FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: HawK-EyE on January 03, 2013, 08:43:07 AM

Title: Questions
Post by: HawK-EyE on January 03, 2013, 08:43:07 AM
I have so many questions about this new fonline server, and i don't really know where to begin, if it's too early to ask just delete this message.

How many factions are currently in the game ?
What is the factions' name/background ? Did you planned to add more ?

What kind of wildlife is there around Pheonix ? What kind of critters we will face ?

What about weapons and gear ? Can you give us insight about how equipment will be handled in game ? Full loot and full craft-able ?

How many people are involved in the project ?
What plans do you have for the next beta-test ?
Title: Re: Questions ?
Post by: Shangalar on January 03, 2013, 11:34:40 AM
Hello Hawk, welcome!

It's not too early to ask. We would like to discuss about the game with external people, that's why we prepared the blog. We'll give information we can provide. For the rest you'll have to wait proper announcements on the blog or on the forum's dedicated part.

Concerning the factions, we are currently working on 2 of them, which will be kinda ready for the first tests. We plan to have a maximum of 8 factions ingame. That will mostly depend on the number of players and on the required time to prepare them (creating a faction takes months). Faction backgrounds are based on important axis that are interesting to follow in post apocalyptic worlds : Order, Technology, Religion and Economics. For now we're working on Order factions. Details will be available on the blog later, as our factions don't have complex and rich backgrounds for now. They'll most probably never have deep ones, as it's not inevitably necessary on our game. Though, it's mostly depending on team members' motivation/time, as well as on community. For now, let's say that factions shouldn't be caricatures and that your choice will hopefully be a dilemma.

About wildlife, Phoenix is quite close to our beloved California. You will then mostly face usual critters from the old Fallouts. A lot have received modifications though, some variations as well, and a few new critters based on the existing ones will appear.

About weapons and gear, you'll be informed properly on the blog. What I can say for now it that there is full loot as usual, that all gear from Fallout 2 will be obtainable, that a lot of new gear will be available (both armors and weapons), and that most of it will be craftable. Not the best ones though.

We're 10 official members on the project, but not all of us are active. More information about that will be given when time will come. Team members recruitment is closed for now but that will change soon as we'll need new partners to help us. For now the game is in alpha, I doubt it will change to beta before some more months of work are behind us. Though, the fact that we revealed the game's existence is a serious signal meaning that trying it will be possible soon.
Title: Re: Questions ?
Post by: Oliver on January 07, 2013, 08:18:56 PM
 Sorry for my english , but i will try explain.
 If some groups of players, en axample factions from Requiem or 2238, will join in one from that 2 factions, must they have cease-fire in that case (programmed interdiction by game) ? I want say - if TTTLA and Amboys will start play in one main programmed faction, they will not be very glad see such neighbour. It mean that on encounters on global map they can shoot players from same faction.
 And what about some trolls that will have wish bomb or burst allies on faction's base ?
Title: Re: Questions ?
Post by: John Porno on January 07, 2013, 08:27:27 PM
Shooting players of your own faction will greatly impact your reputation with your own faction. This reputation is really important, it will give you access to better gear, more crafting possibillities and personal bases. It is virtually impossible to play this game as a loner because we have other fonline servers where you can do that. If people try to join this server in order to express personal grudges then I can only recommend these people to grow the fuck up.

This server wont have the kind of "freedom" that fonline servers usually offer. I personally know that griefing is always a problem and so we try to minimize it.
Title: Re: Questions ?
Post by: Oliver on January 08, 2013, 09:55:27 AM
Then people from second faction can create special characters for bothering, trolling and scouting in first faction. When this chars will get low reputation you can manage new. Or you will try build system "one player - one character" ?
Title: Re: Questions ?
Post by: John Porno on January 08, 2013, 10:09:39 AM
enforcing a one char per character rule would only be our last resort. As of now we are pretty confident that we have disabled duallog/fastrelog for pvp/tc but the scouting you speak of is indeed a good point that we have to consider.

About trolling, e.g. just making chars for the sole reason of going to a faction HQ and spamming the chat, well, if people are that bored then I don't really know. There's not much you can do about that, maybe devs and gm's just have to ban these people or if it's too much we can maybe think of soem ignore feature but I dont think it will be too much of a problem.

