Author Topic: Feedback  (Read 4322 times)

Count Matthew

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Feedback
« on: August 30, 2015, 04:11:15 PM »

The new hospital dungeon is really great. Really fun and well made.

The Walmart dungeon is hard compared and less worthy loot.
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S.T.A.L.K.E.R

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Re: Feedback
« Reply #1 on: August 31, 2015, 04:27:12 AM »

I think courier and I got an Alien blaster from it :V
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Count Matthew

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Re: Feedback
« Reply #2 on: August 31, 2015, 08:45:33 AM »

I think courier and I got an Alien blaster from it :V

Someone did (Garbage Condition) - but you require quite a few people to do it.
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Teela

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Re: Feedback
« Reply #3 on: August 31, 2015, 10:55:58 AM »

I think courier and I got an Alien blaster from it :V

Someone did (Garbage Condition) - but you require quite a few people to do it.

Not to mention that you need a few people with alien blasters to actually kill someone with it.
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mafiapl

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Re: Feedback
« Reply #4 on: August 31, 2015, 12:48:33 PM »

I did warmart with...
1 more person, he used sPA
2 more people, no sPA
As for hospital with...
1 more person, cleared all except bottom and top  (the main battle forces of the mutants), basically cleared 1 of 3 bones (the top left)
2 more people, cleared all

So as you see, those 2 dungeons can be done with 3 people and no need for sPA.
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John Porno

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Re: Feedback
« Reply #5 on: August 31, 2015, 01:51:41 PM »

the problem with pve is simply that there is no way to scale it in any way without spending tons of effort trying to track down and prevent any exploit. We will have a go at fixing the usual incendiary-stairs thing but other than that, fonline pve will always be about who exploits the shitty AI best.
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mafiapl

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Re: Feedback
« Reply #6 on: August 31, 2015, 03:48:19 PM »

You are wrong john.
If you want to balance PvE, then perhaps you need to start doing some, same goes for cirn0.
If you want to do something good, do it yourself and if you cant, put your trust in others. That's teamwork, it applies to development in IT industry as well, people that developers trust to balance things in games are called professional testers.
But my point is... with the small amount of PvE content you can do the balancing yourself if you spend some time and give it some thinking.
For instance, creating new character and setting your goal to gain lvl 24 in the fastest way possible, thinking of exploits or easiest routes to do this, then gathering teammates to go dungeons (small server population makes it harder but still doable).
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John Porno

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Re: Feedback
« Reply #7 on: August 31, 2015, 05:01:49 PM »

sorry I dont know why I said pve but what I really was referring were dungeons, the kind of "endgame" high loot dungeons like war mart, robco and hospital, not pve in general

also, the devteam isnt big enough to professionally test such dungeons. We tried to organize some tests for the initial dungeons but it always was quite the hassle to find a handful of players willing and experienced enough to deliver any worthwhile testing experience that we can actually draw conclusions from. So yeah, blaming devs for not testing is easy enough.

The general pve you are referring to is a different subject, though
« Last Edit: August 31, 2015, 05:04:07 PM by John Porno »
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Count Matthew

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Re: Feedback
« Reply #8 on: August 31, 2015, 09:42:10 PM »

I'm not that experienced but definitely willing to test.
« Last Edit: August 31, 2015, 09:44:13 PM by Count Matthew »
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Komrade

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Re: Feedback
« Reply #9 on: September 01, 2015, 12:10:32 PM »

Hire glowtroter he will be the best man for testing the dungeons for any exploits.
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antohha

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Re: Feedback
« Reply #10 on: September 01, 2015, 05:32:52 PM »

Could do some testing if needed >_>
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naossano

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Re: Feedback
« Reply #11 on: September 01, 2015, 05:47:08 PM »

I would say i like to test those dungeons too, but my time on AOP is shrinking...
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