stalker you fuccboi waki is now only 1/3 direct damage and 2/3 bleed
That 1/3 damage is what its suppose to be doing. 2x Silent death trait is what makes this shit too strong. 2 hits and someone bleeds out to negative, I've done it many times to poor scavengers and players alike.
for me sneaker should work ONLY with melee weapons
waki is ok now
LMAO pewpew only playing with broken ass weapons, tell me something new
Anyway, my point is not to kill or remove sneak, just make a rule that sneak is visible from few hexes no matter how high his sneak skill is. Something like that, so you have those 1-3 seconds to prepare yourself.
Players can see sneakers 11 hexes from front, 5 on sides, and 2 from the back. Now you see why waki sneaks get easily behind a player? BTW there are sneakers running with needler that are shooting from
30 +hexes and can easily put someone near death with full AP bar, what kind of boogus is that?
Stop solo scavenging and join up with other players.
Yes, join with players to only get swarmed by the grand swarming trio
And ramon can only play with swarm, proof that he's a shit player
Not the dumb stuff Stalker is suggesting, and not traps either, those should be usable by all, not just sneaks.
Yeah, because PvP battle characters have the time and invisibility to place traps. Sneakers should be changed to use traps as their main weapon, recon as their purpose in PvP.
Your whining inspired me to do a little experiment: "How much can i loot going in and out of the core in a mere 5 minutes"
And best of all: not a single sneaker encountered
Of course you encountered no sneaker, you had like 10 hounds behind you the whole time
(BTW I believe hounds owned all zones during that time, so that's why no sneaker came to harass you)
Whats stopping anyone from going to pvp with Spas+CA and DSR+leather jacket?
Sneakers actually. Any deployed weapon is just food for sneakers, needlers, wakizashi, whatever other shit they're using, AEKs, deagles, wtf is this shit. And apparently this is ok to devs, being 3x hitting from behind and sneakers getting away with their run speed and invisibility.
Recon only for me would be the way.....i foresee too much trolling griefing and such with landmines etc...Stepping on a land mine is like insta leg cripple mass bleeding and 200 damages.....the sneak would only need to toss you a rock to finish you off after......unless you severly nerf the traps.
Nigga, what are you talking about. The current land mines are deadly, true. But if they're used by sneakers, they will only have limited number due to their weight. They'll only be able to place 2-3 before being empty handed. Of course these are the deadly ones, there should be light weight ones only meant to cripple enemies so your team can come and finish them off. Keep in mind that players with high PE can see traps regardless of their trap skill so these traps can be easily countered.
The most important things imo is to go back to the sneak mechanics of old times. (all other fonline servers) You shoot someone? your visible. You wanna hide again? well go hide. (in some alley, away from my sight.) Having people appear 20 hexes from you, empty a clip at your buddy then dissapear right in your face.....while your aiming at them.... Well it's got 2 effects: 1- ROFL Who's idea was this?
2- *dying smiles* No seriously.....who's idea was this?
No, this current mechanic is cool, just shit, unbalanced weapons.
Anyways, sneaking and sneak weapons needs changing. Currently its just bullshit.