Also, if you have more questions, feel free to check out our irc channel at     irc://irc.forestnet.org/AshesOfPhoenix
Title: Re: Questions ?
Post by: Oliver on January 08, 2013, 03:02:39 PM
I think you server will have same problems in your HQs, that we have in NCR on 2238 server, but in twice more important. This is old difficulty of non-PvP zones. SMG pijama bursters, trash/shit throwers, door blockers, bombers, enemy spys that will kill you in backsidde on encounters, stealers will crush normal situation on head bases of factions; and they will not be intresting in good reputation. Its first thing for considering and solving.

P.S. I joined in IRC. Seems that i am first player in this chat. And similar, that all developers are from french mumble. :)
If you will need in any help for test you can call me.
Title: Re: Questions ?
Post by: Lidae on January 08, 2013, 03:38:54 PM
As John said on the IRC, several of these issues will be designed away. For example there is no steal skill, and the whole combat system has been given a major overhaul, one of the effects of which is that it should be more or less impossible to one hex kill somebody. We still don't have any explosives (dynamite etc) in the game, but if we add it we will surely also implement features like on 2238 where guards attack you if you try something. Blocking entrances can be handled in a similar way (you get attacked if you block). Shit throwers, I don't know. People will probably "decorate" the ground with useless items kinda like in 2238, but I never saw that as a big issue.

The only real issue is probably enemy dual log spies that try to gain information by just being present. It's worth putting some thought to that. But I think for the most part, players will organize themselves on IRC/Mumble, or deeper inside their HQ or even in private bases before discussing super secret plans and so on.

Also, we're not all french ;). Several team members, myself included, speak hardly a word of french, if you can believe it!
Title: Re: Questions ?
Post by: Oliver on January 08, 2013, 04:05:37 PM
Shit throwers - i mean insulting by words, spaming chat and writing by items something like "leMark is...", "Skycast is..". Total mess.
And you can be killed by 3 players with 3 bursts. I dont believe in humans.

What about turn-based traps of high-level players in the square of enemy's HQ ? I think it will be most frequent fun for players. Whats chance fall inside of encounter with players ?
Title: Re: Questions ?
Post by: John Porno on January 08, 2013, 04:17:10 PM
there is no TB on the whole server. And for the trolling, the reason 2238 has so much trolling is simply that there's nothing meaningful to do with your sparetime.
Title: Re: Questions ?
Post by: Lidae on January 08, 2013, 04:21:55 PM
Quote
Shit throwers - i mean insulting by words, spaming chat and writing by items something like "leMark is...", "Skycast is..". Total mess.
And you can be killed by 3 players with 3 bursts. I dont believe in humans.
Ah, ok. Well, I think there's a built in option to ignore players (but I haven't looked into it much). It might be worth enabling something like that if we have such problems. There's also the possibility of word-filters, but I never really liked that in games.

You're right that some coordinated attack is at least theoretically possible. It's not likely to be very easy though, and in any case the perpetrator(s) will probably be the one to lose the most gear. If it really becomes an issue there's always the option to disable PvP on specific maps. But again I'd say that's only a last resort solution, as we would like the option for factions to make organized attempts at attacking other head quarters (that will be incredibly difficult, mind you). Maybe if PvP can be toggled on and off dynamically, it could be a solution.

Quote
What about turn-based traps of high-level players in the square of enemy's HQ ? I think it will be most frequent fun for players. Whats chance fall inside of encounter with players ?
We won't have any kind of turn based combat, so that's not a problem. I don't think we have made any decisions about frequency of falling into encounters of other players.
Title: Re: Questions ?
Post by: Shangalar on January 08, 2013, 06:07:32 PM
Yes we have, falling in encounters of other players will happen much more often, but the whole system of encounters is different, and their frequency is reduced, so there will be no issue there. Oliver welcome, you'll get more info about that soon.
Title: Re: Questions ?
Post by: Brujah on January 14, 2013, 01:36:56 PM
Of course all these faction problems can be solved by joining Imperator Brujah's Safe Haven.


