Two videos of Lawyers in action, recorded by Black Gold some days agohttps://www.youtube.com/watch?v=jkijz_n9onc
Big Snipers = balanced as fuck
Don't forget these big-ass BG Sniper weapons need to be mounted on tripods, and in RL are fired from prone position.here is some real life
i noticed alot people whine nerf this nerf thet NERF WHATEWER KILLS MEBalance is very important in PvP-centric games. Most of these weapons were balanced around smaller squads, and hypotheticals. I doubt it was the intent to have most of the squads be predominately snipers. Looking at the anatomy of squads, you can gain insight into how weapons are currently balanced. Even people who use these tactics have admitted that it needs to be changed.
here is some real life
youtube.com/watch?v=EOoc2KnhlxA
youtube.com/watch?v=NIiWf2DSOhM
Knocking back deployed sniper rifles will make them unable to return fire at all but that is somewhat difficult in large battle where they simply click anybody and you have find your target.
The alpha strike damage, range and auto knockdown is a bit too generous for this weapon family in my opinion.
I would probably move damage to bleed.
I would tone down the weapon trait autoknock down to something resistible by AGI crit resist ( buffing the weakest special AGI ).
but that is somewhat difficult in large battle where they simply click anybody and you have find your target.
maybe block running with bg sniper like it is with minigunI like this
This idea is good, besides every other BG makes you walk, so why not.maybe block running with bg sniper like it is with minigunI like this
I have a much better idea, just increase the firing animation time. Keep damage etc as it is. But just make the aiming timer twice as long.i agree with this. is perfect idea for nerf sniper without touching walk/run damage number or range/or price of ammo
A guy is standing with a giant weapon in his hands either outside or near the window which gives the view as far as the eye can see. PRETTY DAMN OBVIOUS.ya giant weapons, you are right pls tell which one is sniper/flamer/pks/laser rifle/bren
I have a much better idea, just increase the firing animation time.Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.
maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have
great, you saw a muzzle flash or tracer firing at you 90 hexes away
now all you gotta do is walk up 40(!) tiles and shoot them with your milkor/rocket launcher :^]
I have a much better idea, just increase the firing animation time.Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have
I just might. It was originally the plan 8 months ago but I merely forgot.
Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.Well, if you do so, it'll mean most of current combat characters will need another reroll. Dumping AGI is not the privilege of sniper builds -- you can do so on nearly every kind of char and in certain cases (e.g. melee + Sprinter perk on armors) 1 AGI is more beneficial than anything else as you can run faster for longer.
great, you saw a muzzle flash or tracer firing at you 90 hexes away
now all you gotta do is walk up 40(!) tiles and shoot them with your milkor/rocket launcher :^]
This never happened. You're sneak!
311 damage! Shot in the eyes for 311 damage! I had 308 HP.Build some HP next time, geez.
311 damage! Shot in the eyes for 311 damage! I had 308 HP.Build some HP next time, geez.
311 damage! Shot in the eyes for 311 damage! I had 308 HP.Build some HP next time, geez.