I can understand that you're salty after becoming a victim of what you believe to be an unjust killing, but you just spent the entire salt shaker right there. I mean why stop with the platoon or the squad - punish the entire faction! Ender gets killed? Put all the Lawyers on negative rep, that will surely teach those pesky PKs!
This is not what I meaned.
First of all I try not to do this a personal case ( for example I did not mention any name / log / screenshots ) and try to have a larger thinking about this issue in the current game mechanics as other players suffers from this. If you do not think that when reading my previous post it's due to my lack of english knowledge and really not intentional.
In my opinion this game is not a free for all. I think there is other fonline server for this. The funniest part of the game come from it's background : One city - Four factions. The Objective is to make our faction win not our private team / person.
PK will kill this game as it will not allows player of same faction to trust each others enough to engage common actions.
For example when someone has been PK trying to help for ZC he will not came back to help when it's really needed.. He will go for assignement or scavenging and may took others players with him... We will not be able to regroup enough forces against other factions and the game will become boring. When a new player come in the game and is killed by it's faction he leave and never came back. That's what I'm worried about.
The current situation is not ideal (for both opinion) and some improvement can be done and are already done ; bluesuit can no longer enter zc for looting, ... So there is less ( and soon no more ) reason to kill someone from your faction without facing the consequences ( I mean the faction give you services to take control of the city not to kill other faction's member ). It's not because you do not like someone, or you do not want anyone to be there at that time that you have the right to kill them.
About the squad, that was just an idea to discourage people playing with PK. Do not forget that squad member plays together, share gears if not base so they take advantage of this situation as well. And I think if you shoot back to defend you again the PK all his squad will shoot you to defend him ( this is just a supposition ).
I really think this kind of issue can ruin the game on a long-run. As I do not want this to happen - I want more and more people playing this game with all of us - I create this topic to find a solution in gameplay mechanics. Do not see here a personal revenge please.
Some precision :
- This is just my personal opinion
- When I say "you" it's everyone reading this not specifically Saeko ( don't know how to write "general" things in english )
What do you think of Myakot proposal for example ? What are failure ? How can we improve to remove them ?
If you feel someone has to be killed in some situation what are these ?
You know the solution is to avoid any situation where "there is a reasonable reason to kill it" like that we can put game mechanics to avoid them ( as the no more bluesuit in zc ). If we remove these situation it's possible to have system where PK have consequences.
I know it's about to find the right balances but I feel currently PK is totally free and has no consequences.