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Author Topic: Encounters  (Read 25566 times)

Captain Chilly

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Re: Encounters
« Reply #60 on: November 20, 2014, 02:33:54 AM »

Soviet Union faction or we riot

This

I love Family but ..... Motherland calls.

maybe then we'll be able to play together again  ;D
i kinda miss charging into ZC while outgunned and outnumbered yelling "Ura" at everyone

S.T.A.L.K.E.R

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Re: Encounters
« Reply #61 on: November 22, 2014, 12:46:35 AM »

This wouldn't be AOP anymore. The point is that all the faction could be joined by anyone.
If all the veteran make their own faction, they will leave the public factions for noob/loners to get slaughtered.
This is exactly what killed AoP, AoP has awesome game mechanics but nobody likes to play with random noobs/people they hate. If they were there own gang then AoP would be awesome.

......or at least let players make their own

I agree with this, but created factions shouldnt get any 'Faction' bonuses like the current 4 do now, according to zones controlled.

Some reward yes.
But as for venders and the like they must shop at the faction of their choice (assuming they have good standing with said faction)

??
I was thinking factions that make their own base would get their own vendors. You know, the one you buy loot from ZC, if devs implemented of course.
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Re: Encounters
« Reply #62 on: November 22, 2014, 01:04:01 AM »

"I was thinking factions that make their own base would get their own vendors. You know, the one you buy loot from ZC, if devs implemented of course."
That's actually a decent thing, would conter the:
step 1: look at the map, some faction has all the zones
step 2: create\login a character of that faction and transfer the money to him
step 3: profit
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naossano

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Re: Encounters
« Reply #63 on: November 22, 2014, 05:10:38 AM »

This wouldn't be AOP anymore. The point is that all the faction could be joined by anyone.
If all the veteran make their own faction, they will leave the public factions for noob/loners to get slaughtered.
This is exactly what killed AoP, AoP has awesome game mechanics but nobody likes to play with random noobs/people they hate. If they were there own gang then AoP would be awesome.

If some people can't handle playing with others, maybe the server is better without them...

Anyway, what do you think all those random/solo/noob guys will do if they couldn't join the faction ?
Since the very early concept of the server, Shangalar wanted to allow people without mumble/team speak/friend/regular presence to join any timer involving their faction any time. (by the way, i hope the anonymous timer is temporary) If all the people who have team mates make their own factions, all those new/solo guys wouldn't be able to do anything and will quit in a few days.

By removing some of what set AOP appart with the TLA/2238 clones, you would make it pointless.
« Last Edit: November 22, 2014, 05:16:41 AM by naossano »
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FrankenStone

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Re: Encounters
« Reply #64 on: November 22, 2014, 07:15:48 AM »

well but fallout2 is still full of many randoms and noobs and it uses that closed faction system if im not wrong :p
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naossano

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Re: Encounters
« Reply #65 on: November 22, 2014, 08:18:41 AM »

Do you see them ZC/TC often ? When they see faction X taking a town, do they freely join them without being shot ?
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Captain Chilly

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Re: Encounters
« Reply #66 on: November 22, 2014, 11:30:24 AM »

actually
Fonline2's Zone Conrol is nearly dead because:
a)_it has a closed faction system
b)_The only factions that do ZC are filled with complete assholes

MARXMAN

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Re: Encounters
« Reply #67 on: November 22, 2014, 01:03:17 PM »

well but fallout2 is still full of many randoms and noobs and it uses that closed faction system if im not wrong :p

Your argument has 0 merit.  FO2's system is terrible, it makes it so hard on new players many of them leave soon after starting to play. Closed factions just make it so that a bunch of players can be total assholes and not have to interact with a anyone who's not their immediate best buddy, something FO2 has definitely succeeded at.  I almost never see 90 percent of FO2s playerbase unless Im fighting them.  AoPs factions system allows new players to hop in and already have a group of players they can ask questions/ tag along on missions.  People who want their own factions just want to be exclusive.
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John Porno

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Re: Encounters
« Reply #68 on: November 22, 2014, 05:55:21 PM »

I always played as a neutral loner on WoW
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Re: Encounters
« Reply #69 on: November 22, 2014, 07:20:29 PM »

AoPs factions system allows new players to hop in and already have a group of players they can ask questions/ tag along on missions.

Weather or not those questions will be answered, is another thing. I went to do a ZC once with BB, it was get TS or GTFO.
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Niamak

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Re: Encounters
« Reply #70 on: November 23, 2014, 02:12:57 AM »

Weather or not those questions will be answered, is another thing. I went to do a ZC once with BB, it was get TS or GTFO.

