FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on December 06, 2014, 05:17:20 AM

Title: 06.12.2014 Changelog
Post by: cirn0 on December 06, 2014, 05:17:20 AM
Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington
-Added Moving Reload weapon trait ( Costs 20% more ap to perform )
 > Given to most handguns and smgs, some assault rifles

PKS
- firerate decreased from 1.66 burst to 1 burst per second

MG42
- firerate increased from 1.66 bursts to 2 burst per second

SAW
Weapon Trait : Spray n Pray & Suppression
Weapon Perk : BROF - Better 1 Hex - HTG - BROF - More Dakka

LSW
Weapon Perk : Less Spread - Better 1 Hex - Less Spread - Less Spread - Better 1 Hex

14mm Pistol
Weapon Perk : Bonus Damage - Faster Reload - HTG - BROF - HTG

.223 Pistol
Weapon Perk : Accurate - Bonus Damage - Better Crits - Piercing Strike - Blinding Strike

I haven't a clue what I'm doing awake at 5am after a workday, missed some details but I'll edit this later.
Title: Re: 06.12.2014 Changelog
Post by: Vector on December 06, 2014, 05:32:06 AM
Excellent updates, just tested reload with remmy while moving - awesome, more agility builds incoming, and the new perks on saw,lsw and 14mm makes them more usable in fights,  love your work, Thank you!

Up, something strange happened to zc counters - more than one for one map with different numbers.
Title: Re: 06.12.2014 Changelog
Post by: Niamak on December 06, 2014, 05:32:20 AM
(http://fc09.deviantart.net/fs70/f/2010/252/e/0/dakka_by_khaotixdemon-d2yekrh.jpg)
Title: Re: 06.12.2014 Changelog
Post by: FrankenStone on December 06, 2014, 09:09:53 AM
thx cirn0 , nice update :p
Title: Re: 06.12.2014 Changelog
Post by: RazorRamon on December 06, 2014, 11:56:59 AM
now lower base AP cost of 14mm Pistol from 45-->40 and we finally got a decent weapon against DR stackers


(For comparison, .223 pistol has 30 base AP cost and deagle has 25 base AP cost)
Title: Re: 06.12.2014 Changelog
Post by: SnowCrash on December 06, 2014, 12:18:38 PM
Nice Update!
-Added Moving Reload weapon trait ( Costs 20% more ap to perform )
What about adding it also to melee weapons (ripper, cattleprod, powerfist, impact globes)?
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 06, 2014, 12:31:10 PM
Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington

Doesn't that means the same as having one bullet in the magazine ?
I mean, if you could only load one ammo at a time, it means the same as if you had one bullet. (like pipe rifle)

Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Of course, it might be the objective. Just stating it out loud just in case.
Title: Re: 06.12.2014 Changelog
Post by: FrankenStone on December 06, 2014, 01:30:41 PM
Nice Update!
-Added Moving Reload weapon trait ( Costs 20% more ap to perform )
What about adding it also to melee weapons (ripper, cattleprod, powerfist, impact globes)?

melee weapons already op on close combat , now imagine if u could run around corner and while u during that u can relaod and attack ... hell no .
Title: Re: 06.12.2014 Changelog
Post by: Myakot on December 06, 2014, 01:39:11 PM
melee weapons already op on close combat
Quote of the year 11\10
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 06, 2014, 01:45:33 PM
Indeed melee is more dangerous in close combat.

By the way, the moving reload seems more fitted to the weapon that need to reload for each shot.

Title: Re: 06.12.2014 Changelog
Post by: Myakot on December 06, 2014, 01:54:06 PM
"By the way, the moving reload seems more fitted to the weapon that need to reload for each shot."
It's not hard to reload your secondary firearm while running, trust me.
Title: Re: 06.12.2014 Changelog
Post by: anonymousplayer on December 06, 2014, 02:07:49 PM
Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington

Doesn't that means the same as having one bullet in the magazine ?
I mean, if you could only load one ammo at a time, it means the same as if you had one bullet. (like pipe rifle)

Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Of course, it might be the objective. Just stating it out loud just in case.

i said it before stop posting before reading properly the fucking changelog!
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 06, 2014, 02:57:28 PM
I should have said it properly the previous time but if you want to have any credibility, you should prove your point before raging agains't anyone. Now, we know you are pissed off, but you still need to say why, if you want anyone to care about it. Sorry if i seem harsh but you can't expect less after post like this.

