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« on: May 10, 2016, 04:14:53 AM »
// define DAMAGE_NORMAL
/*Head*/
20, HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6500,
25, HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6538,
30, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
35, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6529,
40, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6503,
50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6504,
/*LArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
/*RArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
/*Torso*/
5, 0x00000000, 6512,
10, 0x00000000, 6512,
15, 0x00000000, 6508,
20, HF_KNOCKDOWN, 6503,
25, HF_WINDED | HF_KNOCKDOWN , 6503,
30, HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6503,
/*RLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6517,
/*LLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6517,
/*Eyes*/
20, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
25, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
30, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6501,
35, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6520,
40, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6521,
50, HF_BLINDED | HF_KNOCKOUT | HF_BYPASS_ARMOR, 6522,
/*Groin*/
20, HF_KNOCKDOWN | HF_WINDED, 6523,
25, HF_KNOCKDOWN | HF_WINDED, 6523,
30, HF_KNOCKDOWN | HF_WINDED, 6524,
35, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
40, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
50, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6526,
/*Uncalled*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, HF_WINDED | HF_KNOCKDOWN, 6503,
40, HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6503,
50, HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6503,
},
{
// define DAMAGE_LASER
/*Head*/
20, HF_BYPASS_ARMOR | HF_DISORIENTED, 6500,
25, HF_BYPASS_ARMOR | HF_DISORIENTED, 6538,
30, HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
35, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6529,
40, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6503,
50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6504,
/*LArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
/*RArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
/*Torso*/
5, 0x00000000, 6512,
10, 0x00000000, 6512,
15, 0x00000000, 6508,
20, HF_BYPASS_ARMOR, 6503,
25, HF_BYPASS_ARMOR, 6503,
30, HF_BYPASS_ARMOR, 6503,
/*RLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6517,
/*LLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6517,
/*Eyes*/
20, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
25, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
30, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6501,
35, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6520,
40, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6521,
50, HF_BLINDED | HF_KNOCKOUT | HF_BYPASS_ARMOR, 6522,
/*Groin*/
20, HF_KNOCKDOWN | HF_WINDED, 6523,
25, HF_KNOCKDOWN | HF_WINDED, 6523,
30, HF_KNOCKDOWN | HF_WINDED, 6524,
35, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
40, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
50, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6526,
/*Uncalled*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, 0x00000000, 6503,
40, 0x00000000, 6503,
50, 0x00000000, 6503
},
{
// define DAMAGE_FIRE
/*Head*/
20, HF_BYPASS_ARMOR | HF_DISORIENTED, 6500,
25, HF_BYPASS_ARMOR | HF_DISORIENTED, 6538,
30, HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
35, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6529,
40, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6503,
50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6504,
/*LArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
/*RArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
/*Torso*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, HF_WINDED | HF_KNOCKDOWN, 6503,
40, HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6503,
50, HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6503,
/*RLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6517,
/*LLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6517,
/*Eyes*/
20, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
25, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
30, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6501,
35, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6520,
40, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6521,
50, HF_BLINDED | HF_KNOCKOUT | HF_BYPASS_ARMOR, 6522,
/*Groin*/
20, HF_KNOCKDOWN | HF_WINDED, 6523,
25, HF_KNOCKDOWN | HF_WINDED, 6523,
30, HF_KNOCKDOWN | HF_WINDED, 6524,
35, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
40, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
50, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6526,
/*Uncalled*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, 0x00000000, 6503,
40, 0x00000000, 6503,
50, 0x00000000, 6503
},
{
// define DAMAGE_PLASMA
/*Head*/
20, HF_BYPASS_ARMOR , 6500,
25, HF_BYPASS_ARMOR , 6538,
30, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
35, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6529,
40, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6503,
50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6504,
/*LArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
/*RArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
/*Torso*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, 0x00000000, 6503,
40, 0x00000000, 6503,
50, 0x00000000, 6503,
/*RLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6517,
/*LLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6517,
/*Eyes*/
20, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
25, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
30, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6501,
35, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6520,
40, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6521,
50, HF_BLINDED | HF_KNOCKOUT | HF_BYPASS_ARMOR, 6522,
/*Groin*/
20, HF_KNOCKDOWN | HF_WINDED, 6523,
25, HF_KNOCKDOWN | HF_WINDED, 6523,
30, HF_KNOCKDOWN | HF_WINDED, 6524,
35, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
40, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
50, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6526,
/*Uncalled*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, 0x00000000, 6503,
40, 0x00000000, 6503,
50, 0x00000000, 6503
},
{
// define DAMAGE_ELECTR
/*Head*/
20, HF_BYPASS_ARMOR | HF_DISORIENTED, 6500,
25, HF_BYPASS_ARMOR | HF_DISORIENTED, 6538,
30, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN, 6541,
35, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN , 6529,
40, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN, 6503,
50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN , 6504,
/*LArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
/*RArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
/*Torso*/
10, 0x00000000, 6512,
15, 0x00000000, 6512,
20, 0x00000000, 6508,
25, HF_WINDED | HF_AP_DRAIN, 6503,
30, HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN, 6503,
35, HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN, 6503,
/*RLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6517,
/*LLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6517,
/*Eyes*/
20, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
25, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
30, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6501,
35, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6520,
40, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6521,
50, HF_BLINDED | HF_KNOCKOUT | HF_BYPASS_ARMOR, 6522,
/*Groin*/
20, HF_KNOCKDOWN | HF_WINDED, 6523,
25, HF_KNOCKDOWN | HF_WINDED, 6523,
30, HF_KNOCKDOWN | HF_WINDED, 6524,
35, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
40, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
50, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6526,
/*Uncalled*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, 0x00000000, 6503,
40, 0x00000000, 6503,
50, 0x00000000, 6503
},
{
// define DAMAGE_EXPLODE
/*Head*/
20, HF_BYPASS_ARMOR | HF_DISORIENTED, 6500,
25, HF_BYPASS_ARMOR | HF_DISORIENTED, 6538,
30, HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
35, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6529,
40, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6503,
50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED, 6504,
/*LArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM, 6510,
/*RArm*/
20, HF_DROPPED_WEAPON , 6510,
25, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,
30, HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,
35, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,
40, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
50, HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,
/*Torso*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, HF_WINDED | HF_KNOCKDOWN, 6503,
40, HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6503,
50, HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6503,
/*RLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG, 6517,
/*LLeg*/
20, HF_KNOCKDOWN | HF_WINDED, 6512,
25, HF_KNOCKDOWN | HF_WINDED, 6514,
30, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6514,
35, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
40, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6516,
50, HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG, 6517,
/*Eyes*/
20, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
25, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6518,
30, HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6501,
35, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6520,
40, HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR, 6521,
50, HF_BLINDED | HF_KNOCKOUT | HF_BYPASS_ARMOR, 6522,
/*Groin*/
20, HF_KNOCKDOWN | HF_WINDED, 6523,
25, HF_KNOCKDOWN | HF_WINDED, 6523,
30, HF_KNOCKDOWN | HF_WINDED, 6524,
35, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
40, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6524,
50, HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT, 6526,
/*Uncalled*/
20, 0x00000000, 6512,
25, 0x00000000, 6512,
30, 0x00000000, 6508,
35, 0x00000000, 6503,
40, 0x00000000, 6503,
50, 0x00000000, 6503