Everyone is welcome.
Title: Re: Questions ?
Post by: Jenova on January 15, 2013, 12:50:03 AM
I've read that the player will have ~100 action points. Sounds nuts, except if you will need more AP to use things, or shoot, etc. Maybe I've just didn't see that, but having 100 action points, and death at -100 HP... sounds nuts.
Title: Re: Questions ?
Post by: John Porno on January 15, 2013, 05:09:44 AM
I've read that the player will have ~100 action points. Sounds nuts, except if you will need more AP to use things, or shoot, etc. Maybe I've just didn't see that, but having 100 action points, and death at -100 HP... sounds nuts.
just wait until more information is available. This server is PvP oriented so it doesn't make sense if even the basis of its pvp system is "nuts", right?
Title: Re: Questions ?
Post by: Shangalar on January 15, 2013, 06:46:50 AM
Ah, that was a good one :p

Indeed, all action have different AP prices, it would be ridiculous if everyone could do anything at anytime. We'll explain how it goes when the combat system will be overviewed.
Title: Re: Questions ?
Post by: Kink on February 09, 2013, 06:52:17 AM
can't wait !!! :p
Title: Re: Questions ?
Post by: greenthumb on February 13, 2013, 04:42:47 PM
I would like to ask about role of vehicles? Are they any useful in fights? Also i would like to ask about bases for major factions. So there will be one "city" for each faction?

Also most important question is when i can try any version of this? For example i would like to try some minor fight (RL + pistolero verus machineguner+ sniper)?

Thanks in advance
Title: Re: Questions ?
Post by: John Porno on February 13, 2013, 04:52:43 PM
>vehicles
Cars are not ingame yet and getting them to be anything else than a big container or a travelling device requires a lot of scripting effort so it would be a while until they were introduced, anyway. As the FAQ states, cars for travelling will be made available at some point, when the main features are done.

>bases
you have to distinguish between factions and squads. The term faction refers to an npc faction, like enclave on 2238, while squad refers to the player made gangs which belong to the factions. Think of "dagger squad" in fallout tactics. Apart from that, each faction has one big HQ location, which consists of multiple maps. There are also smaller locations like mines for each faction and probably more could follow. The base that a squad can buy will be part of the HQ structure, not an extra location on WM. There will only be one base and room per player because you dont need any other bases. Tents are also disabled.

>first test
the server is already in playable condition so to speak, with the pvp system finished. We already have a set date for a closed alpha more than soon and we are confident that we are able to finish the last missing pve-features in time.
Title: Re: Questions ?
Post by: Perteks on February 22, 2013, 03:35:40 PM
I didn't see anything about flamers (or i missed it)
What do you guys plan about them ?
Title: Re: Questions ?
Post by: John Porno on February 22, 2013, 05:37:46 PM
flamers are devastating on close range. their range is a hex or two longer and they actually have a cone shaped burst so it's possible to hit multiple targets. Since we still have similar armor stats, it's devastating on metal armors. For the future, a damage over time is planned as well.
Title: Re: Questions ?
Post by: A Phoenix citizen on February 24, 2013, 04:10:12 AM
How much reputation in your faction do you need to be able to access an already established squad base?
Title: Re: Questions ?
Post by: Lidae on February 24, 2013, 05:33:32 AM
To buy a squad base, you need 30000 reputation and 100k caps for the small base, 200k for the big one. To join an existing squad, you need to be invited by someone from that squad. The invite is sent by an NPC inside the squad base, and to view / accept / decline your invites you can talk to the building manager. In the lawyers base, the building manager is the guy in power combat armor in an office to the right of the main entrance. In the family base, the building manager is a black guy in metal armor on the second floor in an office to the north.

We are planning some changes to the squads and squad bases in the upcoming days. The system works already, but it doesn't offer much except, well, a base for you and your friends.

You can only be in one squad/base at a time, so to join a different squad you need to resign from the one you're currently in.

There are apparently some issues with the squad bases, I saw some error logs in the server window. It's being looked into.
Title: Re: Questions ?
Post by: A Phoenix citizen on February 24, 2013, 11:32:35 AM
Indeed, I was unable to add someone new to an existing squad base.
Title: Re: Questions ?
Post by: naossano on March 07, 2013, 12:22:16 PM
I was wondering :

