FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on April 16, 2015, 02:12:06 AM

Title: 16-04-2015 Changelog
Post by: cirn0 on April 16, 2015, 02:12:06 AM
Pillars of Eternity is good game, so only a small update this week.

Fixes:
- Throwing spears and colas from Util Slot.
- Epinephrine now works.
- Certain Client FPS issues related to missing a shot.
- Critical SPECIAL Resistance perk and leadership buffs giving much more than intended bonuses, now gives intended and listed bonus.
- Removed FoV on projectiles until FPS efficient method is found.
- Kamikaze Trait description.

Changes:
- Decreased DR weapon trait now acts as partial bypass. Example  ( 10% DR  -> 4% DR ) before it was flat reduction.
- Incinerator Singleshot no longer does direct damage on hit.
- Renamed Djibooti shooti weapon perk.
- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.
- Trick shooter now applies to all weapons.
- Reworked Crit tables
- If you roll beyond the maximum critical roll with Better Criticals weapon perks, it will now reduces target's SPECIAL critical resist by 5%.

Additions:
- Hex shooting now snaps to where you will actually hex shoot when aiming at obstacles.
- Added a prompt to replicate instantly.
- New map, a firing range brought to you by bobtime. (Try and get the npcs to drop power armor, please report to me)

Run Updater
Title: Re: 16-04-2015 Changelog
Post by: cirn0 on April 16, 2015, 02:15:29 AM
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_BYPASS_ARMOR | HF_KNOCKOUT,   6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_BLINDED | HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON , 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON , 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN,   6501,   
         35,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
Title: Re: 16-04-2015 Changelog
Post by: Niamak on April 16, 2015, 02:38:50 AM
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_BYPASS_ARMOR | HF_KNOCKOUT,   6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_BLINDED | HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

Aiming for head has highest chance of armor bypass and knockout. Okay
Title: Re: 16-04-2015 Changelog
Post by: Smalltime on April 16, 2015, 04:28:20 AM
Quote from: Weeaboo
bobtime
How dare you
Title: Re: 16-04-2015 Changelog
Post by: John Porno on April 16, 2015, 07:18:39 AM
weeaboo confirmed
Title: Re: 16-04-2015 Changelog
Post by: rix on April 16, 2015, 08:05:19 AM
good job devs
Title: Re: 16-04-2015 Changelog
Post by: ProfessorYanick on April 16, 2015, 08:36:30 AM
Lol, so small. True to PoE, btw. Should test it a bit, but in advance I would say that Trick Shooter should have stayed reserved for pistols. And this Mozambique Shooty looks like a good perk for DMR's (it will be sad to exchange Simian warfare for it while there is also a Commando)
Title: Re: 16-04-2015 Changelog
Post by: mAdman on April 16, 2015, 09:29:04 AM
Interesting changes, the crit table looks good, headshots are viable again (eye shots not so much). It seems that djibooty shooty and mozambique shooty will make a very powerful combo, we'll see how it goes :)
Title: Re: 16-04-2015 Changelog
Post by: Smalltime on April 16, 2015, 12:05:22 PM
How to use firing range (basic)
(http://i.gyazo.com/3fadcfe3154c81dcfdf8c78685d51645.gif)
(http://i.gyazo.com/9e09804f565f3ba99c04fb5d71a71dab.gif)
(http://i.gyazo.com/47f5521cc8ab3c3b7c1674947907d2b5.gif)
Title: Re: 16-04-2015 Changelog
Post by: rix on April 16, 2015, 01:29:52 PM

- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.


why the fck it works with guns that cant aim at all like ripper, rad rifle, 14 mm pistol, wtf???
Title: Re: 16-04-2015 Changelog
Post by: RazorRamon on April 16, 2015, 02:43:54 PM

"Better criticals [on my legend gauss]? What a Retard!" - GrandBurgerKing 2015

- If you roll beyond the maximum critical roll with Better Criticals weapon perks, it will now reduces target's SPECIAL critical resist by 5%.

hehehehehe

this is why he flips burgers while i flip pussy
Title: Re: 16-04-2015 Changelog
Post by: S.T.A.L.K.E.R on April 16, 2015, 04:22:31 PM
this is why he flips burgers while i flip pussy
more like flipping your desk :D (cause you rage)
Title: Re: 16-04-2015 Changelog
Post by: SnowCrash on April 16, 2015, 04:24:20 PM

- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.



why the fck it works with guns that cant aim at all like ripper, rad rifle, 14 mm pistol, wtf???
Why not? is a perk. A perk gives bonus
Title: Re: 16-04-2015 Changelog
Post by: S.T.A.L.K.E.R on April 16, 2015, 04:25:49 PM
Also this Mozambique shooty is the stupidest perk I've ever seen out of all the FOnlines I've played.
Title: Re: 16-04-2015 Changelog
Post by: John Porno on April 16, 2015, 05:13:14 PM
Also this Mozambique shooty is the stupidest perk I've ever seen out of all the FOnlines I've played.
b-but youre the stupid!

I dont agree with mozambigue shooty either, it should be djibouti shooty or mozambigue drill
Title: Re: 16-04-2015 Changelog
Post by: Teela on April 16, 2015, 05:50:55 PM
I was thinking about Swaziland Shooty myself but then again Mozambique drill would also solve the issue. I'll consult Stalker's mum and see what she thinks about the matter.
Title: Re: 16-04-2015 Changelog
Post by: nailbrain on April 17, 2015, 05:03:42 AM
will u now fkn revert the serated spear nerfs as u have guted DR to 1/3 of what it was
Title: Re: 16-04-2015 Changelog
Post by: Smalltime on April 17, 2015, 09:03:28 AM
will u now fkn revert the serated spear nerfs as u have guted DR to 1/3 of what it was
that's actually a good point
RAISE SERRATED SPEAR AP
Title: Re: 16-04-2015 Changelog
Post by: naossano on April 17, 2015, 09:18:25 AM
Pillars of Eternity is good game, so only a small update this week.


How many weeks before we get our own pets in AOP ? :D
Title: Re: 16-04-2015 Changelog
Post by: anonymousplayer on April 17, 2015, 09:36:08 AM
with the cash shop update
Title: Re: 16-04-2015 Changelog
Post by: FrankenStone on April 17, 2015, 08:37:05 PM
what cashshop update , when nightime fix ? when bring back good meta , when wipe , when get gud , when morelife in core , when ?

wait

wait

wait

ive heard ...

wait
wait
wait more
die
rebirth
"penis"
Title: Re: 16-04-2015 Changelog
Post by: S.T.A.L.K.E.R on April 18, 2015, 12:10:22 AM
what cashshop update , when nightime fix ? when bring back good meta , when wipe , when get gud , when morelife in core , when ?

wait

wait

wait

ive heard ...

wait
wait
wait more
die
rebirth
"Soon"
I'll save you all the time, it's "soon"
Title: Re: 16-04-2015 Changelog
Post by: cirn0 on April 18, 2015, 12:13:20 AM
What a twist!