Title: Re: 06.12.2014 Changelog
Post by: S.T.A.L.K.E.R on December 06, 2014, 03:07:04 PM
Ripper needs more Daka :D
Title: Re: 06.12.2014 Changelog
Post by: Captain Chilly on December 07, 2014, 02:06:56 AM
as if the MG42 needed a buff, i'm not complaining thoe, since i use it anyways

Title: Re: 06.12.2014 Changelog
Post by: naossano on December 07, 2014, 06:22:40 AM
Are you still playing ? Didn't seen your law-rifle since weeks.
Title: Re: 06.12.2014 Changelog
Post by: paragon on December 07, 2014, 10:22:54 AM
Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Can you explain me exactly, which only possibility you have now and why you can't do all you stated?

In forward, considering your credibility, think about how much statements do you write without relying on facts.
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 07, 2014, 12:46:53 PM
Did i ever left you the feeling my post were devoid of explanation ? I doubt so.

Unless Cirn0 didn't explained it well, that trait means that you could only reload one ammo at a time on the weapon that have the trait like the remington. Only reloading one ammo at a time means that you can't do anymore the two thing i mentioned in the paragraph you quoted.

Of course it is possible that Cirn0 explained it wrong considering his last sentence about not being fully awake, hence my initial question at the beginning of my post.

Anyway, if you think you still can do the two other things or if my understanding of the issue is wrong, or not strictly accurate, feel free to enlight me.

But a message which doesn't bring up any fact, explanation or giving a new light feel meaning, especially if non diplomatic like the earlier post from anonymous.

Anyway, i just wondered if it was actually a nerf and asked for more details. There wasn't any base for flame war.

Although a consctructive answer from anyone would be awesome. I hope it is still possible, with the current low population.
Title: Re: 06.12.2014 Changelog
Post by: BG Sexpert on December 07, 2014, 08:31:55 PM
Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington

Doesn't that means the same as having one bullet in the magazine ?
I mean, if you could only load one ammo at a time, it means the same as if you had one bullet. (like pipe rifle)

Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Of course, it might be the objective. Just stating it out loud just in case.

Are you a retarded? I don't mean that jokingly. Are you an actually retarded person, like the government sends your parents money for the burden you are. You have literally dozens of the least intelligent posts on the forum. The best part is how you manage to have a derogatory tone while talking to others. It would be impressive if it weren't so sad.

I really hope there is some massive language barrier.
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 08, 2014, 05:33:52 AM
Is there anything in your post that isn't trolling ?
Should i bother looking for anything constructive that would move forward the discussion ?
Title: Re: 06.12.2014 Changelog
Post by: John Porno on December 08, 2014, 11:30:11 AM
nao, just trust me when I say that you misunderstood the changelog, which I blame on the language barrier and the fact that changelogs are just keywords and not paragraphs for every single change.
Title: Re: 06.12.2014 Changelog
Post by: homohabilis12 on December 08, 2014, 11:36:22 AM
Did i ever left you the feeling my post were devoid of explanation ? I doubt so.

Unless Cirn0 didn't explained it well, that trait means that you could only reload one ammo at a time on the weapon that have the trait like the remington. Only reloading one ammo at a time means that you can't do anymore the two thing i mentioned in the paragraph you quoted.

Of course it is possible that Cirn0 explained it wrong considering his last sentence about not being fully awake, hence my initial question at the beginning of my post.

Anyway, if you think you still can do the two other things or if my understanding of the issue is wrong, or not strictly accurate, feel free to enlight me.

But a message which doesn't bring up any fact, explanation or giving a new light feel meaning, especially if non diplomatic like the earlier post from anonymous.

Anyway, i just wondered if it was actually a nerf and asked for more details. There wasn't any base for flame war.

Although a consctructive answer from anyone would be awesome. I hope it is still possible, with the current low population.

yes this is cooorect i agree entirely that you shoudlnt be able to reload into ramington one bullet at a time because it does not let you do the two things that you said because the two things are important i mean we have two eyes right and if we only had one we would'not have depth perplexion which is a word i learned in collage for being able to see two things at once

anyway while i am enlight by this post i feel that the developers should be forcusing on more important things such as the ability to change the race of our characters to be black because i dont know about you but as a proud man of color i feel that it is discriminationatory to play as a white person and i'm glad that you agree with me in this ebcause i thought i was alone but i'm glad you are in agreement that remingtins and white people are both equally a problem in this fonline game
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 08, 2014, 12:19:51 PM
nao, just trust me when I say that you misunderstood the changelog, which I blame on the language barrier and the fact that changelogs are just keywords and not paragraphs for every single change.