- Would the headquarters of other factions be public location on some extent ? (the courtyard, for instance)
- Would it be possible to go there without being shot or even be defended by guard, with the appropriate reputation ? (to trade with their npc, or just visiting, for instance)
- Which lead the following : Is it possible that there will be some way to increase reputation with other faction ? By what kind of actions ?
- Will the gates map that give access to the core be customized according to the faction style. For instance by having lawyer npcs in the lawyer gate map to the core ?
Title: Re: Questions ?
Post by: John Porno on March 07, 2013, 12:28:44 PM
1:
the courtyard of other factions will be visible to you if you have enough reputation or in special events which will follow near the end of the server development process
2:
obviously, yes.
3:
obviously, yes. You always increase your rep with faction X by shooting members of its opposing faction.
4:
Gate maps will eventually have patrols in the random spawn pool that have the proper team ID and AI, like guards. There will also be wm encounters with faction patrols around the hq's
Title: Re: Questions ?
Post by: Lidae on March 07, 2013, 01:01:20 PM
I'd like to add also that there will be ways to participate as a mercenary in zone control with other factions, but for natural reasons this can only happen when there's more than two factions implemented. But essentially if you're a lawyer, you might be able to join some other faction's ZC (not lawyer and not family), and that will bring you reputation with that faction.
Title: Re: Questions ?
Post by: naossano on March 07, 2013, 01:55:27 PM
So when there will be more faction, all of them will have a faction that is its ennemy ? This factions vs factions reputation would change over time or be permanent ? Everyone would be able to check it ?
If the Lawyer faction is ennemy of the family faction, no Lawyer player/member would be able to have good reputation with family faction ?

Of course, those kind of things would only matter with more than two factions...
Title: Re: Questions ?
Post by: Shangalar on March 23, 2013, 10:42:49 AM
Quote
So when there will be more faction, all of them will have a faction that is its ennemy ?

Yes.

Quote
This factions vs factions reputation would change over time or be permanent ?

Probably permanent.

Quote
Everyone would be able to check it ?

Yeah, of course, that's something "official".

Quote
If the Lawyer faction is ennemy of the family faction, no Lawyer player/member would be able to have good reputation with family faction ?

Yes, that's it. But if you leave Lawyers for another faction, and then manage to improve your Family reputation, you'll eventually be able to join them.

Quote
Of course, those kind of things would only matter with more than two factions...

Indeed :)
Title: Re: Questions ?
Post by: Oliver on July 26, 2013, 10:39:31 AM
I saw palm trees in the core between buildings on screens...  :o
Title: Re: Questions ?
Post by: Lidae on July 26, 2013, 10:42:24 AM
Palm trees are pretty common in Phoenix. Random screen from google maps:
(http://puu.sh/3Me0z.jpg)
Title: Re: Questions ?
Post by: Shangalar on July 26, 2013, 12:01:30 PM
hehe, some very special trees, actually.
Title: Re: Questions ?
Post by: Alvarez on September 26, 2013, 05:32:11 PM
So, anything is going on ATM?
Title: Re: Questions ?
Post by: John Porno on September 26, 2013, 05:47:24 PM
has been for a while now
Title: Re: Questions ?
Post by: Alvarez on September 26, 2013, 06:03:55 PM
The testing or the mapping?
Title: Re: Questions ?
Post by: John Porno on September 26, 2013, 06:13:02 PM
nah, just development.
Title: Re: Questions ?
Post by: Alvarez on September 26, 2013, 06:20:12 PM
Good to know. You guys do a good work. Godspeed.
Title: Re: Questions ?
Post by: Slitaz on January 27, 2014, 05:14:46 AM
Hey guys, since a friend told me about AoP i follow this project with a lot of interest, i saw OBT was delayed and i hope it will not be a delay counted on months :)
Hope the development's goin well and wish we'll be able to play shortly !
Thanks for your work guys this server looks amazingly good :)
Title: Re: Questions ?
Post by: Shangalar on January 27, 2014, 05:46:41 AM
Hello Slitaz, thanks for your support. We're working hard every day to get the game ready as soon as possible. At the moment, some tasks are still not advanced enough to start the OBT, but we're getting closer and closer. Can't yet announce any date, but for sure that's not gonna take months before we start.
Title: Re: Questions ?
Post by: Slitaz on January 27, 2014, 06:28:18 AM
Thanks for your answer Shangalar, i'll follow and wait patiently for any good news on the blog ! Thanks again for the work the AoP team is doing
Title: Re: Questions ?
Post by: Oliver on January 27, 2014, 05:12:19 PM
I wondering about online after opening of server...  :-\
Title: Re: Questions ?
Post by: Shangalar on January 28, 2014, 06:36:04 AM
Not sure to understand what you mean Oliver.
Title: Re: Questions ?
Post by: Oliver on January 28, 2014, 03:32:32 PM
Becoase you reading phrase with french rules. I mean, that intresting for me how ammount online will be after start of server.
Title: Re: Questions ?
Post by: Shangalar on January 28, 2014, 08:10:50 PM
That's a good question. We'll do our best to talk about the game and hopefully motivate people enough to test it. In any case, we'll just start the beta phase, we're not talking about release yet. There is still plenty of exciting stuff to develop, though we hope that AoP is now advanced enough for the community to get a decent picture of it. On our side, this test will allow us to develop on a proper basis, clean and tested. So, wait and see... for now.
Title: Re: Questions ?
Post by: Willy on February 01, 2014, 01:35:04 AM
Its been a few weeks, Update?!?!
Title: Re: Questions ?
Post by: Shangalar on February 01, 2014, 07:18:32 AM
in a few days ;)
Title: Re: Questions ?
Post by: Slitaz on February 01, 2014, 07:46:23 AM
(http://danlopez2012.com/wp-content/uploads/2009/05/phoenix.jpg)
Source : http://danlopez2012.com

