FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on October 23, 2014, 11:55:07 PM

Title: 24.10.2014 Changelog
Post by: cirn0 on October 23, 2014, 11:55:07 PM
Bugs:
-Fixed some ZC stopping issues
-Fixed End Boss of HellHole being godmode
-Fixed crafting issue related to using materials with condition % ( better base materials help now! )
-Fixed some missing EXP issue (Generally more EXP from killing mobs now)

Additions:
Basic Bounty System[WIP]:
You will gain 1 bounty every 15 seconds up to 40 bounty.
On death you will lose all bounty and be set to -200 bounty.
Your killer will be awarded 1/2 of your bounty if not the same faction.
You will gain experience based on your bounty and target's bounty.
There is no cap to your bounty gained from kills.

-Added scope perk to scopes. You can now hold scopes for sight bonus.
Title: Re: 22.10.2014 Changelog
Post by: Myakot on October 23, 2014, 11:56:14 PM
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTPyb2KUOThKe5JnRHbhRIcaFewT_ZjXig0iNU8yIw-VydN9xH56w)
Title: Re: 22.10.2014 Changelog
Post by: FrankenStone on October 24, 2014, 12:02:04 AM

-Added scope perk to scopes. You can now hold scopes for sight bonus.

i hope it only works when it is in first active hand slote , because if not everybody will put scope in secondary slot and get lower PE  from reroll to have more free special points ehhh , and btw its not 22.10.2014 oO cirn0 u drunk or smth :p btw is there any command to check bounty on our self ? would be helpfull ^^
Title: Re: 24.10.2014 Changelog
Post by: S.T.A.L.K.E.R on October 24, 2014, 12:09:00 AM
-Added scope perk to scopes. You can now hold scopes for sight bonus.
https://www.youtube.com/watch?v=P3ALwKeSEYs
Title: Re: 22.10.2014 Changelog
Post by: good guy on October 24, 2014, 12:29:02 AM
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTPyb2KUOThKe5JnRHbhRIcaFewT_ZjXig0iNU8yIw-VydN9xH56w)
hahahahahahahahahhahahahahahahahahhahahhahahahahahahhahahahahahahaha
Title: Re: 24.10.2014 Changelog
Post by: lvhoang on October 24, 2014, 03:09:46 AM
Nice! I like the bounty stuff!
Finally you gt some XP for waging war against enemy factions!
Title: Re: 24.10.2014 Changelog
Post by: Perteks on October 24, 2014, 03:25:57 AM
Then outside of swag what is sense of bounty system?
Title: Re: 24.10.2014 Changelog
Post by: mAdman on October 24, 2014, 03:29:35 AM
Then outside of swag what is sense of bounty system?

XP from pvp I think.
Title: Re: 24.10.2014 Changelog
Post by: Perteks on October 24, 2014, 04:06:46 AM
OH sorry somehow I didn't see that line about exp
Title: Re: 24.10.2014 Changelog
Post by: mAdman on October 24, 2014, 04:52:23 AM
Time to check out this new bounty system :D

Sounds really cool.
Title: Re: 24.10.2014 Changelog
Post by: Smalltime on October 24, 2014, 05:19:36 AM
OH sorry somehow I didn't see that line about exp
A 40 bounty player killing another 40 bounty player gives about 250xp.
As your bounty goes up, the amount of exp YOU get per kill also goes up.
The amount of XP and bounty people get for killing you goes up too, of course.

I'm a little afraid this is going to end in a snowball effect involving bluesuits. But, whatever. It is a needed feature, I just can't wait to see who finds a way to exploit it first.
Title: Re: 24.10.2014 Changelog
Post by: mAdman on October 24, 2014, 05:39:03 AM
There's always someone who will lol yes, but it's whether or not he lets at least the devs know when he finds it, or just exploits it to no end that will determine his character.
Title: Re: 24.10.2014 Changelog
Post by: mAdman on October 24, 2014, 11:50:32 AM
I'm loving the bounty system and hope it doesn't get exploited out of existence lol.

