FOnline: Ashes of Phoenix
General section => Game Tips & Guides => Topic started by: Casual on September 08, 2014, 12:23:10 PM
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Yo, iam trying to make a melee warrior build + stealth. Anyone have some good builds?
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Don't know if i have a ''good build'' but running around doing 200 damage, or constantly knocking things on their ass is pretty sweet XD
I recommend having a decent amount of luck, dont just pump Endurance and STR and give yourself 2 luck, you will regret it I think.
And if you want to be a sneaker, pretty high INT as well, with maximum sneak you pretty much half the view range of snipers almost, and easier to sneak up behind them as well.
With 9 int you can max melee/HTH (which might not be necessary) and get pretty high FA, and sneak. You can sacrifice some FA, and melee for sneak if you wanted less INT.
You don't HAVE to max sneak for it to be effective either, you can have maybe 170
and someone with a sight range of 71 would only see you at 43 hexes, and if you sneak up behind them the won't see you until a few hexes at most.
If I am wrong about this anyone feel free to correct me.
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And what about Gifted perk? Its viable on this type of builds? How EXACTLY i should put my special? And what third tag skill i should take (If not gifted in build)?
Sry for bad englindino, ima not americano, kapparino cappucino
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Nono buildino requesterino. Twitch chatterino leave your ino.
You will be useless w/o high END (but don't go for more than 8 with a sneaker) even with a sneaker build, don't forget that this is no regular fonline. Your play-style will consist of cringing every second you are under fire, because if any of those shots make you winded or knockdown you - you can just logout because it's over (and or there is no cover nearby)
P.s.
Half of the fun is to make shitty builds at the start of the session, and near it's end laugh your ass off seeing how freaking stupid that was.
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Theres no "exactly" recommendation on how to invest your specials for a melee build, you should consider what char adapts more to your playstyle.
For a melee build, you will of course need high survivability, so consider taking high EN, and defensive perks as Toughness and adrenaline rush.
PE dont gives you much, apart of the sight range and resistance to effects, so you can have it low. ST can also be low, only important bonus its the damage but you get better damage by taking Heavy Handed
High luck its important for crits resistances and the critical chances. CH if you want to get leadership bonus.
And you will need high IN if you want to unlock more weapons perks
About taking gifted, of course its viable, but you will end with less level in your skills. probably will will have to choose between focussing in melee or sneak, but noth both, remember that silent weapons will unlock perks by the sneak skill so with max sneak you can have all the wepons perks for wakizashi and machete (and silenced SMGs)
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ST PE gives you cripple resistance>< go rush a sniper and get your limbs removed.
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if you need maps I got some for either encrypted holodisks or blue memory modules
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I would say a viable melee build in this would rely more on being a tank first, make yourself a stonewall, and get as much suppression resist and fast recovery that you can before getting any damage perks. A nice trick when you are really tough like this is to have a decent first aid too for healing yourself while your teammates kill the guys shooting you. You can manage to keep npcs held up for ages if you can maintain the damage and they don't switch targets.
You are likely going to be hit on accident by even your teammates when you get close, so defense is your best offense.
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"Maintain the damage" that's what bandaged status is for ^^.
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K, so i think iam gonna pick Gifted and Heavy Handed, and max h-t-h DMG in every level. Dont need sneak. Full tank rlz. Gonna see how it will work. Thx for help all.
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Hey Casual.
So, how's your build going?
Do you only use defensives perks?
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Hey Casual.
So, how's your build going?
Do you only use defensives perks?
Is there another way? ;D.
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I'm thinking about a melee/thrower guy.
Are flashbang effectives? I didnt see them un combat...
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Yeah, Full Tank is only viable thing i think. He kinda suck early, but later... Damn, didnt expect such power :P I take gifted, spend all points to hand to hand, and its really cool. For now i play energy weapon guy.
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Wich Hth score d you xant to reach with gifted? 200? 225?
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Wich Hth score d you xant to reach with gifted? 200? 225?
I suppose you are meaning "If I should go for 250% HtH"?
Almost every HtH weapon's 5th perk is "Hit the Gaps" (which reduces target's DR\DT by 10%).
So it's your choice, whether you want to be a threat to guys dressed in good defencive gear or to spend those somewhere else.