Look i think the phoenix is tryin to shake his wings already !  ;D
Title: Re: Questions ?
Post by: Willy on February 04, 2014, 08:25:05 PM
in a few days ;)

Gonna hold you to your word, ;)
Title: Re: Questions ?
Post by: Slitaz on February 06, 2014, 03:12:56 AM
What a great news today :)
i'm excited to test AoP thanks for your work guys !
Title: Re: Questions ?
Post by: Oliver on February 06, 2014, 01:59:03 PM
Guys, tell about this server to others people for good online at start.
Title: Re: Questions ?
Post by: moonfall84 on February 08, 2014, 03:16:39 PM
Hello Everyone!

I can't find any details, like client, how to connect?
Is this beta is limited to some users?

Robert
Title: Re: Questions ?
Post by: Slitaz on February 08, 2014, 03:28:50 PM
Hi Robert,

The beta will be launched tonight in some hours, just follow this subject :
http://fonline-aop.net/forum/index.php?topic=179.msg2854#new
(i don't know if the beta will be limited to a certain amount of users)
Title: Re: Questions ?
Post by: moonfall84 on February 08, 2014, 03:37:39 PM
Thank you very much.
I can't wait ;)
Title: Re: Questions ?
Post by: John Porno on February 08, 2014, 04:11:20 PM
You're free to join the test, moonfall, it would be appreciated for everyone to come to irc though, irc://irc.forestnet.org/AshesOfPhoenix
Title: Re: Questions ?
Post by: Willy on February 09, 2014, 06:11:35 AM
This a new one?  :)

(http://www.cryofluid.com/Site_imagesA/images/TTTLA_Base.jpg)
Title: Re: Questions ?
Post by: Shangalar on February 09, 2014, 02:07:03 PM
Actually not, that picture you're showing has been made some years ago. Sweet memories!
Title: Re: Questions ?
Post by: Willy on February 09, 2014, 04:18:57 PM
Actually not, that picture you're showing has been made some years ago. Sweet memories!
I saw your avatar and it looked familiar so I went and digged around the old 2238 archives and found cryos videos and site. You helped with some of that stuff right? The art is beautiful.
Title: Re: Questions ?
Post by: m6k3 on February 11, 2014, 08:20:26 AM
Hi i just start testing AoP but im kind of blind moving in new world but exploring it  is  aquite fun. I got only one question when the wiki will start, it will help a lot :)
Title: Re: Questions ?
Post by: Shangalar on February 11, 2014, 08:58:00 AM
Hopefully within a few days. We'll probably need players' help to fill a part of the info.