I'm specifically worried about all of the cross faction friends boosting eachothers bounty etc, but that just might get me more XP if/when I kill them, so i don't know :)
Title: Re: 24.10.2014 Changelog
Post by: paragon on October 24, 2014, 04:13:42 PM
Official allowance to shoot blue suites.
Title: Re: 24.10.2014 Changelog
Post by: Stem Sunders on October 24, 2014, 05:43:30 PM
Official allowance to shoot blue suites.

Its not against the rules to shoot blue suites therefore its already officially allowed?

I really like the idea, more reason for players to grab a weapon and some armor then take to the streets.
I saw a few randoms in the core today that only ever take part in assignments When I asked them, they told me its because of bounty

Now that has to be a good thing!

Some people really don't like the idea of running around the most dangerous part of the phoenix naked and unarmed could possibly, and is more likely get you killed...

I say this is +1 reason to go armed.

Seen a lot of vtec mobs during my play time today, more than usual.
and seriously only 1 blue suite.
(Who we let go btw) maybe they are taking advantage of this?
It sure seemed like they were intentionally looking for action, even coming to gate and waiting around.

If so, it made for some really fun fights.
Title: Re: 24.10.2014 Changelog
Post by: The Brazilian Slaughter on October 25, 2014, 12:23:28 AM
Maybe bounty could give more or less XP depending on level? Baging a level 3 bluesuit should not give the same XP as killing a level 30 veteran.
Title: Re: 24.10.2014 Changelog
Post by: cirn0 on October 25, 2014, 01:19:20 AM
Maybe bounty could give more or less XP depending on level? Baging a level 3 bluesuit should not give the same XP as killing a level 30 veteran.

Its implied who ever actually has bounty is the "veteran" player, level disregarded.
Title: Re: 24.10.2014 Changelog
Post by: S1mancoder on October 25, 2014, 02:17:41 AM
Its implied who ever actually has bounty is the "veteran" player, level disregarded.

I think it would be better if automaticly accumulated (not for kills) bounty couldn't be more than lvl*2, couse there shouldn't be full 40 bounty for killing 1-10 lvl characters.

Of course, no limit for bounty gained from kills even for low-lvl characters.
Title: Re: 24.10.2014 Changelog
Post by: lvhoang on October 25, 2014, 02:40:55 AM
Official allowance to shoot blue suites.

Hum Im not sure im getting it... what do you mean?
Title: Re: 24.10.2014 Changelog
Post by: paragon on October 25, 2014, 03:27:51 AM
Stem Sunders, I want to scavenge, I'm going alone, what's the difference if I take equipment or not if I meet 5 players? No difference at all. With best equipment 2 good players will have hard time fighting 5 usual. Do I care that enemy will get exp? Not at all.
There's no connection between having gear / not having it when coming to the core and bounty.

> Hum Im not sure im getting it... what do you mean?
Usually I don't kill bluesuites, as it makes no any sense. It's not fun, not profitable, and only interrupts someone on the way to get some equipment to give me a fair fight. Now seeing bluesuite I will think that potential 250+ exp is not that bad to get for couple shots.
Title: Re: 24.10.2014 Changelog
Post by: mAdman on October 25, 2014, 04:03:12 AM
Anyone who goes into the core bluesuit deserves to be shot repeatedly (risking nothing at all for only gain). If bluesuits got some get out of getting shot for free card just because they are bluesuits, that is all you would ever see in the core, entitled bluesuits who make forum complaints when killed ("I thought shooting bluesuits was bad form, why did I get shot!?!?!" sort of posts).

To go further, how boring would it be, if everyone knew the way to get rich looting was just to take off your pants and run naked into the core, cos, theres no risk of losing anything, and no players will shoot you.

No thanks. After hunting 3 vtech bluesuit scavengers in game successfully, I forced them to group up, gear up and move together in the core.

