the group.
If you die, your loot is transported to that locked room with the crates.
If you win, the locked door is open, and all of the loot from the people who have died before you is now yours.
After a while, it ends up being a very impressive hoard.
The boxes also spawn some pretty high-tier stuff.

39

Church best

40
Challenges & Accomplishments / Re: Tragedy at Sharpwit Inc.
« on: May 04, 2016, 11:23:01 AM »
I was not controlling the rat, merely observing. He was on a mission.

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