To be honest, I don't think the game's general setup is really difficult to understand, even after a few hours if you take some time to read the few necessary dialogues.
Title: Re: Questions ?
Post by: m6k3 on February 11, 2014, 09:00:26 AM
I not talk exactly about mehanics but world environment i woudl like to see some quest info guns armors itd :)
Title: Re: Questions ?
Post by: m6k3 on February 11, 2014, 11:32:35 AM
Sorry for posting 2 post in the row, but where i can find information about taken quest? I cant find any info in pip boy that why im little bit confused :)
Title: Re: Questions ?
Post by: Shangalar on February 11, 2014, 11:33:20 AM
Quest screen will be implemented soon in the pipboy.
Title: Re: Questions ?
Post by: m6k3 on February 12, 2014, 04:16:29 PM
I see that quest section is added to pip boy but it still dont work? Or its just some bug for me?
Title: Re: Questions ?
Post by: Shangalar on February 12, 2014, 05:06:43 PM
it doesn't work yet. Otherwise, we would have mentioned it in changelog.
Title: Re: Questions ?
Post by: Oliver on February 13, 2014, 06:55:21 AM
What players can do for prevent scounting their group by twinks from enemy's faction ?
Title: Re: Questions ?
Post by: Ob da rat on February 24, 2014, 10:30:33 AM
Hi everyone, first i would like to congratulate all the creators, i just start to play AOP yesterday and the job you guys did look like awesome!
But i have few questions, i joined the family, and i try to find a merchant in the family basement to trade weapons etc, unsuccessfully.
Then i would like to know if it is normal that in almost 3hour in game i havent cross any other players?
Title: Re: Questions ?
Post by: Smalltime on February 24, 2014, 10:37:33 AM
Then i would like to know if it is normal that in almost 3hour in game i havent cross any other players?
No real advertising has been done yet, and the initial beta phase (at this point) is relatively low on players.
Quote
But i have few questions, i joined the family, and i try to find a merchant in the family basement to trade weapons etc, unsuccessfully.
The merchants only accept weapons with 50% or more item deterioration, but you can trade junk (including the random odds and ends you find in the city) in to some of the vendors at each base, to earn caps.
I haven't played family yet, so I'm not really sure enough of their base design to point you in the right way.
Title: Re: Questions ?
Post by: Ob da rat on February 24, 2014, 10:53:04 AM
Ok thanks you for the answer.
And i have another question even i'm pretty sure i already know the answer, is it possible to change of faction after joined one?
Title: Re: Questions ?
Post by: Smalltime on February 24, 2014, 11:05:37 AM
Still not sure about that myself, as there is an option to "Leave the faction" but I don't know how you'd even get into another.
You can however at any time make a new character in any other faction. You could probably come up with an improvised and dangerous way to transfer items between them, as well.
Title: Re: Questions ?
Post by: Sir Craftkid on February 27, 2014, 05:44:05 PM
Will there be a wipe sometime soon, perhaps when the game reaches its 1.0 stage? I am rather neutral, as having and not having one at that point would both have some pros and cons, I just want to be aware of whether it is worth it to invest a lot of time into progress I will soon lose
Title: Re: Questions ?
Post by: Shangalar on February 27, 2014, 05:59:15 PM
To be honest, we don't yet know exactly when we'll proceed to wipe. I think it's gonna mostly depend on the arrival of the wiki (for which we'll need players contributions) and the advancement of the client, since the rest can be evolved easily afterwards. We'd like to include as much stuff as we can as well before wiping, and some of it is gonna need testing too, especially the dungeons.
Title: Re: Questions ?
Post by: Sir Craftkid on February 27, 2014, 06:06:05 PM
To be honest, we don't yet know exactly when we'll proceed to wipe. I think it's gonna mostly depend on the arrival of the wiki (for which we'll need players contributions) and the advancement of the client, since the rest can be evolved easily afterwards. We'd like to include as much stuff as we can as well before wiping, and some of it is gonna need testing too, especially the dungeons.
So based on that, is it likely that there is at least a month before a wipe, if one comes?
Title: Re: Questions ?
Post by: Shangalar on February 27, 2014, 06:10:12 PM
Probably less, but unsure.
Title: Re: Questions ?
Post by: Sir Craftkid on March 08, 2014, 11:56:05 PM
Just out of curiosity, would a console/item spawner be possible? It looks like forum activity is falling severely, and every time I play, I see this on the forum status:
Uptime: up to 8 days
Players online: 1-3
Seems like things are going to a nearly complete standstill, we could find a lot more if we had some tools to spawn stuff to experiment with. My bug reports look like spam now because nobody else except the devs or an occasional comment/bug comes up. A GM told me the problem is "everybody is waiting for wipe, nobody else left to beta test ;)"
Seems like that's what really is happening...my friend said he won't play till 1.0, and at this point not until after the dark souls 2 hype is off. My other friend said he won't play until the first friend comes back. Some debugging progress is necessary  :)
Title: Re: Questions ?
Post by: Sir Craftkid on March 09, 2014, 04:49:41 PM
Is anybody else getting the burned man imagine for explosive tanker/barrels? I updated the game, is the problem in the fact that I use fallout.dat instead of master and critter?
Title: Re: Questions ?
Post by: Shangalar on March 09, 2014, 04:53:54 PM
Nope, that's my bad. I'll fix that asap and you'll be able to run the updater again to get the new files.

