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Topics - baskila

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So here is a little idea to keep things interesting and keep players in game.

There was a stage at the beginning of this season where tier 8 and 9 was not in game and fighting was done with CA and ww2 snipers and such. It was fun.

My suggestion is to have similar approach for each season, slowly revealing new tiers as time goes on.
Basically at the start of a season there would be only low tier stuff available. Then after some time (i.e. few weeks) two new tiers would become available. Then, after another few weeks, another 2 levels, and so on.

I think it would keep people interested, would allow to balance weapons properly for each tier and keep people in game. Currently with max lvl available, lower tier stuff doesn't have much value at all. I believe the above suggestion could fix that.

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**Problem
Smaller factions keep loosing fights to bigger ones and in result not being paid enough to re-buy lost gear.
In result they get discouraged, don't want to go pvp, get killed in the core and rage quit.

***Solution
I suggest to increase ZC payouts (caps! not xp) based on number of players from a faction in the zone.
12+ players -> 100% pay (as it is curently)
11 players -> 110% pay
10 -> 120%
...
2 -> 200%

Limit of 2 players would be to prevent 1 chars annoying the capping team just to get caps.

Also, sneaks would not be a part of the above system as it would only encourage teams of 2 (or more) sneaks even more to annoy the capping team to get 200% caps.

EDIT: Realized that sneaks cannot contest so ignore my last point.

3
Suggestions / 90% of guns are useless
« on: May 06, 2016, 08:19:29 AM »
At the moment 90% of guns in the game are useless and not even worth of picking up.
It's clear that a lot of work went into adding so many new weapons to the game so it would be a pity to waste all that effort.

I suggest to buff low and mid tier guns so that they can be viable and have their specific purpose.
Same goes for armors - there's a huge gap between low and high tier armors i.e. CA vs CAmk2 (mk2 vs mk3 has less difference so that's ok).

Minimizing the gap in stats of low-mid tier armors and weapons would allow for more diversity, would give a reason to go to the core to scavenge. It would also help with the problem of people not being able to afford top tier stuff for pvp.

Maybe all this is already planned, dunno if I posted something obvious.
Discuss.

4
Challenges & Accomplishments / AOP fights in a nutshell
« on: May 05, 2016, 06:35:21 PM »
 8)

5
Suggestions / Nerf modules
« on: October 15, 2014, 06:20:10 AM »
Modules at current state render non 10ch builds useless. They prevent variety of characters as everyone wants to have 10ch as it provides most benefit making other stats useless. In result all characters are similar and there's no variety.
It ends in situation of people having two chars - one for team pvp with 10ch and one for solo play if they even need one.
I suggest to heavily nerf modules to bring some variety back to character making.

6
Events & Politics / Is there any point playing Family now?
« on: September 12, 2014, 07:57:30 AM »
I think this question needs to be addressed. What is the point of staying in The Family.

1. They can't do any zone control effectively as whenever ZC message pops up that Family is taking a zone the nearest faction immediately goes there as they know The Family has no chance.

2. Game bugs seem to be priority for every other faction except Family. Family entrance merchant has been stuck since yesterday while merchants for other factions are being fixed. Even suggestions like selling all books with one click are considered for other faction but not Family.

3. Family gate is camped most of the time as PK's from other factions go there to have fun shooting n00bs as they know that Family won't send punishing force to retaliate. Because of that scavenging also takes a hit.

Please give a little love to The Family as they are great bunch of lads. If not for this reason do it for the sake of some balance at least.

7
Resolved bugs / [CHAR] Educated perk bug with Gifted trait
« on: September 11, 2014, 05:17:21 AM »
Educated gives back 4 points for previous levels when you take it but this is only viable for normal build.
Normal build - you take this perk at lvl 3 and it gives you back 2 point for previous levels - 4 points in total.
Gifted build - it also gives you 4 points but it should give 6 back (2 points for each lvl) as you take it on lvl 4.
Minor bug I know but still.

8
Events & Politics / Which clans are in which factions?
« on: September 10, 2014, 08:20:19 AM »
I think BBS are in Brahminboys, Crazy88 in V-tech but what about the rest?

9
General Discussions / Family Awareness quest
« on: September 08, 2014, 08:12:45 AM »
Anyone else find it difficult? Killing those golden geckos is not easy on low level but the biggest problem is finding them. Is there any good spot to hunt them?

10
General Discussions / Decent way to level up?
« on: September 08, 2014, 05:59:53 AM »
Can anyone share a decent way to level up? I played Reloaded and could do it fairly well but here I find it difficult. Tried random encounters - large groups simply stampede my ass. Assignments - can only take one target at a time, die, come back and try again. Phoenix - some mobs but it brings it's own dangers.
Any advice?

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