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Is it even possible to go to 250% with gifted?
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Is it even possible to go to 250% with gifted?
Gifted+Skilled+10INT ;D
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But 10int means sacrifice somewhere. In the tanky part of the build...
Or maybe lowering PE to 4 is not that hard...
I'm trying it with
7
6
10
2
8
8 (or 7, don't remember, i'm at work atm ^^)
6
Gifted&heavy handed.
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But 10int means sacrifice somewhere. In the tanky part of the build...
Or maybe lowering PE to 4 is not that hard...
4 PE is doing okay for me. I was thinking about going 1 PE and buff sight range with perks, but idk if that will be viable.
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Well, maybe I should restart then :D
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Well, maybe I should restart then :D
Don't, until AC will be properly tested and thought through. There is no point in lvl-ing HtH right now.
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Well, with that reroll update thing, i think i'm going to low my PE from 6 to 4.
But i'm still hesitating :
Should I put these 2 points in Int to reach 10 ( i'm gifted & no skilled), or in Luck for better defense ( 6 atm, looks a little low...)?
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You should create another character ;D. As John told me, melee is considered a secondary case, which basically means you should always use a gun when melee'ing. (coz it sucks in every situation possible, other than when opponents will try to hug you).
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Disapointing :'(
Melee is so funny comparativly to other fightstyles... Got a big gunner too, it's boring as fuck, exept with minigun/rl but the cost ammo cost is a pain in the ass..
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Yeah that's the problem... Well let's see if implemention of AC changed anything.
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So ,Int or Luck? ;D
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Take voodoo. Get both quick recovery perks, much crit resistance, etc wear leather jacket, combat lj, or coat.
Murder everyone, and piss on their corpses if they tried to cheese you by running away.
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stopped reading on take voodoo, say hello to 100% knockout on each shot!
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Voodoo ony for chasing isolated foes :)
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stopped reading on take voodoo, say hello to 100% knockout on each shot!
Yeah okay keep telling yourself that.
Keep in mind you do get normal damage resistance buff alongside it. and with quick recoveries what few knock outs that occur last 1 second.
And even then they don't occur often if you got the appropriate perks.
Defending statistics
The statistic that is rolled against to apply the effect depends on the effect:
Strength - Knockout, Weapon drop, AP drain
Perception - Blind, Disorient
Endurance - Cripple legs and arms
Charisma - None
Intelligence - None
Agility - Partial Armor Bypass, Knockdown
Luck - None
From the wiki.
Get high strength, high agility, high endurance. but of course we already know this. Take man of steel. Naturally. Critical Strength, both quick recovery, toughness, adrenaline rush. These are the perks that I took to resist damage and critical strikes, and I am pretty much never knocked out. Ever. Hell for the longest time i hadn't even taken critical strength, and I still exceedingly rarely got knocked out, and even if it DOES happen it lasts for a short enough amount of time that it's like a regular knock down. Also with the second quick recovery you can get over voodoo's ending effect of suppression 20% faster, etc. Of course if voodoo is wearing off your enemies should be dead anyways. If they aren't you're incompetent or dead.
also keep in mind that the massive speed increase from leather jackets and voodoo makes up for the down time from what 5% chance of getting knocked out you have.
@Fayfay Voodoo is amazing for fighting even against a small group by yourself as you can easily outrun them and thus perform brutal hit and run tactics. But I don't know what the fuck you guys are expecting, a rambo with a sledgehammer? Numbers fuckin matter and that isn't going to change, but voodoo is amazing for close combat characters if they build right.
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MickDick
Oh, I'm sorry, keep thinking that Critical *stat* is going to help you ;DDD.
95% crit STR\END = no difference, even with perks. (was tested in CAmk2, which has no "Paperwall").
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Then you are saying that the perk is broken? That the formula is broken for resisting criticals is broken? What?
if that's true then it should and probably will be fixed anyways, thus my point is still relevant, in due time.
In my own experience, I very rarely am knocked out, and what few times it happens lasts for such a short amount of time, coupled with voodoo and sprinter perk it's like a bump in the road. Thus I am no less wrong from my own experience. The game is after all chance based, and I suppose we could attribute it to that unless there really is something I am missing here.