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Messages - clochard

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41
Suggestions / Re: Sneak Boys
« on: June 01, 2016, 05:00:04 PM »
i can sneak with 2 miniguns in each hands if i want.

my sneak will be 425-45+545+78+88-8+1-88-121+12+1,25*

(*1,25 if i use voodoo)


42
Suggestions / Re: Sneak Boys
« on: May 31, 2016, 12:51:07 PM »
Quote
I see that you dont even play the fucking game.

Try to equip a minigun loaded with ammo and walk around in sneak

don't reply to trolls ramon.

This is my job.

43
Suggestions / Re: Sneak Boys
« on: May 30, 2016, 01:21:38 PM »
Quote
Seeing how you did not catch on, and kept buffing the sneaks instead....
what?

Quote
Sneakers....in CA?......wielding miniguns?..... :'( Yup, this is the end.
wait... what?

44
Changelogs / Re: 05-27-2016 Changelog
« on: May 27, 2016, 11:10:41 PM »
Hawk.

please.

use.

paragraphs to organise long text.

(ask teela about it, he know a lot about paragraphs and fish).

45
Wasteland Art / Re: Trash of phoenix
« on: May 08, 2016, 04:43:48 PM »
hd died

46
Resolved bugs / Scorpion silenced burst
« on: May 08, 2016, 11:18:09 AM »
the number of fired bullet of the burst mode is 1.

47
Suggestions / Re: weapon/armor/utility items perks description
« on: April 19, 2016, 05:41:10 AM »
yeah maybe it's allright.

nevermind then.

48
Suggestions / weapon/armor/utility items perks description
« on: April 18, 2016, 10:49:23 AM »
for a "more" user friendly interface and instead of having to check cheapboy for related items perks effects:

maybe the perk description could appear in a ghostly way or in the logs when you move your mouse over it.



49
Challenges & Accomplishments / Re: Guess the secret modifier!
« on: April 09, 2016, 09:14:03 PM »
time spent in battle.


gimme loot.



50
General Discussions / Re: Next Season Faction Balance
« on: April 08, 2016, 02:38:37 PM »
This man look likes he felt into mud and then covered by sparkles.

51
General Discussions / Re: [SCENERY] Simplified Fire & Smoke Graphics
« on: March 30, 2016, 09:34:50 PM »
it's very interesting to see how smoke expand in a asymetrical way and i think fire nades shoud work the same way.

but:

SIMPLIFIED GRAPHICS IS SHIT. SAME AS NO ROOF MOD.

52
The Lobby / Re: Sneaker / Pistol situation
« on: March 23, 2016, 08:47:46 AM »
you can easily kill a ko battle player with colt with full ap bar i agree, not with needler (2 sneaks working together, yes maybe if no one react).

but i agree that pistols with small callibers should be disarm oriented (not the 14mm or the desert eagle)

i even want no aim time for all the pistols (exept 14mm and desert eagle): but less ko chances in counter part.

waki (not as strong as before) should be very dangerous vs sniper nests who are looking at the other side of the map. (waki don't do critical death so revive is still possible)

get rid of the 5*finisher perk on colt, joke is over.



 

53
The Lobby / Re: Ripper
« on: March 19, 2016, 08:01:10 AM »
Maybe add a special perk to the ripper:
-difficult start:
each time it's drawn (changing weapon), the weapon will be showed as jammed and need multiple reloads (1-4) to be ready to use.

it can also slowly use secs while equiped.

54
Suggestions / Re: Spears, Spears, Spears!
« on: March 15, 2016, 02:44:55 AM »
Snowcrash wrote this (please be attentive Stalker):

Quote
Suggestion 5: Legendary Spears?
Spears cannot be made legendary (It have sense) but that means that spears will be less useful to use as main weapons as the game progress
So a suggestion for that: New weapon/item Power glove

The power glove at first won't do anything. But it will gain legendary status as you use spears. Perks of the power glove will be applied to every spear you use

Implementation may be the problem...
option 1) make it a weapon and spears will work like ammunition (spears should also have to be usable without the weapon, just like now)
option 2) power glove have to be in the utility slot and affect spears on both hands (fair trade off for get bonus to spear?)
option 3) make a hidden slot. when drag it to a hand slot it becomes translucent and you can equip spears on top of the glove. To unequip first unequip the spear and them the glove

The 3 implementation options are both pertinents, i just don't think power glove is Comsetically or logically the best option for such item.

55
Suggestions / Re: Spears, Spears, Spears!
« on: March 14, 2016, 11:21:56 AM »
Really nice post.
Maybe instead of a power glove (it makes me think too much about nintento) you could equip a "javelin bag":
-differents javelin bags with differents perks maybe.




56
The Lobby / Re: Color Nuka
« on: February 29, 2016, 11:05:06 AM »
"There has only been 2 people I've seen use nuka, me and pewpew. Everyone else doesn't bother to get any."
well buy yourself some new eyes  :o.

problem is: disengaging from melee is way too easy (exept when you are crippled by ripper) so yes chasing people runing away without bluenuka or leadershit speed moduls is vain and will mostly be solded by failure.

special caps for these: yes, something you can farm... and don't tell me it's not easy.

yes, red nuka isn't good, but i don't think it ever have been (but now you can't loose your "fists").

run speed should vary between players making agil char wearing light armors faster than tanky ones.
But i'm digressing and that's not the subject.

Nukas are a bad implementation imo. I don't brag or rage about anything on forums, but some things feel like cheating.

57
The Lobby / Re: Color Nuka
« on: February 29, 2016, 10:19:58 AM »
Nukas are a bad implementation to this game.

Blue nuka make me think about earlier stage of the game when people were abusing voodoo/leather coat/run speed moduls and could run from 1 edge of the map to another in less than 5 sec.

A grappling skill for melee characters and some kind of str check to disengage melee could prevent the need for it.




58
Roleplay Activities / Re: My faction is BrahminBoys, for we are many !
« on: February 20, 2016, 10:22:01 PM »
I love rp and i think rp have a place in aop.
But not now, not with the few people left in this harsh wastland who's phoenix.


I play aop since the begining of the alpha and i still play like shit, but it's mostly a game where the team matter more than the player itself, so it's good if you can come with your own group and try to work with it.

But: if you do find a good number of players to join you, they will be forced to fight versus experienced ones who will NOT be merciful, so exept some of them to quit early.

I really hope you will get thoose zones you wish for so much.


I hope one day a brahmin will give birth to a only 1 headed brahmin.


I hope 1 day people will stop whinning on the forum.


I hope 1 day, war, war will never changes...





59
Resolved bugs / Re: [MECH] street samourai
« on: February 17, 2016, 06:48:49 AM »
If you had OLD grenade pistols, they had the 2-handed flag on it. Any new ones will be considered 1 handed. Unfortunately even when I change the Proto, the existing ones did not update. Thanks cvet!

Thanks

I hate you.

Wow

Jokes Stalker.


60
Resolved bugs / Re: [MECH] street samourai
« on: February 16, 2016, 08:06:56 AM »
I hate you.

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