FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: faopcurious on April 29, 2016, 11:43:42 PM

Title: Slight change to current game mechanics factionless sewer base.
Post by: faopcurious on April 29, 2016, 11:43:42 PM
Instead of making it so players can't join a faction until level 6 ( and they will roam around the core solo, and get swarmed by player, and npc mobs)
Maybe make it so they can join a faction right off the bat, but they can't enter the faction bases until level 6?
This way you still have this sewer faction base looting gameplay, but still have a fighting chance.

* Either that or give factionless players some other place they can go.

* or maybe even just put in some slightly less deadly NPC's roaming the cores so you can actually get kills.
Title: Re: Slight change to current game mechanics factionless sewer base.
Post by: naossano on April 30, 2016, 05:49:38 AM
Other options to consider now that the factionless is a forced thing, not a self-imposed thing. (haven't played yet)

- Factionless faction chat - Sounds a bit silly when said like that, but factionless should be able to talk with each other.
- Radio (with item or just by activating a code in the chat) to communicate with anyone, not just your faction (you can disable reception ofc)
- Already existing group providing help to noobs/maybe recruit them at some point.
- Neutral areas in which you don't/can't fight, but meet people from other factions/factionless.

But IMO, the problem is that there is only one way to access the base. There should be various alternative suiting various kind of players. (level, trophy, reputation, money, quest etc...). Those should be reachable in a few hours, but not in a few seconds. But, in the meantime, noobs should be able to communicate with someone, especially in a few months when there won't be several noobs arriving at the same time.
Title: Re: Slight change to current game mechanics factionless sewer base.
Post by: PusiteGA on May 01, 2016, 04:39:46 AM
What you can eazy get to lvl 6, only thing that sux you can get sometime instant death on NPC swarm on dore open and similar
Title: Re: Slight change to current game mechanics factionless sewer base.
Post by: naossano on May 01, 2016, 05:08:11 AM
Experienced players might spend less time reaching level 6, but casual or very noobs might take much more time. Thinks of those with bad builds, unaware of shortcuts, unfamiliar with the menues, and having hard time fighting in real time agains't tiny pixels. I am not even mentioning tactics knowledge specific to AOP, or players that intend to make unconventionnal characters with less damage/defense.

The process will not only be longer, but harder, and might get boring after a while.

Title: Re: Slight change to current game mechanics factionless sewer base.
Post by: Wire on May 01, 2016, 09:55:25 PM
Well then maybe if those new players want to level faster, maybe they shouldnt shoot everyone on sight and cooperate?
Crazy idea I know.