I guess you were playing during the "mazsrum period" since he is leader of the Rogue on FO2, this kind of behavior is to be expected.  :P

You can always join Family if you don't like TS.
« Last Edit: November 23, 2014, 03:52:11 AM by Niamak »
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paragon

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Re: Encounters
« Reply #71 on: November 23, 2014, 03:43:11 AM »

I'll go offtopic as well:

I wouldn't prefer to have people I don't know on my side as well for many well-known reasons. But I'm friendly and open for everyone who actually is able to give a try to play with my group. If server population is high, than you can join other randoms and do ZC with them (and hopefully enjoy result), in the organized group guy who doesn't obey the order is a disaster. But it's obvious that some groups don't trust and don't expect nothing positive from people they have never seen. They are going to play alone / TK or not play at all, so I don't see anything wrong from letting them separate, although they are certainly not 1st priority, so they can expect less help / attention / benefits comparing to main factions.
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FrankenStone

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Re: Encounters
« Reply #72 on: December 06, 2014, 12:29:42 AM »

i think platoons within factions need some coding love plus you should really think of a way that people cant make alts in every faction , i mean its all possible ... with approving chars from gms or devs , i mean u could do some sort of application etc. with connected IP and so on ... i mean if someone really want to make some alts he still can do with proxys and shit but its cheating then ... or you work more on platoons which can create their own outposts etc. 
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Niamak

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Re: Encounters
« Reply #73 on: December 06, 2014, 02:04:31 AM »

will AOP be the first server that doesn't allow alts ?  ;D
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FrankenStone

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Re: Encounters
« Reply #74 on: December 06, 2014, 09:07:46 AM »

i mean theres a problem with alts , u could make an alt in every faction and just join the one all time which wins all the time , so u dont have to put work like others in grinding for new stuff when u loose often plus there are couple of more things and this forbidding alt thing is not uncommon on rp servers , which we have literary with the 4 faction system ...
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Caboose

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Re: Encounters
« Reply #75 on: December 06, 2014, 09:08:56 AM »

i think platoons within factions need some coding love plus you should really think of a way that people cant make alts in every faction , i mean its all possible ... with approving chars from gms or devs , i mean u could do some sort of application etc. with connected IP and so on ... i mean if someone really want to make some alts he still can do with proxys and shit but its cheating then ... or you work more on platoons which can create their own outposts etc.

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naossano

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Re: Encounters
« Reply #76 on: December 06, 2014, 12:46:14 PM »

I don't think there is anything bad with alt. You should be free to switch to any kind of character/RP/faction as long as you don't use it to screw people.

What is less accepted are fast-relog and dual log, but those are far less used in AOP, as you can't disapear when logging off in Phoenix, and need time to travel into any Phoenix zone. Beside that, the gain from doing it are limited too. It hasn't disapeared, but there is no team that center its gameplay around it, unlike some cessions in other servers.

I also think it could be good to have some/more features dedicated to the platoons/squads themselves, but it depends of what would be the upcoming features globally.

I know Shangalar mentionned that there will be some proper inhabitants in Phoenix and an extended diplomacy system in the future. Considering many members of the original team are silent since a few weeks, i wonder if the original goals are intact or if the purposes of AOP has switched to what the current most vocal members want. (which would be very unfortunate)

It would be awesome if the zone were areas in which you could spend most of your time, and in which you could have the various squads/platoons compete with each other for influence within the zone. They wouldn't PVP but compete in other domains, like questing/protections/enemies killing. So, the foreigner would only see that faction X hold X zones, but within the faction, you will know which platoons/squads of the faction are the most loved in each zones, and which get the most benefits from the zones. Or you could have some alliances between squads/platoon from different factions to take a territory from another faction they both dislike. So instead of contesting, one squad/platoon will take the zone while another will help, despite being from another faction and will get a % of the benefit.

IMO, most of it should apply to the platoons, as squads are far more versatiles, but it doesn't mean squads shouldn't have their own benefits outside of fights.

PS: It would be nice if you could see who is taking the zone, not only the factions, but also the platoons. It would encourage more some high level PVP team to join the fight if they know their favorites enemies is taking the zone. They don't care about the RP/the zone/the supremacy/fighting noobs/ they just want a good challenge.
« Last Edit: December 06, 2014, 12:55:13 PM by naossano »
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FrankenStone

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Re: Encounters
« Reply #77 on: December 06, 2014, 01:03:14 PM »

+1 to this i like your ideas :D
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