the rpg crowd comes in, expects story, lore, quests and immersion. Then I airdrop 30 exploding brahmins on them.
what we need is the open pvp crowd, the moba crowd, even part of the simulation crowd. AoP has much more in common with games like HotS, dayz, battlefield and world of tanks than it has with your run of the mill mmorpg. I personally am not a huge fan of roleplaying because I don't do it myself so I couldnt properly create a game that does something I don't have experience with.
The biggest concern people had who checked out aop since 2014 was the lack of quests, coupled with the fact that we dont artificially stretch your playtime with XP grind like mmorpg's usually do. In a sense the aop that certainly cirn and me want to see would be more like tactical open pvp game which has some char building and economy strapped onto it and is not just a pure grind (WoT, WoW) or strictly no grind (moba).
I think we'd have more success in getting new AoP fans if we advertised in games like arma, planetside, mobas and even RTS games, rather than Fallout 3+ and mmorpgs in general, just because we're technically a "fallout mmorpg"