EDIT: done.
Title: Re: Questions ?
Post by: Sir Craftkid on March 10, 2014, 06:25:54 PM
Thanks. Graphics look amazing. Always wanted to ninja defuse the B site with a plasma rifle and needler pistol.
Title: Re: Questions ?
Post by: S.T.A.L.K.E.R on March 14, 2014, 11:06:17 PM
How do you obtain wood?

nvm found out
Title: Re: Questions ?
Post by: S.T.A.L.K.E.R on March 23, 2014, 09:49:39 PM
when will the server come back up? :D
Title: Re: Questions ?
Post by: Oliver on March 24, 2014, 06:56:00 AM
Soon.
Title: Re: Questions ?
Post by: Shangalar on March 24, 2014, 07:16:56 AM
Hopefully today, depends if I recovered enough to prepare it, was kinda sick this weekend, suffering from a deep headache.
Title: Re: Questions ?
Post by: Sir Craftkid on March 24, 2014, 10:07:58 AM
Hopefully today, depends if I recovered enough to prepare it, was kinda sick this weekend, suffering from a deep headache.
I know that feel bro...
Got a migrane after 3 hours of trying to add a ray gun into zombie shooter 2. One of the pictures refused to work, and it was literally random. So I settled for a gun whose inventory icon is a giant loading screen.
Title: Questions
Post by: PusiteGA on March 28, 2014, 05:03:35 PM
I'd say you will have to play the game before making suggestions if you don't wanna lose your time. Melee are currently just as viable as any other class.

sorry for wasting your time i dident try it still it is offline now anywey do i need falout tactics data files too?
Title: Re: Questions
Post by: Shangalar on March 28, 2014, 05:09:51 PM
Nope, you don't need anything else than what's written in the installation thread (http://fonline-aop.net/forum/index.php?topic=399.0).

Otherwise, np dude, it's always nice to see someone interested in AoP.
Title: Re: Questions ?
Post by: PusiteGA on March 29, 2014, 07:13:34 PM
Me want PLaY
Title: Re: Questions ?
Post by: Shangalar on March 29, 2014, 11:04:16 PM
Well if you insist I can give you access to the dev server but it has no other purpose than filling the wiki... the game is not ready for live yet.
Title: Re: Questions ?
Post by: PusiteGA on March 30, 2014, 05:49:38 PM
Well if you insist I can give you access to the dev server but it has no other purpose than filling the wiki... the game is not ready for live yet.

Me accept thet
Title: Re: Questions
Post by: PusiteGA on March 30, 2014, 05:54:47 PM
Nope, you don't need anything else than what's written in the installation thread (http://fonline-aop.net/forum/index.php?topic=399.0).

Otherwise, np dude, it's always nice to see someone interested in AoP.

i know i saw somwer thet i need fallout tactics filles too

http://fonline-aop.net/blog/the-game/ (http://fonline-aop.net/blog/the-game/)

 AoP INSTALLATION THREAD (blue leatters) under it shoud corect thet
Title: Re: Questions
Post by: Rynn on April 03, 2014, 11:18:11 AM
Some art that are used in AoP come from Fallout, Fallout 2 and Fallout Tactics. That mean that in order to have the right to use those art, you have to buy those 3 games.
If you don't, then somewhere, some people may become angry.

On another hand, to be able to launch AoP, you only need 2 files from Falout 2 (Master.dat and Critter.dat).
Title: Re: Questions
Post by: PusiteGA on April 03, 2014, 11:49:11 AM
Some art that are used in AoP come from Fallout, Fallout 2 and Fallout Tactics. That mean that in order to have the right to use those art, you have to buy those 3 games.
If you don't, then somewhere, some people may become angry.

On another hand, to be able to launch AoP, you only need 2 files from Falout 2 (Master.dat and Critter.dat).

if the art is from 3 games why dont i need master or criter data from fallout tactice?
Title: Re: Questions
Post by: PusiteGA on April 05, 2014, 12:39:34 PM
Is this fonline still active cose i dont see no new work or any posts on forum
Title: Re: Questions
Post by: Shangalar on April 05, 2014, 01:58:00 PM
Yes it is, but we're in a phase of transition and it's not gonna be playable before some weeks probably.
Title: Re: Questions
Post by: PusiteGA on April 05, 2014, 02:45:10 PM
ok if you need any help i am for it