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Messages - artaman

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41
Suggestions / Re: flamethrower rebalance/more viable for ZC
« on: October 03, 2014, 02:58:43 PM »
ok i do some edit and make ok loop. is 59x59 pixel seems half height of person. 100ms between image
also does fonline engine support transparencies?

here i do some comparison of size.


ok i do attachment(removed) .rar 50x50 8 images@10fps dont know if look good when tile. maybe need random start sprite so all flame not look same.

42
Suggestions / Re: BG Sniper Balance
« on: October 03, 2014, 12:08:30 PM »
A guy is standing with a giant weapon in his hands either outside or near the window which gives the view as far as the eye can see. PRETTY DAMN OBVIOUS.
ya giant weapons, you are right pls tell which one is sniper/flamer/pks/laser rifle/bren


unlike energy weapon with laser/plasma projectile, sniper rifle lacks any kind of READABILITY from where you are being shot and who is shooting you. maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have

43
Suggestions / Re: BG Sniper Balance
« on: October 03, 2014, 11:47:41 AM »
i disagree to make bg sniper only walk! no one wants BG sniper to have giant muzzle flash to make vulnerable in pvp? just make every weapon without run? i watch pvp video and you dont know who shot what. i would think a signature obvious muzzle flash overlay sprite would be obvious addition as when BG sniper shoot once it make itself target for focus fire, which would make it perfect target for rocket/grenade/sniper knockdown counter.

I have a much better idea, just increase the firing animation time. Keep damage etc as it is. But just make the aiming timer twice as long.
i agree with this. is perfect idea for nerf sniper without touching walk/run damage number or range/or price of ammo

44
Suggestions / Re: flamethrower rebalance/more viable for ZC
« on: October 03, 2014, 11:17:27 AM »
i did some edit to burning man .gif (thank perteks) from fallout for preserve fallout art style. maybe will work maybe no, dont know if will work with tiled.

if not good i will try tomake diablo 2 fire style

45
Suggestions / Re: BG Sniper Balance
« on: October 03, 2014, 09:23:43 AM »
but that is somewhat difficult in large battle where they simply click anybody and you have find your target.

i propose we add huge muzzle flash (as overlay sprite graphic)so be easy for spot sniper. something like
or maybe bigger/brighter

46
Suggestions / Re: flamethrower rebalance/more viable for ZC
« on: October 02, 2014, 05:08:46 PM »
 
from doom 2 archivile fire

maybe something like diablo 2 fire (some of best sprite fire i have seen)

47
Suggestions / flamethrower(Incinerator) rebalance/more viable for ZC
« on: October 02, 2014, 02:03:55 PM »
i have idea to make flamethrower a must have for ZC as a indirect fire/room clearing/room defend weapon. this change should encourage more diverse team with more flamers being used

idea is to make flamethrower to have the attack spread side to side from maximum point of impact by 1-2 hex. like letter "T".


this will make flamethrower a must have for ZC room/window camping. also great for stop swarming team from enter rooms/blobbing at outside of room.

Also flamethrower should have area denial fire mode of attack which when used will drain all ap/keep shoot flame and drain ammo until stop or ammo runs out. also maybe cause suppression/disorient after 1 second of person standing in fire.

48
Suggestions / Re: BG Sniper Balance
« on: October 02, 2014, 10:38:05 AM »
as suggestion for give a disadvantage to BG sniper but without any stats change i propose to add a big bright muzzle flash(sprite graphic) on sniper shoot. this way during battle once BG sniper shoot he give away his position easily and everyone will know where to rocket/grenade/focus fire on.

49
General Discussions / Re: Why is shooting the chest the least powerful?
« on: October 02, 2014, 10:10:16 AM »
groin shot have to stay, if you want replace shot replace eye shoot. think of groin shoot as pelvis shoot. protips: if someone is come at you in real life with plate carrier (like usa marine hoooooah)shot for pelvis. as is second biggest part of body (with many movment joints so hard to armor) and any hit shatter pelvic bone and cause full collapse of person. which is what happens in game (knockdown).

50
General Discussions / Re: teamkiller
« on: October 01, 2014, 11:15:17 PM »
good guy i remember u shot me when i was do mutants. pls stop talk about tk because you are ultimate tker. i find turbo plasma rifle in maryland avenue and show you aand you shot me when i blue suit. then you laugh at me and say "stupid noob go home". ALSO please change you name from black color is very annoy to read in chat.

51
Resolved bugs / Re: [ITEM] M16A3
« on: October 01, 2014, 04:01:31 PM »
.223 not same as 5.56. 5.56 is for military so it usually have more energy chamber pressure. youcan shoot .223 in 5.56 gun but should not do 5.56 in .223 gun

52
Suggestions / Re: BG Sniper Balance
« on: October 01, 2014, 03:11:11 PM »
Yes agree sniper rifle must be NERF. Everyone agrees to give laser rifle +25 damage and 3x Piercing Strike and make plasma rifle from 60-75 to 120-180 and 50 range and MFC must have -20% dr/dt.

Don't forget these big-ass BG Sniper weapons need to be mounted on tripods, and in RL are fired from prone position.
here is some real life
 youtube.com/watch?v=EOoc2KnhlxA 
youtube.com/watch?v=NIiWf2DSOhM

53
Suggestions / ZC/assignment improvments
« on: October 01, 2014, 11:06:32 AM »
Suggestings for ZC:
Make so when after ZC capture completes with use of many explosives (in event enemy team keep use rocket/grenade spam for flush out defending turtle team from room) there is chance for some hostile super mutant spawn to come look at explosives pretty lights (depend of course on how many explosion) so defend team can take advantage and have chance for tactical retreat instead of be gun down by massive swarm army.

Assignment Suggestings:
Maybe should be maked SSS + SS + S assignments instead of human have chance of super mutant/ghoul for increase variety. Also Maybe for some new assignment make mission of clear animal nest cave. example: F E D  mission: clear ants/silver gecko  C B A: gold gecko/small deathclaw  SSS SS S: big deathclaw/fire gecko/floater centuar/sand fly

thanks you

54
Changelogs / Re: 18.09.2014 Changelog
« on: September 18, 2014, 10:50:07 AM »
So to clarify, As per the main post: So after a grace period of 5 days, a forced drop in stats to 1 will only apply to bugged characters or to every character who has not yet rerolled?

55
Changelogs / Re: 18.09.2014 Changelog
« on: September 18, 2014, 10:34:49 AM »
What about bugged AC? Before I rerolled i had an incorrect AC of 52 (6 AGI + 8 Luck). After reroll it is now correctly 30. I dont see how you can set everyone on equal footing unless you force reroll everyone or force a recalculation of AC on next login.

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