What would be the proper explanation then ?
Anyway, i don't point finger on anyone. Just asking something.
There is nothing wrong in saying something was nerfed and asking for more clarification.
Title: Re: 06.12.2014 Changelog
Post by: John Porno on December 08, 2014, 02:34:45 PM
Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington
This is the problem. The act of loading one round at a time doesn't have anything to do at all with the maximum magazine size. These are 2 completely unrelated things.

If you look at it logically, and by that I mean "logically" as in http://en.wikipedia.org/wiki/Logic then making a statement on reloading should not be confused with max amgazine size. So I guess what you did was thinking about the pipe rifle and simply connecting 2 things that have nothing to do with each other and that complicated it cause you kept thinking the wrong thing and noone pointed it out. Thus, everyone was arguing from a different basis and it was bound to lead to misunderstanding.
Title: Re: 06.12.2014 Changelog
Post by: S.T.A.L.K.E.R on December 08, 2014, 06:44:00 PM
aayyyy this update was on my birthday :P
Title: Re: 06.12.2014 Changelog
Post by: nailbrain on December 09, 2014, 12:03:12 AM
happy birthday
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 09, 2014, 04:38:22 AM
Once again, if someone has said at least once.
"It doesn't work like that. In fact, what the feature does is not what is written on the changelog, but what i will say on these next two and three sentence".

We would have moved forward.

Saying, "you are wrong" or "you are moron", 'you didn't understand" doesn't answer anything. The question remains open, no matter how many unrelated things are said or how many unrelated links are posted. It only show the lack of maturity/credibility/relevance of those who "answer" if you can call it answers.

On the actual topic, you say i don't use logic, but when you say that you can only reload one bullet at a time, it is like you have one bullet in the magazine. Maybe the first time, you have more bullet, but Once you emptied your magazine, everytime you want to shoot, you have to reload a bullet, just like the pipe rifle, at least, according to the changelog line. Maybe some different meaning was intended, but it is not lacking logic to see it that way. Anyway, nothing was stated to point things in another direction.
Title: Re: 06.12.2014 Changelog
Post by: Myakot on December 09, 2014, 05:08:39 AM
I'm actually quite surprised that nobody got what nao was saying o_0.
Unfortunatelly I'm currently unable to play FO and test if you are right about revolver turning into pipe rifle after emptying its mag.
But you are also wrong, you don't "lose" anything from that. There are speed-load revolvers out there, that are basically the same weapon. You want 6-bullet reload? There they are.
Title: Re: 06.12.2014 Changelog
Post by: paragon on December 09, 2014, 06:10:46 AM
Most of the people have the problem with the logic, there's no surprise.

Changelog says:
 -Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington

I do not see any word about changing the clip size in here.

So your question was:
Doesn't that means the same as having one bullet in the magazine ?
I mean, if you could only load one ammo at a time, it means the same as if you had one bullet. (like pipe rifle)

So you're implying some kind of comparison which is not obvious to guess.
If the question will be "Did you change the clip size to 1?" the answer is obviously not.
And it's like 1 minute to check in-game if you're really interested, before starting complaining and writing messages which clearly takes more than 1 minute.

And then I asked you:
Can you explain me exactly, which only possibility you have now and why you can't do all you stated?

Which you didn't bother to answer, so nobody couldn't point out what exactly you don't understand because how the hell anyone knows it.

If you want to get answer, ask correct question. Instead you are went imaging stuff snd complaining about it, not relying on any facts.
Title: Re: 06.12.2014 Changelog
Post by: FrankenStone on December 10, 2014, 08:41:00 PM
logic here , logic there , we arent coders , whut we wuuunt is a big ol good blood sausage  xD plus fuck revolvers and co. go with rocketlaunchers  , meh meh cirn0 why cant i have rocketlauncher speedload :p , and other stuff , the bigger the guns the greater the BLOOD SAUSAGE ...
Title: Re: 06.12.2014 Changelog
Post by: Captain Chilly on December 12, 2014, 11:10:41 AM
Are you still playing ? Didn't seen your law-rifle since weeks.

went back to the family thoe
Title: Re: 06.12.2014 Changelog
Post by: naossano on December 14, 2014, 02:01:02 PM
Are you still playing ? Didn't seen your law-rifle since weeks.

went back to the family thoe

Ok then. I might face you on the battlefield some day.
Title: Re: 06.12.2014 Changelog
Post by: FrankenStone on December 14, 2014, 10:46:34 PM
update is cool ive seen already someone using remington and recognized suprisingly that he can use reload while working , he just said cool :D