And guess what happened, I could no longer kill them! My bluesuit hunting helped to force friendly relations and taught them a valuable lesson.
Title: Re: 24.10.2014 Changelog
Post by: Smalltime on October 25, 2014, 04:51:06 AM
Madman has a point, if you just let bluesuits slide, they don't learn anything.
FOnline has traditionally been very harsh, and some of the comments I've heard from some of the v-tech who I've never seen wear armor have made me laugh. If only they knew how easy they had it.
Title: Re: 24.10.2014 Changelog
Post by: John Porno on October 25, 2014, 05:53:19 AM
remember those times at ncr when certain people killed every bluesuit entering the town, no matter what? The only way to avoid it was to put on any kind of armor. I like that thinking. THE IMMERSION!
Title: Re: 24.10.2014 Changelog
Post by: Myakot on October 25, 2014, 05:54:42 AM
remember those times at ncr when certain people killed every bluesuit entering the town, no matter what? The only way to avoid it was to put on any kind of armor. I like that thinking. THE IMMERSION!
Remember that time when you respawn in Hell and you are already under an attack? THE IMMERSION (was fun, learned a lot).
Title: Re: 24.10.2014 Changelog
Post by: Smalltime on October 25, 2014, 06:52:47 AM
when can we pickpocket tnt into factionmate's pockets?
the game doesn't feel complete without unexpected explosions in town and blue chunks falling from the sky.
Title: Re: 24.10.2014 Changelog
Post by: PorkchopExpress on October 25, 2014, 07:02:39 AM
when can we pickpocket tnt into factionmate's pockets?
the game doesn't feel complete without unexpected explosions in town and blue chunks falling from the sky.

Yeah and add more explosives and buff them so we can plant them around and inside building so we can finally convert server to Reloaded's New Reno Arms......seriously.....
Title: Re: 24.10.2014 Changelog
Post by: Perteks on October 25, 2014, 07:08:53 AM
remember those times at ncr when certain people killed every bluesuit entering the town, no matter what? The only way to avoid it was to put on any kind of armor. I like that thinking. THE IMMERSION!

Good times ahh good times ,especially that with karma exploit :D
Title: Re: 24.10.2014 Changelog
Post by: John Porno on October 25, 2014, 08:19:24 AM
the more kurwa the better
Title: Re: 24.10.2014 Changelog
Post by: good guy on October 25, 2014, 11:05:01 AM
you guys need hugs
Title: Re: 24.10.2014 Changelog
Post by: good guy on October 25, 2014, 11:09:56 AM
lol but seriously i think that why should i risk anything if im gonna die anyway? i lag in combat so i cant get any shots so what's the point of carrying weapons and armor into the core if you are gonna get shot anyways? id rather die 10 times in a bluesuit then going in the core with a nice weapon and armor and just getting one shotted by players and kiss my items goodbye forever
Title: Re: 24.10.2014 Changelog
Post by: S.T.A.L.K.E.R on October 25, 2014, 11:12:21 AM
lol but seriously i think that why should i risk anything if im gonna die anyway? i lag in combat so i cant get any shots so what's the point of carrying weapons and armor into the core if you are gonna get shot anyways? id rather die 10 times in a bluesuit then going in the core with a nice weapon and armor and just getting one shotted by players and kiss my items goodbye forever
that's your fault for having potato internet.  If you're talking about the moonwalk,everyone gets that both PvE and PvP.
Title: Re: 24.10.2014 Changelog
Post by: Captain Chilly on October 25, 2014, 11:22:49 AM
>pickpockets teammate on ZC
>Puts an active grenade in his pocket
>teammate opens inventory
>"ehh, guys, turns out i do have a grenade"
>proceeds to trry and equip it
>teammate explodes into a million pieces
>everyone around him is either dead or near death
>lose
Fucking worth it
Title: Re: 24.10.2014 Changelog
Post by: Stem Sunders on October 25, 2014, 01:14:42 PM
Stem Sunders, I want to scavenge, I'm going alone, what's the difference if I take equipment or not if I meet 5 players? No difference at all. With best equipment 2 good players will have hard time fighting 5 usual. Do I care that enemy will get exp? Not at all.
There's no connection between having gear / not having it when coming to the core and bounty.

