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Author Topic: [ITEM][MECH]Grenades unequip after throw  (Read 10113 times)

3.14

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Re: [ITEM][MECH]Grenades unequip after throw
« Reply #20 on: October 20, 2014, 01:51:11 AM »

Right. It was stupid of me to try using grenades as a weapon.
And swarms should always win, it's a MULTIplayer game after all.

Anyway, I know now it's not a bug, so EOT.
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Myakot

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Re: [ITEM][MECH]Grenades unequip after throw
« Reply #21 on: October 20, 2014, 01:55:24 AM »

Right. It was stupid of me to try using grenades as a weapon.
And swarms should always win, it's a MULTIplayer game after all.
Okay, so you suggest to buff grenades to the point where you may win 1v10? What the heck is wrong with you.
Of couse swarms will always win you 1v10, not so frequently 10v100 (visit tla2 for a change and try to capture phoenix with whatever swarm you can manage.)

P.S.
And, yes, grenades were never used as a "primary weapon" their sole existance is to be a support item, in every single game. (either to buff\debuff or to blow up cover)
« Last Edit: October 20, 2014, 01:57:22 AM by Myakot »
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Smalltime

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Re: [ITEM][MECH]Grenades unequip after throw
« Reply #22 on: October 20, 2014, 03:17:27 AM »

P.S.
And, yes, grenades were never used as a "primary weapon" their sole existance is to be a support item, in every single game. (either to buff\debuff or to blow up cover)

In other FOnlines (particularly TLAmk2) you could use grenades as a main weapon (especially plasma.)
I seem to remember sneak plasma naders being a problem for a short while in 2238 as well.
So I can see where the misconception comes from, but I think we need a large disclaimer that reads "THIS IS NOT YOUR DADDY'S FONLINE."
War may never change, but grenades have.
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Myakot

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Re: [ITEM][MECH]Grenades unequip after throw
« Reply #23 on: October 20, 2014, 03:23:40 AM »

Quote
In other FOnlines (particularly TLAmk2) you could use grenades as a main weapon (especially plasma.)
Yeah now that I think of it, there was such a specialised sneak-thrower, what I meant by "games" were games in usual, not FO's only.
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I think it's time we blow this scene, get everybody and the stuff together...
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Perteks

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Re: [ITEM][MECH]Grenades unequip after throw
« Reply #24 on: October 20, 2014, 10:14:49 AM »

Stick this topic
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3.14

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Re: [ITEM][MECH]Grenades unequip after throw
« Reply #25 on: October 20, 2014, 10:17:59 AM »

Whoa people! Calm down!
I admit I was wrong, no irony this time.

In every weapon group (well 'item' group -nades are not weapons) there are useless, npc weapons (10mm pistol, punch gun to name a few) the same is true for grenades and that's okay.   

I misstook this feature for a bug -end of story.
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