No serious grinding in AOP. Go robco with team of 6 people who know what they are doing and everyone will have a t3 weapon within 3 hours of play.
Half the time you loot a tec and go 'damn, that's some gear' is also half the time a tec brings the best he got to ZC rather than hamstering. Not like there is a lack of t3 gear on server on any faction. So if you feel you're not getting your hands on anything worth your while. Better talk to your teammates, because there is plenty to go around for everyone.
Anyways. I left you an sPA and a nuka cola cap in lawyers gate. Better be fast though.
[/quote]
haha, wasn't fast enough apprently.
But Regarding best gear, I bring my best when I have teammates to cover me.
If I know I'm probably going to get smoked, I bring a bunch of things Im perfectly ok with losing, that I'm still 100 percent effective with. I Bring the best I think Im going to be with in the situation I'll most likely be in, not the "best of the best".
I dont have a selection of T3 to choose from, which isn't my problem really, others got it fair and square. I guess it's my attitude but I try and mix it up everytime I go to ZC with my weapon choice and things, to throw people off.
Making T3's farmable as the game has done currently is just making super squads who have the gear to do anything and everything if they know what they're getting into. It sort of kills of fun of having this large selection of weapons.
Im not saying T2 isn't totally viable and you can't kill anyone, as some of the best weapons are t2, but recently I've just been seeing these totally geared to fuck and back squads loaded with T3; some on my side included.
It just makes me go hmmmm when I'm searching through my apoco-box-o-guns and I know that pretty much 90 percent of these weapons are going to gimp my damage output.
MARXMAN
Thats what is my idea about, not adding farm-to-win content, but farm-to-customize. Custom equipment won't be strictly better than normal one, though it will be different!
I'm ok with farming side-grades like tradoffs, but I'm hoping to god these mods will be serious tradoffs when implemented, if implemented. I want all guns to be viable via sidegrading rather than having a set of weapons as we do now that donimates certain types of zones.