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Author Topic: AoP trailer ideas  (Read 19732 times)

Stem Sunders

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Re: AoP trailer ideas
« Reply #20 on: October 09, 2015, 08:46:25 AM »

Some reference material:

http://blog.kertgartner.com/2012/03/making-entertaining-and-engaging-video-game-trailers/

Too long to read so to summarize. I liked this one from the ones mentioned in the article:



For AOP trailer this would mean:

Trailer lasts 1 minute
Trailer doesn't have any text captions

Storyboard:

fade in
"No Name Yet Team Presents"
fade out
fade in/sound effect
Ashes of Phoenix logo
fade out
fade in/music starts (mix in some voicecomms audio if needed for max epicness)
30 seconds of game play footage that works towards an epic concluding shot.
fade out
infos

THE END.

This! Is how a trailer should be structured. Thank you Teela!
That is pretty much what I was trying to get at but you know me....I ramble, and often overshoot my point. Thanks for the reference material.

Yes Niamak is right, trailer should come first. Even if its just a teaser.
Followed by informative videos. Not only would a trailer be easier to do but the information videos may take longer to produce and will probably require more information on certain things than we have right now.
Anything in the videos shouldn't be based on something that might be happening. It should be concrete first.

And changing the subject here a little bit, but what about a series called "Change log showcase" Or "CLS" for short...something like that. You know...Covering all the things that have been buffed/nerfed changed or added to the game

"Hello and welcome to another, Ashes of Phoenix change log showcase"....I don't know just a thought.


I don't mean a lets play and I don't mean a how to.
I mean unbiased information set out in an easy to understand video.
Same for any information videos, they shouldn't resemble a lets play or a how to guide. Just the facts. Sure you might demonstrate how certain things work but its not about the actual playing of the game. Its about making sure the viewer gets the information they are looking for and require to have a great stay in Phoenix!


« Last Edit: October 09, 2015, 09:31:10 AM by Stem Sunders »
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Count Matthew

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Re: AoP trailer ideas
« Reply #21 on: October 09, 2015, 08:50:39 AM »

Yes it shouldn't be a ''how to play''.

I think we should have that video of Data shutting the door on Stalker repeated over and over again, for like ten hours.  :-*

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RazorRamon

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Re: AoP trailer ideas
« Reply #22 on: October 09, 2015, 08:57:18 AM »

we should not include pvp filmed by stalker unless he stops playing aop 1998-style

Explain this? Unsure what you mean!

Not using quality of life features like ~easymove and ~freeshoot

It's like playing fps games and insisting on using a gamepad
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Caboose

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Re: AoP trailer ideas
« Reply #23 on: October 09, 2015, 09:08:17 AM »

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RazorRamon

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Re: AoP trailer ideas
« Reply #24 on: October 09, 2015, 09:44:31 AM »

Scenes that should be in an aop trailer:

- Sneaker using RTS mode to mark the enemy team, then 2 miniguns/rocketlaunchers step out and wipe them all
- Battle stuck in a standstill and 2-3 people go through sewers and appear behind the enemy team
- Legendary weapons showcase: 5x Slaughtershot gauss rifle instagibbing a sniperline
- robco lvl 2 event (close one where almost everyone dies and only 1-2 players survive)
- gimmick weapon showcase (Plasma cannon/grenade melting people, sonic cannon/grav grenade knocking people out of their cover and rest of your team kills them, particle accel killing someone from 100 hex,)


admins spawn gear and we try to re-enact those scenes next time we have enough players
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Count Matthew

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Re: AoP trailer ideas
« Reply #25 on: October 09, 2015, 10:16:06 AM »

we should not include pvp filmed by stalker unless he stops playing aop 1998-style

Explain this? Unsure what you mean!

Not using quality of life features like ~easymove and ~freeshoot

It's like playing fps games and insisting on using a gamepad

I don't use features. :(
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RazorRamon

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Re: AoP trailer ideas
« Reply #26 on: October 09, 2015, 11:36:04 AM »

It shows
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Kurwier

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Re: AoP trailer ideas
« Reply #27 on: October 09, 2015, 12:08:22 PM »

gimme gm char , i can provide u with footage then how i bombard some swarm ...

and +10 to IRC , needs avdertisment that the real game is played with !d in irc becasue there are more players then in the actual game > conclusion irc is da real deal.
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S.T.A.L.K.E.R

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Re: AoP trailer ideas
« Reply #28 on: October 09, 2015, 12:14:11 PM »

That's good teela. I was thinking for the epic shot can be a group of players from each faction go to the core and capture zones (it will show the map changing colors over a time lapse) and finally they will all meet at Hospital coming from 4 ways and you just see them running at each other, then black xD with dramatic music of course.

dont forget to include footage of gm aboose and general "trollish devs"
I'll just show a video of what you've done to our door to get to our legendary locker >:(

gimme gm char , i can provide u with footage then how i bombard some swarm ...

and +10 to IRC , needs avdertisment that the real game is played with !d in irc becasue there are more players then in the actual game > conclusion irc is da real deal.
3 minute video of IRC PvP. Includes heavy salt and butthurt.
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antohha

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Re: AoP trailer ideas
« Reply #29 on: October 09, 2015, 12:23:37 PM »

Why not to create teaser of trailer of upcoming dev stream first?
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cirn0

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Re: AoP trailer ideas
« Reply #30 on: October 09, 2015, 12:26:32 PM »

We intended to do developer videos explaining showcasing AoP content that each one of us worked on but that never happened.  So this certainly is welcomed, I'll provide anything I can to help if anyone decides to give it a go.

