Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - clochard

Pages: [1] 2 3 ... 5
1
General Discussions / Re: Join the Law
« on: October 06, 2017, 08:53:50 AM »
2 factions IS the definition of boring deathmatch.

2
The Lobby / Re: Big Gun Snipers needs buff
« on: February 12, 2017, 06:23:01 AM »


Which most weapons are just spam, spam spam spam and enemy dies.

Low AP cost, high weapon capacity, spam or die.









You had DSRs/AS50s, small gun snipers, melee, fucken miniguns, AUGs, pistol spammers.





spamming was better before.

3
The Lobby / Re: Big Gun Snipers needs buff
« on: February 12, 2017, 05:59:31 AM »
Theres a reason players use aek and devs use sg552

so they can ragequit the game?

4
Resolved bugs / Re: "2" keyboard key
« on: February 12, 2017, 05:47:43 AM »

allready some ppl died because of this bug

SHUT


DOWN


THE


FUCKING


SERVER

5
Resolved bugs / Re: "2" keyboard key
« on: February 12, 2017, 05:43:55 AM »
FUCK

6
The Lobby / Re: Big Gun Snipers needs buff
« on: February 04, 2017, 02:12:22 PM »
we need missile launchers with targeting system and 2000+ range that deal 600 damage in a 50 hexe area.

7
Bug reports / Re: OP molerats.
« on: February 01, 2017, 11:38:00 AM »
but i don't know if critical resistance is diplayed after the poison modification so...

8
Bug reports / Re: OP molerats.
« on: February 01, 2017, 11:34:28 AM »
poison lower your critical resistance.
molerats attacks inflict poison.

9
The Lobby / Re: Improved flamer.
« on: February 01, 2017, 11:31:27 AM »
i kinda disagree: flamer is close quarter only. around 40 ap with an effective range of 6. AND still a chance to MISS (that is the most silly thing  i think).

it is mostly effectiv versus metal and tesla and you remain weak until fighting in building or corners.
So yes you can insta kill players who are not quick enouth to dodge your second shot (already damaged players or backed by your teammates indirect fire) or even a crazy ripper rusher wearing metal (but that's his own fault).

But even with the splash damage it's not always easy to shoot multiple targets at the same time...

Also, due to the flamer animation thingy you sometime get shot instead of the enemy you are shooting at by your own teamates.








10
Suggestions / Re: make AoP version of fonline battleground
« on: January 30, 2017, 09:50:41 AM »
sneak should only be able to use traps.

And siman not allowed to deving stuff.

You mean when Paragon was a dev and you shat all over him too? Go fuck yourself, you have a wall to pay for.
clochard is french not 'murican


also that was a shitposting joke.

11
Suggestions / Re: make AoP version of fonline battleground
« on: January 25, 2017, 03:00:35 PM »
sneak should only be able to use traps.

And siman not allowed to deving stuff.

12
General Discussions / Re: A letter to potential developer
« on: December 29, 2016, 02:12:59 PM »
it asks me a quetions "What is the best in life" or something, I googled it still I have no fucking idea



Those noobs...



fixing economy lessons by conan himself.

13
General Discussions / Re: brbrbbr ;.(
« on: December 29, 2016, 11:49:48 AM »
nope.

14
General Discussions / Re: brbrbbr ;.(
« on: December 22, 2016, 06:53:41 PM »
April 1st is the date we're aiming for season 2 aop.
WAKE UP SHEEPLE

Surely this is Aprils Fools????

eh... this are aprils devs.

15
Developer Corner / Re: Perk system changes
« on: December 06, 2016, 07:15:14 PM »
Quote
Have you calculated damage reduction for hits like 50/100/200/300 to 300 HP char to check what effect this perk does?
Or simply - have you done the math before you became sure its OP?
-math are for pussies
                  Albert Einstein

ps: i guess for a character with 300 hp wearing metal and taking a flamer shot of 200 you can remove 2/3 of 20% of thoose 200: its still  too much cause you remove a part of armor penalty (i used flamer vs metal to illustrate) and power of criticals/bypasses but remember: i'm not a man of progress.

Quote
Since finesse is doing something carefully, instead of making targets recieve more DR, something better would be like adds 300-400 ms more aim time but your critical chance increases by 10%

then you just use critical strike weapons instead of using proper crit weapons to do proper cripples, ko or weap drops.

it is not a good suggestion, the trait is good in the first place cause it is not made for damage purpuses (also critical strike is bad in the first place).


AND YES, I DONT KNOW HOW TO QUOTE PROPERLY.

16
Developer Corner / Re: Perk system changes
« on: December 06, 2016, 08:31:29 AM »
-I would put life giver and nerves of steel to lvl2 (even with less +10dr it's till good, and thoose 20 hp not really that good to be a top perk)
-autonomous to lvl2 (it's a must-have for me)
-moving sneaks perk 1 lvl up each.
-i'm against "injury tolerance" it's too op, and also against "resilent" cause i don't want to see some new bleeding psycho users meta.


Also:


Quote
I will. I´ll send you a pm when its finished.
me too please, i love snow and penises, could we call them about sownises or penisnows?



17
Developer Corner / Re: Perk system changes
« on: December 05, 2016, 05:09:16 PM »
Quote
RUDE, I took educated on all my builds, helped me achieved 250% Weapon, 200% 2ndary and 180% 3rd.

As for the SPECIAL bonus, keep in mind that this guy is choosing a perk out of others he can choose. I'd rather take +2 EN instead of that critical endurance perk, etc.

well i heard other people did it too but i don't see the point of having more than 225 weapons skill sometimes, for me at least...i only used educated for sneaking purpuse benises.

then: what's the point of having hawk eyes/sharpshooter or man of steel asses perks if you can just have +2pe or +2 luck?
Same goes for crit res: you take +2 (any special with ALL benefits) vs +3special*5 crit res.

so yes, better take this +2 special because its better than any other perks you can have.



18
Developer Corner / Re: Perk system changes
« on: December 05, 2016, 06:40:36 AM »
i do not agree with the +2-3 special, cause too powerfull then you have action boy and the criticals related perks who become useless.

+1 for the fast reload, it's too weak curently, even for the big guns users.

Do or die, well, don't know.

Some perks are indeed more op that others, some could use some testing...

Single minded feels odd,  educated not worthy taking.

very nice tweak on simian warfare.



19
Changelogs / Re: 24-11-2016 Changelog
« on: November 28, 2016, 09:45:40 AM »
Nerf sneaks guns cause they can kill people. And it hurts my feelings benis.

20
Suggestions / Re: Attachments
« on: November 25, 2016, 05:58:32 AM »
Ppl left cause game was broken and unfinished some stayed cause they want to help change that. If you want a game with no faction stay in reloaded and stop going out of topic or make your own like: ''i'm stalgur the most experienced player of aop and i blame S1man for everything. But i dont play and still talk bullshit.'' Blah blah blah benis insert meme here.

Pages: [1] 2 3 ... 5


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip