Author Topic: Spawn at core , Balancing issues  (Read 4003 times)

SSakul

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Spawn at core , Balancing issues
« on: February 11, 2014, 07:20:15 PM »

I dont know like others . But i have feeling like only chance to get something from core is w8 for server restart . Theres already +-20 ppl and its rly complicate to even find full locker . I cant image what happen with 100+ . I think lockers should respawn 3x - 4x each hour . So everybody will have chance to get some and also it will bring more pvp to core when it will be full of stuff .

Another thing is obtainable ammo . Most bullets are icredibly rare and most of them u can only buy for crazy prizes . So prize should be lowered or we should get some base Supplier [ For example Fame based ] which can provide some ammo if u succesfully take Flag or Kill enemy etc . In other case its just mean Rich can afford Strong weapons , New players have almost no chance  .

Now armors .. At prealpha i remember that each armor had some priority and noone could say this armor is best . They had high resists and some negative and possitive effects .. Now for example difference between Metal armor 5/25 and CA mk2 15/55 is crazy - Another thing which force ppl to fight just with min max gear , Again small chance for new players .

« Last Edit: February 11, 2014, 07:27:22 PM by SSakul »
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Shangalar

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Re: Spawn at core , Balancing issues
« Reply #1 on: February 11, 2014, 07:28:10 PM »

Quote
I dont know like others . But i have feeling like only chance to get something from core is w8 for server restart . Theres already +-20 ppl and its rly complicate to even find full locker . I cant image what happen with 100+ . I think lockers should respawn 3x - 4x each hour . So everybody will have chance to get some and also it will bring more pvp to core when it will be full of stuff .

Lockers respawn resources, we just have to tweak frequency.

Quote
Another thing is obtainable ammo . Most bullets are icredibly rare and most of them u can only buy for crazy prizes . So prize should be lowered or we should get some base Supplier [ For example Fame based ] which can provide some ammo if u succesfully take Flag or Kill enemy etc . In other case its just mean Rich can afford Strong weapons , New players have almost no chance  .

You didn't yet see all the ways to get caps, but of course we have efforts to do on that aspect.

Quote
Now armors .. At prealpha i remember that each armor had some priority and noone could say this armor is best . They had high resists and they negative and possitive effects .. Now for example difference between Metal armor 5/25 and CA mk2 15/55 is crazy - Another thing which force ppl to fight just with min max gear , Again small chance for new players .

Armors go by "mark" levels.

LA = MA = CA = LJ
LA MKII = MA MKII = CAMKII = CLJ
FLA = TA = CAMKIII = CLC

Tweaks are probably necessary though.
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John Porno

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Re: Spawn at core , Balancing issues
« Reply #2 on: February 11, 2014, 09:06:40 PM »

Metal armor as 11/50 and not 5/25. you are also comparing a mark 1 to a mark 2 armor. Comparing Metal mk II with ca Mk II is even less of a difference, 12/50 to 15/55

The ammo merchant sells ammo in packs of 100, it just lacks proper art right now and looks like normal ammo.

Lootable cars a being added with the next patch to increase the general item availability. Also, mines ar eplanned for later (in weeks though, not days)
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SSakul

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Re: Spawn at core , Balancing issues
« Reply #3 on: February 11, 2014, 09:14:43 PM »

I cant say for now cause i cant join [someone fucked proxy at work] but 6hours ago Metal armor had 5/25 , LA mk2 5/23 , CA mk2 15/55 .

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John Porno

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Re: Spawn at core , Balancing issues
« Reply #4 on: February 11, 2014, 09:22:19 PM »

nope, it simply didnt. The amor values were last changed in 2012.
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SSakul

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Re: Spawn at core , Balancing issues
« Reply #5 on: February 11, 2014, 09:42:12 PM »

Eh I dont know .. Metal armor and LA mk2 were crafted (40% condition fresh crafted).. CA mk2 i bought and i see what i see .. If condition lower armor stats .. its quite stupid to even craft em with 40% -45% when we can buy em as 100% (because before i reach quite enough high Engineering for full condition , u already wipe server 2x :D )
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Lidae

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Re: Spawn at core , Balancing issues
« Reply #6 on: February 11, 2014, 10:19:37 PM »

Condition does affect the efficiency of armors, but it happens in steps of 25%. So 76-100% condition gives full protection, 51-75% gives 75% protection, etc.
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SSakul

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Re: Spawn at core , Balancing issues
« Reply #7 on: February 11, 2014, 10:25:55 PM »

I think we can delete whole treat Since everything was just my missuderstanding so i apologize for it . Just wanna help with game which i care about :)
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Shangalar

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Re: Spawn at core , Balancing issues
« Reply #8 on: February 11, 2014, 10:31:19 PM »

Don't worry, that's always interesting to discuss. We certainly made mistakes, and most mechanics will require balance and tweaks, but I think you can put a little bit of faith in us nevertheless ;)
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