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Messages - baskila

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21
There was actually like 6 of them...and they left him alone for some reason.



Krokodealer TOP TK 8)

22
General Discussions / Re: So New Wipe?
« on: May 01, 2016, 04:44:44 PM »
People will exploit absolutely everything. No wonder nukes fell.

23
News & Announcements / Re: The Impending Wipe
« on: April 29, 2016, 02:00:57 PM »
It's on!

24
Changelogs / Re: 26.09.2014 Forced Rerolls
« on: April 27, 2016, 04:35:47 PM »
Yes I agree lmao

I don't see a problem with translating useful info to other languages.

25
News & Announcements / Re: Wipe Status Level
« on: April 20, 2016, 04:52:32 PM »

Tweaks
Additions


Choose what is important for you.

also reroll info

"- Buffed Pipe Rifle"

omg Finally! Looks like I can come back to AOP now.

26
General Discussions / Re: Enemy faction player nicknames
« on: November 19, 2014, 05:57:48 AM »
Press F6 and you won't see them, without trolling the 350 35 players that need them.
fixed it for you

27
General Discussions / Re: Encounters
« on: November 17, 2014, 07:32:41 AM »
We'll need far more people then ..  :-\

he's trolling

28
General Discussions / Re: Encounters
« on: November 12, 2014, 06:45:11 AM »
One word: When??

29
Suggestions / Re: Stealth item perks
« on: October 24, 2014, 04:47:17 AM »

30
Developer Corner / Re: Power Armor
« on: October 22, 2014, 08:45:46 AM »
ROFL you guys are crazy,so a char with 5-6 str and strong back can only carry pa and no weapons or anything.....Who the hell would use that pos then.130 is overkill no matter what ,90-100 sounds more reasonable.
Stop pretending that you don't know how to increase your weight limit. You're not fooling anyone. PA weight requirement is fine.

31
Suggestions / Re: Show the sand robes some love!
« on: October 20, 2014, 10:34:08 AM »
I say: Kevlar stitched robes.

32
Suggestions / Re: Craftable first aid/ doctor kits
« on: October 20, 2014, 04:45:47 AM »
Yes myakot. I'm pretty sure everyone has 10 int, 1 AG, and 8 or more luck.
You forgot the "optional" 10ch.

33
General Discussions / Re: Fastest way to earn caps?
« on: October 16, 2014, 11:09:27 AM »
Getting to War mart has become way to dangerous. its just so far away from the BB gate :/
Don't allow the carebear mentality to get to you. This is what all new players say "oh no, lets stay in base because we'll loose shit" (crap may I add).
Get over this. The point is to go out there and die. Die again and learn something in the process. Gear is abundant and easy to get. Look at it as gaining experience but in term of real life knowledge of how to play the game.
If you need help come join the Family and we'll sort you out and share with you what we know.
Don't be a carebear, go out there, loot, kill or die trying.

34
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 10:53:16 AM »
if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.

What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.

Moving on, here are some missions in core that could work differently than the current ones:
- assassination :  You are given location (e.g. PV bioab), target mob spawns when one person from assignment team enters.

- exploration : You are given a location to visit and return from (after sending pipboy gps data back to base) within the core

- Security : You are given a location in the core that the whole assignment group must stay in for 10 minutes.

- Discovery : You are given a location and a certain item that you must find within them. The item will spawn.

- Seek & Destroy (abusable but what isnt): You are tasked with killing a member of your main enemy gang within the core

 - Intel gathering : You must vist an enemy gate and remain there for 20 minutes

More meandering:

As for ZC, here's my brutal opinion. The AOP devs have created a unique fonline game, focused on pvp, with new mechanics, 100% new maps, new character system, new guns, etc. Totally changed fonline and I think did an amazing job breathing new life into it. But then, you make ZC which is essentially the exact same as TC but without a loot box. Why? Why did you have to add TC into a new unique game you created? And we see what happenes, big gangs only logging on for zc battles, etc. You took your unique amazing product and stamped it with the old fonline that everyone is bored of. IMO ZC should be changed to be totally different so it's not just the same as TC. Taking zone should be ongoing battle involving a few factors not just TC timer. Well if anyone read this whole wall of text I congratulate them!

That is very well said. +1

35
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 09:14:49 AM »
yes best PVP is to outnumber somebody in smallscale PVP, eventualy to pwn some team in equal numbers, but if you get owened, eventualy get owned repeatedly, it will make you not play anymore, thats the withdrawal for  playerbase of this nice viewpoint of PK game .
I think it depends. Of course open pvp with full loot is not for everyone but I'm sure that players would like it if they would be more encouraged to go to the core. They just need to see that there's stuff to do, loot to grab, critters to kills, locations to explore, mysteries to solve (ok I might get carried away wee bit there;) ), players to kill and that gear is not a problem.

36
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 08:46:23 AM »
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.

37
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 06:37:52 AM »
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.
No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.

You definetly don't encourage people to go into core since you always fight in a group waiting to ambush those loners....
Not always. Sometimes I go alone because I feel like it. Same as sabbarab or komrade or others. Depending on mood.

38
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 05:48:51 AM »
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.
No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.

39
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 05:17:42 AM »
Why are you focusing on ZC so much? It's not the problem, lack of random players in the core is.
You want to give more rewards for ZC. It would only further promote what is going on right now and that is people logging in just to do ZC and then log out. We don't need more promotion of ZC we need to promote random players to explore the core and to encourage random pvp.
To fix it we have to look at the reason why players carebear in bases. And that is because they only do assignments.
One way to counter it would be to give more xp to critters in the core. that would make of a good alternative to earn xp instead of grinding assignments.
Other idea (to promote random pvp) would be global announcements like: "Vary rare weapon has been spotted in <zone name>". That would encourage people to go. Or "Critter infestation in zone X has been reported." - that would encourage players to go to earn xp. Or "Rare object reportedly seen in zone X".

40
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 04:34:54 AM »
I don't go to the core to small scale for pvp for many reasons.
1. It's not really profitable. If you fight in ZC and lose, but make damage, you'll get some money to stay on balance. Not in free pvp.
2. It's not stable. I don't want to run around for hours searching for a fight.
3. It's even less balanced than 10 v 20 ZC. in ZC you can manage to make number of enemy not that sufficient, while if you fight 2 v 4 it's hard to avoid part of the enemy group to fight another part.
4. It's stupid to fight with specialized build 1v1 on even. Sniper against flamer? Only if flamer camps inside than sniper dead. Otherwise... so there's nothing you can do if you meet an enemy in bad situation.
5. It's hard to find a team for it. Most are playing at the evening and they all want to do something. It's much easier to go to ZC together instead of organizing small groups and sending them to different locations.

But it's up to you to make the situation better. Create an event, give people time and location to fight, come there with friends... and somebody will gladly come to fight you.
hmm interesting you find it that way. My experiences are quite opposite.
Random pvp is the most fun activity in the game. You never know who you will encounter or how many. It makes for different situations every time. Teaming up with people is no problem at all but maybe it's because of your faction. In Family most players want to go and I can easily say that I can play all day long doing only random pvp with others.
Gear is not any problem either. I get killed but kill as well. Overall I get more stuff than I loose.
Additional thing is that if people don't have equipment we share so maybe not sharing might also be a factor in your faction.

The only problem is lack of people in the core. It was so much fun at the beginning when there was loads of people scavenging and running around. I'm sure that some encouragement for people to go to the core and not carebear in bases would help for sure.

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