> Hum Im not sure im getting it... what do you mean?
Usually I don't kill bluesuites, as it makes no any sense. It's not fun, not profitable, and only interrupts someone on the way to get some equipment to give me a fair fight. Now seeing bluesuite I will think that potential 250+ exp is not that bad to get for couple shots.

Firstly read Madmans post because he takes the words out of my mouth every time.

Secondly.

I thought your reply may be something along those lines.

You wanna go alone and bluesuite? Thats not up to anybody else.

Its not up to the devs, its not up to your teammates and it certainly is not up to the guy that wants to shoot you.

If thats what you do, expect to die.

Dont like it? YOU should change, YOU should adapt.

Its not like its an exploit that should be somebodys responsibility to fix.
Its a CHOICE, You choose to go in blue and others choose to shoot you.

And of Course carrying gear or not makes a difference.
You are most likely to get out from the core alive had you got some armor and a weapon, and if you run into 5 other players while you're out there BAD LUCK.
try again, get some friends, go a different way, take a stealth boy, don't say out so long.

The fact is, in your reply you're not even complaining about blue suites being killed.
You're just complaining about being outnumbered and killed in general!

Stop backtracking, you haven't even actually replied clearly to anything I posted.

You just made up another poor excuse...

Lets hear the next one.

Lastly, what is "Fun" and what is "Profitable" is up to interpretation.
Not everyone is going to think and want to play like you do.
Title: Re: 24.10.2014 Changelog
Post by: good guy on October 25, 2014, 01:36:58 PM
lol but seriously i think that why should i risk anything if im gonna die anyway? i lag in combat so i cant get any shots so what's the point of carrying weapons and armor into the core if you are gonna get shot anyways? id rather die 10 times in a bluesuit then going in the core with a nice weapon and armor and just getting one shotted by players and kiss my items goodbye forever
that's your fault for having potato internet.  If you're talking about the moonwalk,everyone gets that both PvE and PvP.
good I thought I was the only one that got the moonwalk
Title: Re: 24.10.2014 Changelog
Post by: Hang-Lip on October 25, 2014, 07:52:39 PM
-Added scope perk to scopes. You can now hold scopes for sight bonus.

A binoculars item for use with the utility slot?


Title: Re: 24.10.2014 Changelog
Post by: Perteks on October 26, 2014, 04:00:20 AM
-Added scope perk to scopes. You can now hold scopes for sight bonus.

A binoculars item for use with the utility slot?




Free fov, no thanks
Title: Re: 24.10.2014 Changelog
Post by: vaultboy on October 26, 2014, 06:27:20 AM
Good to see new update, going to play again next week. Unfortunately many people go out to fonline2 but I hope they will back very quickly.
Title: Re: 24.10.2014 Changelog
Post by: naossano on October 26, 2014, 08:08:08 AM
You won't hear me endorse bluesuit killing.
Although, to be more specific, i rather not shoot newbies. Turn out that most newbies are initially on bluesuits because they can't afford anything. If i see a known characters that i already seen in ZC/PVP/dungeon/having stuff/killing people, then it is not a newbie even if he isn't wearing anything. As he isn't a newbie and he can afford stuff, he then can be killed freely.

If i shot the guy endlessly before he has anything (weapon, money, levels, etc...) i might prevent him from reaching the level that would allow him to fight back and enjoy the game more. If he spend too much time not enjoying it, he will leave. Less players in Phoenix means that the whole game will suck even more for everyone else, as you won't meet people at all. If you don't meet people at all, you will leave too even if you initially enjoyed the game.

Sure, it is more about newbie killing than bluesuit killing, but the newbies are more likely to be in blue suit (or robe).

RP wise, see unarmed and un-armored people as civilian, and those with weapons/armors as soldiers. You might want to shoot soldiers, but there absolutly nothing to be proud of in shooting harmless civilians. It only destroy the way other player see your faction. They would see you shooting civilians and will think that faction X has no pride/honor/ is made of trolls, no matter how good players your faction have. Not all player, but a significant number, especially amongs the new players that still trying to understand the game mechanics.

