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Author Topic: Temp 26-08-2015 Changelog  (Read 7404 times)

paragon

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Re: Temp 26-08-2015 Changelog
« Reply #20 on: August 27, 2015, 08:03:23 AM »

lol, John
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mafiapl

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Re: Temp 26-08-2015 Changelog
« Reply #21 on: August 27, 2015, 01:56:00 PM »

mafiapl >
I prefer having some rolls involved.
If you have a door character at each doors and no one in opposing team strong enough to open it, it would last forever. It could also last forever if a single guy with no strenght is locked inside one room by a stronger guy with trollish tendencies.
(Although it could be solved with a timer for hold duration and a timer of hexaustion before holding another one. The point is that it shouldn't be hold forever)

I see it in the opposite way. Right now without door charges if you use glue, it's doors locked for 5 min.
Following my idea, you can: use door charges, win with greater St + trap skill, blow enemy back with grenades and other AoE attack at doors. So i say my idea gives more options than the current system.
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Teela

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Re: Temp 26-08-2015 Changelog
« Reply #22 on: August 27, 2015, 04:10:00 PM »

Yes, lets make things overly complicated. I like door glue because it made kurwier RQ yesterday after damage glued him inside building. Its got tactical application and allows for slapstick situations to occur. Perhaps 5 mins a bit much but thats a minor balancing thing. I am however wondering why we need 2 different door charges. Might as well save the c4 for sth boobytrap related.
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RazorRamon:
i literally have 卐TÜRKENJÄGER1488卐 tattooed on my back
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