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Author Topic: 06.12.2014 Changelog  (Read 16921 times)

cirn0

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06.12.2014 Changelog
« on: December 06, 2014, 05:17:20 AM »

Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington
-Added Moving Reload weapon trait ( Costs 20% more ap to perform )
 > Given to most handguns and smgs, some assault rifles

PKS
- firerate decreased from 1.66 burst to 1 burst per second

MG42
- firerate increased from 1.66 bursts to 2 burst per second

SAW
Weapon Trait : Spray n Pray & Suppression
Weapon Perk : BROF - Better 1 Hex - HTG - BROF - More Dakka

LSW
Weapon Perk : Less Spread - Better 1 Hex - Less Spread - Less Spread - Better 1 Hex

14mm Pistol
Weapon Perk : Bonus Damage - Faster Reload - HTG - BROF - HTG

.223 Pistol
Weapon Perk : Accurate - Bonus Damage - Better Crits - Piercing Strike - Blinding Strike

I haven't a clue what I'm doing awake at 5am after a workday, missed some details but I'll edit this later.
« Last Edit: December 06, 2014, 05:21:58 AM by cirn0 »
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Vector

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Re: 06.12.2014 Changelog
« Reply #1 on: December 06, 2014, 05:32:06 AM »

Excellent updates, just tested reload with remmy while moving - awesome, more agility builds incoming, and the new perks on saw,lsw and 14mm makes them more usable in fights,  love your work, Thank you!

Up, something strange happened to zc counters - more than one for one map with different numbers.
« Last Edit: December 06, 2014, 05:52:53 AM by Vector »
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Niamak

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Re: 06.12.2014 Changelog
« Reply #2 on: December 06, 2014, 05:32:20 AM »

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FrankenStone

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Re: 06.12.2014 Changelog
« Reply #3 on: December 06, 2014, 09:09:53 AM »

thx cirn0 , nice update :p
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RazorRamon

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Re: 06.12.2014 Changelog
« Reply #4 on: December 06, 2014, 11:56:59 AM »

now lower base AP cost of 14mm Pistol from 45-->40 and we finally got a decent weapon against DR stackers


(For comparison, .223 pistol has 30 base AP cost and deagle has 25 base AP cost)
« Last Edit: December 06, 2014, 11:59:25 AM by RazorRamon »
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SnowCrash

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Re: 06.12.2014 Changelog
« Reply #5 on: December 06, 2014, 12:18:38 PM »

Nice Update!
-Added Moving Reload weapon trait ( Costs 20% more ap to perform )
What about adding it also to melee weapons (ripper, cattleprod, powerfist, impact globes)?
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naossano

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Re: 06.12.2014 Changelog
« Reply #6 on: December 06, 2014, 12:31:10 PM »

Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington

Doesn't that means the same as having one bullet in the magazine ?
I mean, if you could only load one ammo at a time, it means the same as if you had one bullet. (like pipe rifle)

Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Of course, it might be the objective. Just stating it out loud just in case.
« Last Edit: December 06, 2014, 12:33:26 PM by naossano »
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FrankenStone

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Re: 06.12.2014 Changelog
« Reply #7 on: December 06, 2014, 01:30:41 PM »

Nice Update!
-Added Moving Reload weapon trait ( Costs 20% more ap to perform )
What about adding it also to melee weapons (ripper, cattleprod, powerfist, impact globes)?

melee weapons already op on close combat , now imagine if u could run around corner and while u during that u can relaod and attack ... hell no .
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Myakot

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Re: 06.12.2014 Changelog
« Reply #8 on: December 06, 2014, 01:39:11 PM »

melee weapons already op on close combat
Quote of the year 11\10
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naossano

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Re: 06.12.2014 Changelog
« Reply #9 on: December 06, 2014, 01:45:33 PM »

Indeed melee is more dangerous in close combat.

By the way, the moving reload seems more fitted to the weapon that need to reload for each shot.