Once again, a veteran wearing bluesuit is an entirely different animal.
Title: Re: 24.10.2014 Changelog
Post by: Stem Sunders on October 26, 2014, 09:37:47 AM
You won't hear me endorse bluesuit killing.
Although, to be more specific, i rather not shoot newbies. Turn out that most newbies are initially on bluesuits because they can't afford anything. If i see a known characters that i already seen in ZC/PVP/dungeon/having stuff/killing people, then it is not a newbie even if he isn't wearing anything. As he isn't a newbie and he can afford stuff, he then can be killed freely.

If i shot the guy endlessly before he has anything (weapon, money, levels, etc...) i might prevent him from reaching the level that would allow him to fight back and enjoy the game more. If he spend too much time not enjoying it, he will leave. Less players in Phoenix means that the whole game will suck even more for everyone else, as you won't meet people at all. If you don't meet people at all, you will leave too even if you initially enjoyed the game.

Sure, it is more about newbie killing than bluesuit killing, but the newbies are more likely to be in blue suit (or robe).

RP wise, see unarmed and un-armored people as civilian, and those with weapons/armors as soldiers. You might want to shoot soldiers, but there absolutly nothing to be proud of in shooting harmless civilians. It only destroy the way other player see your faction. They would see you shooting civilians and will think that faction X has no pride/honor/ is made of trolls, no matter how good players your faction have. Not all player, but a significant number, especially amongs the new players that still trying to understand the game mechanics.

Once again, a veteran wearing bluesuit is an entirely different animal.

Nobody intentionally goes out for the sole purpose of killing blue suites, "Civilians" Or atleast I know my squad does not. It just happens
And I agree with what you say about them being new still learning the ropes when it comes to gear and exploring.

We've ALL been there.
I have started doing what you stated in that I'll shoot names that I recognize as  "Soldiers" and known PvPers.
While trying my best to ignore/avoid/interact with those that aren't an immediate threat.
Although its not always possible to know who is who and some civilian casualties are to be expected in a war zone.

I'd just like to give a small example and ask a couple of questions.

Last night I was wandering the core close to our gate when I saw a bluesuite (V-Tec) I walked over and said "hi looking for loot?".
He was quite friendly, he gave me a beer and an iguana so I gave him a pistol and a LA.

We started searching the immediate area together for some loot
(He was looking for relics) After a while we were full of loot and required dropping it back at base.
We decided to use family gate to part ways, but before we could, we saw another bluesuite with a sniper who immediately opened fire.
I killed him because he was shooting (Bluesuits guns are just as dangerous as mine)

I gave my apologies to my new friend and asked him to take the weapons back to him.
He agreed, said thanks and we parted ways. Richer and better off than if we had killed one and other.

My question is, was that bluesuite a civilian? or a soldier?

And interestingly, is the initial bluesuite I met a soldier once I passed him a gun and armor?

I like your thinking, Civs and soldiers....I like it.



P.s Still standing by my previous statements, If you go out blue EXPECT to become red.
I never said it was right but it does happen but please dont think its a one faction deal. everyone has blues and everyone has blues that die.
Also agreed with Madman, if they got a free pass every time for being blue why would they ever change?
Title: Re: 24.10.2014 Changelog
Post by: naossano on October 26, 2014, 10:35:47 AM
I also agree about the madman sentence you mentioned.

My point was more about avoiding killings newbies/pacifist whenever possible, and especially not brag about it, never considering it as something to be proud of. Turn out that most newbies are in bluesuits, which lead to the "avoid killing bluesuit" mindset. But it is more about newbies that bluesuit itself.
Title: Re: 24.10.2014 Changelog
Post by: Stem Sunders on October 26, 2014, 10:50:53 AM
I also agree about the madman sentence you mentioned.

My point was more about avoiding killings newbies/pacifist whenever possible, and especially not brag about it, never considering it as something to be proud of. Turn out that most newbies are in bluesuits, which lead to the "avoid killing bluesuit" mindset. But it is more about newbies that bluesuit itself.

