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Suggestions / Re: BG Sniper Balance
« on: October 03, 2014, 02:30:23 PM »311 damage! Shot in the eyes for 311 damage! I had 308 HP.Build some HP next time, geez.
311 damage! Shot in the eyes for 311 damage! I had 308 HP.Build some HP next time, geez.
V-tech is the second largest factionOnly on paper.
Heavy snipers are ridiculous, sneak isn't a problem here.Agreed. Sneak is easilly countered by high sight range or other sneakers guarding your group, you dont need to nerf anything if .50bmg availability is lowered hard.
Because that's what it should be?
Agree with Ramon. I don't think anyone else would know better than one of the best sneaks in the game.Lold hard. He is melee. And his suggestion is all about melee. Why gimp a skill so hard that only one single class can benefit from it?
they can simply ask their friend to PK them for the reward.They will get the reward assigned by the requester, but the "killer" also will lose 10k rep per kill when the head is turned in. If the relics get more expensive, or removed from vendor, or if they stop giving rep past 30-40k, then the rep loss will be a significant issue if the player is abusing teamkilling. The rep lose number can be balanced around the average rep of players. So if it's 300k then of course a 30k penalty is too low. Or the rep loss can be 25% of total rep per point, when the head is turned over with 3-4 kills you lose access to the high tier assignments and vendor, 5+ kills you get kicked out of the faction.
And I'm willing to bet players requiring incentive to patrols would run away on first sight of enemy probably.This can be a fun way to farm for geared, organized groups, if the reward is worth. If you run away you just miss it.