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Messages - GaS

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1
Suggestions / Re: Gatling vs big guns.
« on: May 18, 2017, 09:34:25 AM »
There was problem with gatlings hit chance. It was fixed.

2
General Discussions / Re: Pre Wipe Fighting
« on: March 06, 2017, 09:49:48 AM »
Who is up for some prewipe fights on Monday?

Get the fuck out to play DoTA with your pussy friends ;D

3
The Lobby / Re: Gatling laser accuracy
« on: February 10, 2017, 11:10:14 AM »
Current gatilng is same as it was pre-wipe with exception that now it has 4.4% more base damage, so I do not get what do you mean saying "nominal" range.
I mean that nominal eff range for my character is 50 hexes, but i have same accuracy on 63 hexes (4 of 5 bullets) and only -20% penalty on maximum range (70 hexes - 3 of 5 bullets).

4
The Lobby / Re: Gatling laser accuracy
« on: February 10, 2017, 06:49:30 AM »
Spoiler for Hiden:
Spoiler for Hiden:

5
The Lobby / Gatling laser accuracy
« on: February 10, 2017, 06:43:31 AM »
Hi, guys!
I have to say that gatling laser is bugged. I used it and M240 on max range and recieved very funny result.
М240 shoots 25 bullets per burst and only 2-3 hit the target. Gatling shoots 5 bullets per burst and 3 constantly hit the target. When reducing the distance by 7 hexes 4 bullets constantly hit the target, which corresponds to normal accuracy. Therefore, the actual effective range of the Gatling is 63-70 hexes and comparable with the effective range of sniper weapons that imbalances in the gameplay. With the configuration of the Core maps it is necessary to reduce the effective range of the Gatling at least to its nominal value. Thank you for your attention. 8)

6
Suggestions / Re: Plasma and Electro Milkor nades
« on: February 09, 2017, 02:14:03 AM »
Salt nades plz
 8)
Yeah! Also we needed shotgun ammo with salt for cause real butthurt! ::)

7
General Discussions / Re: brbrbbr ;.(
« on: December 18, 2016, 09:49:11 AM »
Why nobody play? ;.(
Own stuff don't drop after death but server still empty ;.(
I think that it happened because legendary perks is not working now. :(

8
Challenges & Accomplishments / Re: Funny AoP screens
« on: December 11, 2016, 02:39:37 PM »
New good AoP recept! ::)
Spoiler for Hiden:
Maybe i did something wrong.... :o
Spoiler for Hiden:

9
Developer Corner / Re: Perk system changes
« on: December 08, 2016, 10:30:56 AM »
Sorry I cannot read on a forum's only form of communication is reading and writing.  ::)

1 - Elaborate on no delay. Grenades have no fuse timer, no travel time? What do you mean
2 - For it to only be easily dodged? Easily seen from miles away cause this guy has no throw skill and still thinks throwing a grenade with a character perk would actually be useful?
3 - Why would you throw a grenade in a first place, only grenade you should have is smoke, you'd be an idiot to use anything other than smoke.

But theory proven! Only takes 1 guy and devs go ahead with a shit perk no one is gonna bother to use. Just like sneaks and now look at the server!  Also nice gif of V-Tec in action, it's got the blue tags and what not.
You will understand all that i mean if you just turn your brain on :D

Dont play the server Savior role. Just give your opinion on this issue :)

10
Developer Corner / Re: Perk system changes
« on: December 08, 2016, 07:55:15 AM »
Converting perks into traits? No! If this were to happen, then what bonuses does someone get for investing into throw and using grenades? And then accuracy on throw skill?? So what, everyone can throw a grenade 3 hex away from them because nobody wants to invest in throw skill? I don't like the idea on range depending on STR, like what, I gotta be 10 STR + Buffout to throw a grenade it's max range? Meh
Lol ;D Did u read my post, Mr. No? There will stimul for investing SP to throwing skill for grenadiers - ability to pick Grenadier perk and good accuracy on maximum range. But if u are just fighter with 6-8 str u can use nades succesfully with Have-ho perk on mid range. For example:
1. I'm grenadier, have 10 str+buffout, 200 throwing skill and grenadier perk, i can throwing nades on 40+hexes with 100% accuracy without delays for put it into the slot.
2. I'm commando with assault rifle. I have 6 str and Have-ho perk. I can throw one grenade fast from util slot on 20 hexes before attack.
3. I'm machinegunner with 8 str, without throwing skill and without Have-ho perk. I can throw nade on 30 hexes, but with big chance to miss with terrible consequences for my team.
Just imagine it ::)


11
Developer Corner / Re: Perk system changes
« on: December 07, 2016, 03:01:30 AM »
Heave-ho is designed for people who cant work throwing skill into their build yet want to be able to use grenades for more than just smoking yourself. It's not supposed to make dedicated grenadiers even better.