I also agree, especially about the bragging (Its not exactly hard) does anyone brag about killing suites?

I know what you mean about the newbies but without asking them, its hard
I would say impossible to know if they are new or not.

Imagine asking "Are you new to the game?" before making a decision to shoot or not.

We can keep it to a minimum on an individual and personal basis, but in the larger picture it would be impossible to stop newbies dying 100%
After all, only they themselves can change the outcome of an adventure.

If that sniper bluesuite did not fire, I would say I wouldn't have either,
especially considering I was with one of his faction mates at the time.

You know?
Title: Re: 24.10.2014 Changelog
Post by: naossano on October 26, 2014, 11:03:45 AM
I would see that the bluesuits that have low hp (awareness required) and mostly scavenge in their gate or the closest zone (the one that always have the same faction NPC patrolling). Even then you can't avoid it all the time. But that doesn't mean you should go forward killing them.
Title: Re: 24.10.2014 Changelog
Post by: Stem Sunders on October 26, 2014, 11:10:00 AM
I would see that the bluesuits that have low hp (awareness required) and mostly scavenge in their gate or the closest zone (the one that always have the same faction NPC patrolling). Even then you can't avoid it all the time. But that doesn't mean you should go forward killing them.

Like I said all we can do is make a personal effort to try.
Title: Re: 24.10.2014 Changelog
Post by: BG Sexpert on October 27, 2014, 03:55:53 PM
Here is the thing about bluesuits in the core. With the exception of people returning to where they died, bluesuits entering the core are completely at the mercy of other factions, and at the expense of their own faction.

Anyone who posts about being killed as a bluesuit is an entitled child. Why? They expect their faction members to protect them from enemy factions, and potentially NPC's. They contribute absolutely nothing until geared, and when they loot they are taking potential loot from players in the core actually doing things.

If any enemy faction kills a bluesuit its to be expected. If a bluesuit is TKed then so be it. They have no right to complain as the person who killed them deserves the loot more. The wasteland is harsh. Don't expect other players to carry you just because the name above your head is the same color as yours. How selfish can you be?

As for new players, low tier missions provide more xp and loot typically than core runs will provide at lower levels. The core is not designed for low level grinding. Players are actually quite helpful of new players as long as they aren't douchebags. I've made alts on all factions just to give them a feel, and any questions I had were answered pretty swiftly by players and aid was often given.

edited to remove cursing :3
Title: Re: 24.10.2014 Changelog
Post by: lvhoang on October 27, 2014, 04:02:04 PM
Here is the thing about bluesuits in the core. With the exception of people returning to where they died, bluesuits entering the core are completely at the mercy of other factions, and at the expense of their own faction.

Anyone who posts about being killed as a bluesuit is an entitled faggot. Why? They expect their faction members to protect them from enemy factions, and potentially NPC's. They contribute absolutely nothing until geared, and when they loot they are taking potential loot from players in the core actually doing things.

They can fuck themselves as far as I'm concerned. If any enemy faction kills a bluesuit its to be expected. If a bluesuit is TKed then so be it. They have no right to complain as the person who killed them deserves the loot more. The wasteland is harsh. Don't expect other players to carry you just because the name above your head is the same color as yours. How selfish can you be?

As for new players, low tier missions provide more xp and loot typically than core runs will provide at lower levels. The core is not designed for low level grinding. Players are actually quite helpful of new players as long as they aren't douchebags. I've made alts on all factions just to give them a feel, and any questions I had were answered pretty swiftly by players and aid was often given.

I do agree to some extent (not to everything though) but come on, settle down, take it easy man. Was there really a need for vulgarity in your post? :)
Title: Re: 24.10.2014 Changelog
Post by: BG Sexpert on October 27, 2014, 04:05:03 PM
I do agree to some extent (not to everything though) but come on, settle down, take it easy man. Was there really a need for vulgarity in your post? :)

Probably not. I'm just so damn tired of hearing about the same 3 or 4 people complaining about being it. It started in Discussion, then Suggestions, now here it is in Changelog.
Title: Re: 24.10.2014 Changelog
Post by: The Brazilian Slaughter on October 27, 2014, 07:06:55 PM
Excelent points, BG Sexpert.
I would add that the currently-criticized Family Vendetta Deathsquads actually do a favour to our own bluesuits, in the following ways:

1. We patrol the Core and eliminate or bait any threats to our bluesuit friends.
2. Our attacks against our enemies attract their own deathsquads to fight our deathsquad.
3. Other factions' bluesuits also benefit by having rivals for loot and ganking attracted to our deathsquad.

