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Author Topic: Ideas  (Read 13707 times)

mAdman

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Re: Ideas
« Reply #20 on: November 08, 2014, 06:34:12 AM »

I will try to make a hold position button, as well as make reload button automatically stop you from moving. As far as FOW goes, I can give you the one that comes from 2238 no problem but I've been wanting to make something that doesn't look like ass.

Yes! A stop button would be great as well as reload stopping movement both would be much appreciated, if you could also do switch fire mode and switch weapon it would be awesome, but I think the main thing is the stop moving button, it would be very helpful.

FOW as per the 2238 engine would be really appreciated too, people who think it looks like ass can turn it off and people like me who have a hard time seeing the tiny green lines can relax our eyes a little.
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paragon

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Re: Ideas
« Reply #21 on: November 08, 2014, 06:39:40 AM »

"," and "." stop you char during movement.
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3.14

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Re: Ideas
« Reply #22 on: November 08, 2014, 06:43:26 AM »

You can stop movement by pressing the turn button (. or ,) but they are to far away to be comfortable. Are the key-binds really hardcoded? A option to customize all keys would solve quite a bit of problems. 

I for one don't have a problem with reloading (apart from the times when I try to shoot a gun in reload mode, but that's a different story), I only find it annoying that the ammo counter isn't reliable - when shooting bursts I sometimes have no idea if I still have ammo or not. 
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mAdman

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Re: Ideas
« Reply #23 on: November 08, 2014, 06:45:58 AM »

Yes but they also turn you and your vision range which needs to be refreshed by tapping q (or w i forget) twice. A button purely to hold  position is kind of needed in this game, like you are saying there are buttons that do other things that also stop movement, but they also do other things lol.

If there were a stop button, you could link other mechanics to it also, like press to stop position, hold and left click to change facing to where is clicked (and refresh vision preferably) etc.
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Myakot

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Re: Ideas
« Reply #24 on: November 08, 2014, 07:09:20 AM »

Quote
Yes but they also turn you
They don't, if you run, you simply stop. If you mash it like crazy however, you'll spin me right round, baby.
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mAdman

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Re: Ideas
« Reply #25 on: November 08, 2014, 07:21:11 AM »

Oh, maybe I will start using them then, even though i usually hover my left hand over A, W, shift and space since I changed my hotkeys around and hitting , or . in the times where you want your character to stop immediately (i.e. all of them) a key that requires me to change my combat readiness isnt the best.

A hotkeyable stop key, is there one of those in game already?
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Hang-Lip

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Re: Ideas
« Reply #26 on: November 08, 2014, 07:41:20 AM »

I haven't really had an issue with instantly stopping, i just click 1 or 2 hex near my char.
Its the clicking to make sure my char shoots as soon as the AP is enough, that bugs me.

For instance, lets say it costs 5 ap to do burst, i click target while my ap is 2, char will do burst when ap regens to 5 without having to click again, of course you must click again to stack your next attack. I think this will help high ping players and allows you to observe enemy movement and not the ap bar.

If it cant/wont be made that way, oh well.

« Last Edit: November 08, 2014, 07:46:52 AM by Hang-Lip »
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mAdman

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Re: Ideas
« Reply #27 on: November 08, 2014, 08:12:26 AM »

Yeah i get that argument too, and to be honest if it did queue it like FA and Doc it would make the variations in ping less noticeable past the first shot. So it would be a good thing really. I can agree with that.
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John Porno

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Re: Ideas
« Reply #28 on: November 08, 2014, 11:43:23 AM »

For instance, lets say it costs 5 ap to do burst, i click target while my ap is 2, char will do burst when ap regens to 5 without having to click again, of course you must click again to stack your next attack. I think this will help high ping players and allows you to observe enemy movement and not the ap bar.
uhm, I dont know about you, but this is how it always worke din fonline and it still does, at least for me.
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Perteks

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Re: Ideas
« Reply #29 on: November 08, 2014, 05:05:26 PM »

Auto reload only as toggleable, it would be good stuff for AR weapons type where reload cost is very small
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Hang-Lip

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Re: Ideas
« Reply #30 on: November 08, 2014, 07:43:50 PM »

Just did test with BG DSR50.
I go into deploy mode which eats almost all ap. I can click 5x on a target, but he will not shoot when req AP is reached.

Also tested on stationary target (explosive barrel) I click couple times on barrel while ap is building back up, but he wont shoot when ap needed to shoot is reached.

On Fonline2, i have no problem with this, char always performed attack when req ap is reached.

My ping on this server is better than all the others. Can anyone else confirm if it works as John stated?
« Last Edit: November 08, 2014, 07:48:27 PM by Hang-Lip »
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mojuk

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Re: Ideas
« Reply #31 on: November 08, 2014, 08:54:16 PM »

Just did test with BG DSR50.
I go into deploy mode which eats almost all ap. I can click 5x on a target, but he will not shoot when req AP is reached.

Also tested on stationary target (explosive barrel) I click couple times on barrel while ap is building back up, but he wont shoot when ap needed to shoot is reached.

On Fonline2, i have no problem with this, char always performed attack when req ap is reached.

My ping on this server is better than all the others. Can anyone else confirm if it works as John stated?
"Attack queuing" is working on few other servers, it even used to work on AoP until some update ago. It was really noticeable change since you could try to perform 50 ap attack with 45 ap and your character would not shot unless you click again after having at least those 50 ap needed for attack.
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mAdman

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Re: Ideas
« Reply #32 on: November 09, 2014, 04:39:36 AM »

Might be something to do with deploying weapons, or just the DSR.

I could have sworn clicking to shoot a player would stop you previously even if you didn't have enough AP, but it doesn't now (or you only stop if you have enough AP to shoot),  though maybe it never did.
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Hang-Lip

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Re: Ideas
« Reply #33 on: November 09, 2014, 05:32:18 AM »

Just tested M1c, same deal.
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mAdman

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Re: Ideas
« Reply #34 on: November 10, 2014, 05:44:43 AM »

I think this and the problem I have where I don't stop when clicking attack with not enough AP to shoot, are related.

Like I said I swear I used to be able to do it, and I could also swear that the character used to queue a single attack as per normal.

Is it possible one of the patches knocked out our ability to do this inadvertently?
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Hang-Lip

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Re: Ideas
« Reply #35 on: November 10, 2014, 06:34:34 AM »

Is it possible one of the patches knocked out our ability to do this inadvertently?

Someone suggested this in a previous post.
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nailbrain

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Re: Ideas
« Reply #36 on: November 17, 2014, 08:47:18 AM »

it will be best if atack order just stops you in place and executes
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MARXMAN

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Re: Ideas
« Reply #37 on: November 17, 2014, 02:12:10 PM »

it will be best if atack order just stops you in place and executes

It does, press A  and click a target
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Hang-Lip

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Re: Ideas
« Reply #38 on: November 18, 2014, 03:32:43 AM »

it will be best if atack order just stops you in place and executes

It does, press A  and click a target

It doesnt if u have less than amount required to shoot. Char should stop and execute when ap is sufficent.

Basically what the thread is about......
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FrankenStone

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Re: Ideas
« Reply #39 on: November 30, 2014, 07:13:13 PM »

well funny thing about DSR sometimes too is that if u click shoot on target u have that aim time and then enemy gets out of field of view sometimes it happens that your aps get down in the amount of the cost of the shoot but he doesnt fire lel , then u fucked because u have to wait for regen . its maybe bug but i dunno , very annoying sometimes ...
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