I do think all the footage shot by various players are really good material to work with. Even if the meta is outdated, I still think it captures the spirit of the game.

I agree on keeping trailers short. One longer trailer just over-viewing the game and then multiple shorts about different aspects of the game would be ideal.
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Kurwier

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Re: AoP trailer ideas
« Reply #31 on: October 09, 2015, 12:39:29 PM »

so what game aspects we have so far :

KILL PLAYERS

LOOT

BUTTHURT

HELLMOI IN DA BOX
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S.T.A.L.K.E.R

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Re: AoP trailer ideas
« Reply #32 on: October 09, 2015, 01:22:24 PM »

HELLMOI IN DA BOX
Hellmoi, The only guy to be on 24/7
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John Porno

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Re: AoP trailer ideas
« Reply #33 on: October 09, 2015, 01:40:19 PM »

we just need as much pewpewpew and dakkadakka as possible for gud vido
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Komrade

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Re: AoP trailer ideas
« Reply #34 on: October 09, 2015, 01:58:36 PM »

I hear we need to show off butthurt in game, butthurt in forums and butthurt in IRC ?
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John Porno

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Re: AoP trailer ideas
« Reply #35 on: October 09, 2015, 02:12:04 PM »

we need to stage a big battle in a salt mine map so everyone knows whats up
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antohha

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Re: AoP trailer ideas
« Reply #36 on: October 09, 2015, 05:50:30 PM »

Spawn x20 braindead bots for each side... no1 will see any difference.

Edit:but seriously, there were a lot of good fights at the start of the season that could be used. Alternitevly, i bet pre wipe pvp will be also epic.
« Last Edit: October 09, 2015, 05:58:58 PM by antohha »
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Teela

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Re: AoP trailer ideas
« Reply #37 on: October 09, 2015, 05:59:25 PM »

From my experience getting sth like this together doesn't work when its a cooperative thing.

Best make a short definition of what is wanted (for example: 1 minute teaser trailer). Put some sort of bounty and have community choose from the entries.

IDK if we are a large enough community to achieve this. I do know we have loads of PVP material already here and we have people with them editing skills.

There needs to be incentive other than eternal glory though.
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John Porno

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Re: AoP trailer ideas
« Reply #38 on: October 09, 2015, 08:37:42 PM »

problem is just, that most of the material we have has

- wall+smoke+fire+fun replacer
- shitty music
- suuka bleeehd russkie of talkings

Instead, what we need is
- 1080p
- from after fmod integration and possibly even the new machine gun sounds
- game sound without ingame music or otherwise

I personally would like to have an action packed trailer, taking the best snapshots from all kinds of fights of different maps at different times, smoke rushes, hexbursting, people getting blown up by rockets, rekted by gauss etc.

A couple days ago there was a cool situation at robco with vtecs in teh bottom left corner and lawyers coming straight from vent. Both teams kinda met each other on relatively short notice and there was just a rain of bullets and projectiles flying either way through the smoke, creating a no mans land across the street with lawy being split to the right and left of it.

I think where AoP shines is that with the grenade and the sound system and the overall mechanics, it somewhat feels like an actual battlefield and not like this artificial, abstract special needs kinda gameplay we know from 2238 and onwards and I'd say it's best to convey that picture through sanpshots of organic fights.
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S.T.A.L.K.E.R

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Re: AoP trailer ideas
« Reply #39 on: October 10, 2015, 02:13:35 AM »

I think we can make something like that. Both Niamak and I can record in 1080p.

Maybe a scenario where a lone scavenger is looting Maryland, loots a smoke grenade but then starts hearing rifle shots. First like a couple of shots then out of no where, minguns, explosions, Gatling's, seeing all these projectiles. Scavenger opens the door and sees  V-Tec and BB fighting. Someone says deploy smoke for our power armors to move, smoke is deployed, 3 sPA with minguns move into view and they start ctrll bursting. While Vtec is yelling shoot through the smoke and shoot rockets

Then from opposite directions a BB and Vtec sandwich the scavenger while they say Vtec scum or something then scavenger says oh shit and throws the smoke grenade and runs into the battlefield then some rocket flies at him buy right before it explodes, play some dramatic exit music to black then "war, war never changes"

AoP logo
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