So enlist today in your own factional deathsquad! Clean the Core in the name of [insert faction cause here]!
Title: Re: 24.10.2014 Changelog
Post by: good guy on October 27, 2014, 08:37:26 PM
what should death squads usually be armed with?
Title: Re: 24.10.2014 Changelog
Post by: The Brazilian Slaughter on October 28, 2014, 02:40:07 AM
what should death squads usually be armed with?

In the old times I used my second-best equipment, today I just use my best equipment that I can substitute for. But then again in the old times I burned through lots of equipment due to all the ZC I used to do. Just don't use TL3 stuff like Power Armor, Gatling Laser and Pancor and you will be fine. I also don't use any armor beyond CAmkI and Metal Armor MkI, they're too expensive and best used in ZC and assigs. Bringing Faction Armor MKII or CAmkIII to a deathsquad is foolishness. Deathsquads aren't supposed to be fancy and expensive, a truth since the days where robes, AKs and a crowd shouting allahu akbar could kill anything short of a ZC squad.

My experience is that the best weaponry for deathsquadding are:
1. Pistols (Deagle .50 AE, S&W, Magneto-Laser for kockdowns, Plasma Pistol Ext., Pulse Pistol)
2. Shotguns (Their main role is to provide knockdowns and knockouts, taking enemies out of the fight and stopping enemies from fleeing. The damage is ok but shotgunners are midrange support. I usually stick to the Combat Shotgun, but double remmys with flechette can be lethal. CAWS works too I think. Jackahmmer through, is too precious to use anywhere but in assigs and ZC.)
3. Long-range, high-powered Assault Rifles (FN-FAL is perfect for this - strong, double-tap, fast shooting, long range, etc. AK-74 is good too)
4. SG Sniper Rifles (the faster shooting the better. Best use is leg-cripping, if the enemy gets leg-crippled its pretty GG)
5. Rad SMG (because limb shredder)
6. Laser Rifle - High laser damage, fires at good rate, precise, big range. Just sucks against metal. Way better than plasma rifle.
7. Needler and wakizashi for sneakers.

Also, I think Big Guns aren't good for deathsquadding because
a) time and AP taken deploying means less time and AP to start shooting
b) Big Guns as a rule are slow to attack, which sucks when you are in a running gunbattle
c) Big Guns can't aim, and the ones that can (Sniper BGs) hit upon the previous problems
d) Reloading is slow as hell
e) Can't run with minigun
f) flamer is too short-ranged.
g) Ammo expenses are bad. I usually take 500 bullets for my machinegun in BG deathsquading, that goes for around 300 caps and frankly that's half the reward for a high-level assig (its the same reason I don't take BGs to assigs anymore except flamers).

(having a BG dude can be very good if you set up a ambush team, tho. BG shines in ZC, but not as much in a running gunbattle that requires fast, constant movement)

Also, I never used grenades in deathsquadding, I can't see them (and MILKORs as well) being very useful unless you're expecting to fight static groups, lots of groups.
Title: Re: 24.10.2014 Changelog
Post by: good guy on October 28, 2014, 10:37:27 AM
alright thanks for the info
Title: Re: 24.10.2014 Changelog
Post by: Myakot on October 28, 2014, 10:53:45 AM
Quote
Also, I never used grenades in deathsquadding, I can't see them (and MILKORs as well) being very useful unless you're expecting to fight static groups, lots of groups.

