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Suggestions / Ideas for the core
« on: June 06, 2016, 10:39:44 AM »
Okay so i don't know what people think about this but i have some suggestions on how to make the core a more friendly and attractive place for players:
not a lot i agree, but let's not rush, if you have brilliants ideas feel free to add them.
assignements who take place into the core:
players want assignements to lvl up quickly and i don't think the xp npc will stay next season.
thoose assignements can help making zones harder for enemies to capture (like adding little points to a global defence value of a zone)
*a zone can have like 1+1*number of adjacents controled zones+5 if it's a gate.
the more points a zone have, the more it takes to capture it.
- hunt for ressources in a random zone controled by current faction and bring back X number of X things. (very easy, would be just for lvl1 players so they can familiarise with maps)
- either ask players enlisting to kill X npcs into a random zone controlled by current faction. (easy)
- either ask players to go into a random zone controlled by current faction and kill a special group of npcs (mini boss group). (medium)
- either ask players to go into a random zone controled by enemie faction and kill X number of guards or a spawned special patrol (hard) (this mission aim at lowering defense value of an enemie zone for example)
if the mission isn't completed in less than 10 minutes, delete the spawned npcs.
rewards of doing some missions will give ability to players to "buy" a standing faction patrol ( high price grenades who will spawn a standing still group of guards)
If the group is killed by npcs it will slowly respwan after 10 minutes.
If the group is killed by enemie players it will not respawn.
prevent any zone to have more than 6 groups of standing guards. (so no insane grid camping)
this way looters will be aible to loot in a more safer environment with a little more defence against sneakers.
well even if guards will only attack opposed faction players on sight, sneakers will feel more insecure.
Random spawns like funbox:
- special traders:
spawn a special merchant random zones for a medium period of time who will sell weapons or meds or ammo at a cheaper price than the ones at the base.
the merchant should spawn in a dedicated building and be protected by some bouncers to make him visible.
if the merchant is killed by players or npcs his inventory just vanish.
- sector breach:
spawn an heavily armed/high hp patrol with 2+ spa who patrol/or not a random zone in the core for a limited time.they should get rid of any npc easily.
they can either give some spa fragment or hard to find drugs.
fun thing could be that zone patrols would try to assault them and also die easily to make some kind of war ambiance.
-the horde
this is more like a weather system, but a moving one that go from 1 zone to another.
spawning a gigantic number of muties or ghouls from hosptital who will slowly travel to one direction untill it reach one of the core exit and vanish into the wasteland.
make random borders fights beetween 2 groups of opposed faction if they have zones close to each other. (this is also aimed to create some sort of conflict ambiance)
new loot in dungeon:
making 1 or 2 allready legendary guns spawn in secret places in big dungeons.
thoose guns will have 1 legendary perk but can not be leveled further.
Also, we need new zc forms but it can be another topic.
not a lot i agree, but let's not rush, if you have brilliants ideas feel free to add them.
assignements who take place into the core:
players want assignements to lvl up quickly and i don't think the xp npc will stay next season.
thoose assignements can help making zones harder for enemies to capture (like adding little points to a global defence value of a zone)
*a zone can have like 1+1*number of adjacents controled zones+5 if it's a gate.
the more points a zone have, the more it takes to capture it.
- hunt for ressources in a random zone controled by current faction and bring back X number of X things. (very easy, would be just for lvl1 players so they can familiarise with maps)
- either ask players enlisting to kill X npcs into a random zone controlled by current faction. (easy)
- either ask players to go into a random zone controlled by current faction and kill a special group of npcs (mini boss group). (medium)
- either ask players to go into a random zone controled by enemie faction and kill X number of guards or a spawned special patrol (hard) (this mission aim at lowering defense value of an enemie zone for example)
if the mission isn't completed in less than 10 minutes, delete the spawned npcs.
rewards of doing some missions will give ability to players to "buy" a standing faction patrol ( high price grenades who will spawn a standing still group of guards)
If the group is killed by npcs it will slowly respwan after 10 minutes.
If the group is killed by enemie players it will not respawn.
prevent any zone to have more than 6 groups of standing guards. (so no insane grid camping)
this way looters will be aible to loot in a more safer environment with a little more defence against sneakers.
well even if guards will only attack opposed faction players on sight, sneakers will feel more insecure.
Random spawns like funbox:
- special traders:
spawn a special merchant random zones for a medium period of time who will sell weapons or meds or ammo at a cheaper price than the ones at the base.
the merchant should spawn in a dedicated building and be protected by some bouncers to make him visible.
if the merchant is killed by players or npcs his inventory just vanish.
- sector breach:
spawn an heavily armed/high hp patrol with 2+ spa who patrol/or not a random zone in the core for a limited time.they should get rid of any npc easily.
they can either give some spa fragment or hard to find drugs.
fun thing could be that zone patrols would try to assault them and also die easily to make some kind of war ambiance.
-the horde
this is more like a weather system, but a moving one that go from 1 zone to another.
spawning a gigantic number of muties or ghouls from hosptital who will slowly travel to one direction untill it reach one of the core exit and vanish into the wasteland.
make random borders fights beetween 2 groups of opposed faction if they have zones close to each other. (this is also aimed to create some sort of conflict ambiance)
new loot in dungeon:
making 1 or 2 allready legendary guns spawn in secret places in big dungeons.
thoose guns will have 1 legendary perk but can not be leveled further.
Also, we need new zc forms but it can be another topic.