« Last Edit: December 06, 2014, 01:47:38 PM by naossano »
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Myakot

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Re: 06.12.2014 Changelog
« Reply #10 on: December 06, 2014, 01:54:06 PM »

"By the way, the moving reload seems more fitted to the weapon that need to reload for each shot."
It's not hard to reload your secondary firearm while running, trust me.
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anonymousplayer

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Re: 06.12.2014 Changelog
« Reply #11 on: December 06, 2014, 02:07:49 PM »

Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington

Doesn't that means the same as having one bullet in the magazine ?
I mean, if you could only load one ammo at a time, it means the same as if you had one bullet. (like pipe rifle)

Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Of course, it might be the objective. Just stating it out loud just in case.

i said it before stop posting before reading properly the fucking changelog!
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naossano

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Re: 06.12.2014 Changelog
« Reply #12 on: December 06, 2014, 02:57:28 PM »

I should have said it properly the previous time but if you want to have any credibility, you should prove your point before raging agains't anyone. Now, we know you are pissed off, but you still need to say why, if you want anyone to care about it. Sorry if i seem harsh but you can't expect less after post like this.

« Last Edit: December 06, 2014, 03:05:10 PM by naossano »
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S.T.A.L.K.E.R

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Re: 06.12.2014 Changelog
« Reply #13 on: December 06, 2014, 03:07:04 PM »

Ripper needs more Daka :D
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Captain Chilly

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Re: 06.12.2014 Changelog
« Reply #14 on: December 07, 2014, 02:06:56 AM »

as if the MG42 needed a buff, i'm not complaining thoe, since i use it anyways

naossano

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Re: 06.12.2014 Changelog
« Reply #15 on: December 07, 2014, 06:22:40 AM »

Are you still playing ? Didn't seen your law-rifle since weeks.
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paragon

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Re: 06.12.2014 Changelog
« Reply #16 on: December 07, 2014, 10:22:54 AM »

Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Can you explain me exactly, which only possibility you have now and why you can't do all you stated?

In forward, considering your credibility, think about how much statements do you write without relying on facts.
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naossano

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Re: 06.12.2014 Changelog
« Reply #17 on: December 07, 2014, 12:46:53 PM »

Did i ever left you the feeling my post were devoid of explanation ? I doubt so.

Unless Cirn0 didn't explained it well, that trait means that you could only reload one ammo at a time on the weapon that have the trait like the remington. Only reloading one ammo at a time means that you can't do anymore the two thing i mentioned in the paragraph you quoted.

Of course it is possible that Cirn0 explained it wrong considering his last sentence about not being fully awake, hence my initial question at the beginning of my post.

Anyway, if you think you still can do the two other things or if my understanding of the issue is wrong, or not strictly accurate, feel free to enlight me.

But a message which doesn't bring up any fact, explanation or giving a new light feel meaning, especially if non diplomatic like the earlier post from anonymous.

Anyway, i just wondered if it was actually a nerf and asked for more details. There wasn't any base for flame war.

Although a consctructive answer from anyone would be awesome. I hope it is still possible, with the current low population.
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BG Sexpert

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Re: 06.12.2014 Changelog
« Reply #18 on: December 07, 2014, 08:31:55 PM »

Tweaks:
-Added Single Loading weapon trait ( Loads 1 ammo at a time )
 > Given to revolvers that are non-speed loaders and Remington

Doesn't that means the same as having one bullet in the magazine ?
I mean, if you could only load one ammo at a time, it means the same as if you had one bullet. (like pipe rifle)

Also, it means nerfing the gameplay a bit. Before, with remington, you had the choice between reloading one ammo at a time, or shoot all your ammo hoping that you will kill the guy/npc fast and only reload when you are safe, or shoot all your ammo and switch to another weapon that might be less effective. Now, you only have one option instead of three.

Of course, it might be the objective. Just stating it out loud just in case.

Are you a retarded? I don't mean that jokingly. Are you an actually retarded person, like the government sends your parents money for the burden you are. You have literally dozens of the least intelligent posts on the forum. The best part is how you manage to have a derogatory tone while talking to others. It would be impressive if it weren't so sad.

I really hope there is some massive language barrier.
« Last Edit: December 07, 2014, 10:13:13 PM by BG Sexpert »
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naossano

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Re: 06.12.2014 Changelog
« Reply #19 on: December 08, 2014, 05:33:52 AM »

Is there anything in your post that isn't trolling ?
Should i bother looking for anything constructive that would move forward the discussion ?
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