Good idea!
I have one more suggestion about it. We can convert perks from all nades to traits (not for spears). Explosion time and accuracy will depend on throwing skill, also grenadier perk will be available for char with 175 throwing skill. Throwing range will depend only on strenght. Then all soldiers would use nades but with random effectiveness caused by unstable explosion time and accuracy. For team safety and more effectivenes they have to pick Have ho or spent skill points.

Since finesse is doing something carefully, instead of making targets recieve more DR, something better would be like adds 300-400 ms more aim time but your critical chance increases by 10%, something like this. And if you have simian warfare, you still have to wait that extra step.

I think it's good suggestion!

12
Changelogs / Re: 24-11-2016 Changelog
« on: December 01, 2016, 12:23:57 PM »
Yeah this is very true.

No point explaining this to Komrade really, him and his ''team'' got so badly beaten in the few weeks of season 2 he RQ and cries.

As seen above.
Lol. I'm from his team. And i just want to see at least 10 guys in Core every evening:)
P.S: there was 5 family members online few days ago...But there was no enemy.

13
Changelogs / Re: 24-11-2016 Changelog
« on: November 29, 2016, 10:27:42 AM »
The balance of weapons here would be acceptable to me if I didnt experience a better version almost 2 years ago. So there might be this difference for me which stops me from enjoying the current version.
I agree with you about good old version. But now there is good version too. There was many great battles with many bright moments in season 2 which prove it. I think there is only one really unreasonably strong thing - SG torso spam with constant bypasses and knoсkdowns. And i think that ripper was ok, just MPF and SCP needed to be little improved.
I think also that there is many different opinions in our community about weapon balance. And it isnt good solution to rage quit if someone dont like weapon balance. Just play different tactics and have fun is solution in any game situation. It is just fkn game. Just play hard and have fun. But many players dont have fighting spirit but have big butthurt.

14
Changelogs / Re: 24-11-2016 Changelog
« on: November 28, 2016, 12:12:46 PM »
Please continue your great work! I know that a lot of gays should come to critic my post, but that's their job)))

15
Changelogs / Re: 24-11-2016 Changelog
« on: November 28, 2016, 11:29:35 AM »
- Overheat trait added to Ripper, with next mechanics:
Each hit gives weapon 60 heat point;
Each second 20 heat points dissipate;
Once heat points > 300 weapon jams;
Once heat points are <=250 weapon can be unjammed.

Translation : ripper touched me in weird places T_T pls nerf ripper now, cant take it anymore T_T .

Still same formula, weaktards crying, devs to changing things for the worse. Hawk is right on this one, game still cry2nerf. Good thing I am optimistic that the server can still be saved :D

Hmm...I remember that you told about ripper is OP and it's needed to rebalance.... :o

16
General Discussions / Re: PvP
« on: November 04, 2016, 09:00:47 AM »
I think there is no pvp now except 1x1 toilet wars. Maybe there is 3x3 on some mondays.

17
Technical Center / Re: Food disappeared? Fast metabolism not working?
« on: October 29, 2016, 04:31:03 PM »
we are in the middle of changing food system completely
Why do u change correct systems when there is many incorrect systems? Where is logic?! It's looks like this

18
Suggestions / Re: Rollback to late session 1
« on: October 22, 2016, 06:43:19 AM »
Actual fights going on yesterday. Wtf
what are you talking about? ???

19
Events & Politics / Re: Summer is over, let the games begin!
« on: October 02, 2016, 02:06:01 PM »
May be i will come ;D

20
The Lobby / Re: How long do you think till the next update ?
« on: July 22, 2016, 08:00:06 AM »
lets discuss and speculate when new update is comming , hf.
I think, it will happen in september ;D

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