Nade is a 100% status effect, which often leads to a kill.
Title: Re: 24.10.2014 Changelog
Post by: Harpy on November 01, 2014, 11:16:36 PM
Best Death Squad for me would be 5 people all with Super Sledge's. ^_^
Title: Re: 24.10.2014 Changelog
Post by: Hang-Lip on November 01, 2014, 11:45:10 PM
-Added scope perk to scopes. You can now hold scopes for sight bonus.

A binoculars item for use with the utility slot?

Free fov, no thanks

You get sight bonus from holding scope now. So u dont use scope because u dont like free FoV.
Replace scopes that now have scope perk, with a item that makes more sense (binoculars). Same function

Now think about it......its the same thing.
Can u understand that perteks? sheesh.
Title: Re: 24.10.2014 Changelog
Post by: S.T.A.L.K.E.R on November 02, 2014, 01:02:12 AM
I don't think you understand hang lip. There's a difference  between  hand and utility slot.  If they added binoculars and used by the utility slot, that is free fov, almost everyone will use that. (Sight bonus while holding weapon,no thanks)

But Scopes however require you to have them in your hand, not utility slot
Title: Re: 24.10.2014 Changelog
Post by: Hang-Lip on November 02, 2014, 01:19:14 AM
I assume then, that it must be in active hand. When u switch to weapon, sight bonus is lost?
Title: Re: 24.10.2014 Changelog
Post by: S.T.A.L.K.E.R on November 02, 2014, 01:27:23 AM
I assume then, that it must be in active hand. When u switch to weapon, sight bonus is lost?
yes or this would be op,  especially while holding a weapon.
Title: Re: 24.10.2014 Changelog
Post by: MARXMAN on November 02, 2014, 01:31:43 AM
alright thanks for the info

BRSlaughter makes great points, but I feel I need to add: 

Dont be afraid to take a milkor. Even on single enemies, the knockback and damage are wonderful, while being relatively mobile.  Hex shooting is your best friend, and you can lay down some hellfire in a quick second.




To people talking about blue suits, most of the "blues" you see are higher level players running into the core to farm.  I don't hesitate to shoot them anymore because they should know better.  I've been walking around with a gun and armor since I could craft them, and I never leave home without either.


Title: Re: 24.10.2014 Changelog
Post by: vaultboy on November 05, 2014, 11:01:06 AM
Why no updates guys?
Title: Re: 24.10.2014 Changelog
Post by: PorkchopExpress on November 05, 2014, 11:04:31 AM
They're workin on big ones...
Title: Re: 24.10.2014 Changelog
Post by: Stem Sunders on November 05, 2014, 11:23:18 AM
Why no updates guys?

"Soon"

Beat ya to it.
Title: Re: 24.10.2014 Changelog
Post by: cirn0 on November 05, 2014, 12:17:22 PM
Ok, Update tonight.
Title: Re: 24.10.2014 Changelog
Post by: Myakot on November 05, 2014, 12:35:21 PM
Ok, Update tonight.
That sounds awfully suspicious. Do you have a complete new expansion-dlc "super-turbo-edition" already set and now just wait for people to demand it in order to sky-rock the prices?
Title: Re: 24.10.2014 Changelog
Post by: PorkchopExpress on November 05, 2014, 12:37:47 PM
cirn0 falling under pressure....
Title: Re: 24.10.2014 Changelog
Post by: 3.14 on November 05, 2014, 01:16:03 PM
Never tease programmers/developers. Bad idea. Now expect a update with a single fixed icon or something like that :D
Title: Re: 24.10.2014 Changelog
Post by: paragon on November 05, 2014, 01:49:17 PM
Next update will inflate caps to 1/10 if it's value.
Title: Re: 24.10.2014 Changelog
Post by: greenthumb on November 05, 2014, 02:37:31 PM
Next update will inflate caps to 1/10 if it's value.
poor scrooges :(
Title: Re: 24.10.2014 Changelog
Post by: John Porno on November 05, 2014, 03:29:24 PM
Ok, Update tonight.
That sounds awfully suspicious. Do you have a complete new expansion-dlc "super-turbo-edition" already set and now just wait for people to demand it in order to sky-rock the prices?
$5