FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: S.T.A.L.K.E.R on May 05, 2016, 02:23:00 PM

Title: Regarding Sneak
Post by: S.T.A.L.K.E.R on May 05, 2016, 02:23:00 PM
Currently sneakers are just bullshit atm. There are sneak squads running around, killing players almost instantly with weapons that are not mean't to be used by sneakers. Not to mention a sneaker can easily kill 1 player if left alone with him. Worst part these sneakers aren't contesting zones anymore and with Hound swarm owning The Whole Core (http://i.imgur.com/LwslrMI.jpg), its impossible for a faction or group to start something without getting harassed by sneaks.

With my experience of playing sneak, I do believe I'm in a position to argue.

Now it's not the way sneaking works that makes them to predators, its the weapons they're using. IMO it should be changed to this.


All I can think of right now.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 02:39:14 PM
>Waki can kill someone
>Needler can kill someone if they're wounded

NO
WAY

Someone immediately call cirn0 at work. He has to rush home and nerf this shit
Title: Re: Regarding Sneak
Post by: faopcurious on May 05, 2016, 02:51:21 PM
I think no to just being recon, everyone should be able to hold his own.  None of this, this guy is the medic, this guy is the tank, this guy is the scout bullshit.  it is pvp game, everyone should be able to fight.
So some other solution is needed.
Maybe make it so you can't sneak with certain weapons, like sniper rifles etc would be nice solution, but maybe hard to code.
Title: Re: Regarding Sneak
Post by: baskila on May 05, 2016, 02:53:11 PM
I think no to just being recon, everyone should be able to hold his own.  None of this, this guy is the medic, this guy is the tank, this guy is the scout bullshit.  it is pvp game, everyone should be able to fight.
So some other solution is needed.
Maybe make it so you can't sneak with certain weapons, like sniper rifles etc would be nice solution, but maybe hard to code.

Remove sneak entirely then.
Title: Re: Regarding Sneak
Post by: faopcurious on May 05, 2016, 02:55:40 PM
I think no to just being recon, everyone should be able to hold his own.  None of this, this guy is the medic, this guy is the tank, this guy is the scout bullshit.  it is pvp game, everyone should be able to fight.
So some other solution is needed.
Maybe make it so you can't sneak with certain weapons, like sniper rifles etc would be nice solution, but maybe hard to code.

Remove sneak entirely then.


no?  =D
I don't even play sneaker, and I don't think it should be removed.
Title: Re: Regarding Sneak
Post by: PusiteGA on May 05, 2016, 03:19:02 PM
i think it shoud not be nerfed isnted add tranq gun like i have in my signature
Title: Re: Regarding Sneak
Post by: S.T.A.L.K.E.R on May 05, 2016, 03:21:08 PM
>Waki can kill someone
>Needler can kill someone if they're wounded

NO
WAY

Someone immediately call cirn0 at work. He has to rush home and nerf this shit

"but they're too strong"

Proof that ramon is retard IRL   ::)

Title: Re: Regarding Sneak
Post by: Perteks on May 05, 2016, 03:26:54 PM
Remove silent running
add that trait what stalker said
Title: Re: Regarding Sneak
Post by: Mad Matt on May 05, 2016, 03:36:23 PM
(http://s2.quickmeme.com/img/97/976d4541d80a1e742bc08f314da3c4ff8c98a4fcd80be15e79657dc84390270a.jpg)

Change them into bards plizzz, papa Cirn0 maybe won't be happy...but Porno should be okay with this  ::)



btw. Sralker, I am the owner of trademark "papa Cirn0"...so find your own or pay me :D
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 05:04:20 PM
stalker you fuccboi waki is now only 1/3 direct damage and 2/3 bleed

just grab pancor and burst the sneaker and use superstimpak afterwards

you will survive and kill the sneaker every time, even if he attacked you twice already
Title: Re: Regarding Sneak
Post by: I love Clochard on May 05, 2016, 05:12:42 PM
for me sneaker should work ONLY with melee weapons
waki is ok now
Title: Re: Regarding Sneak
Post by: 2Pac on May 05, 2016, 05:23:28 PM
buff waki
Title: Re: Regarding Sneak
Post by: Mad Matt on May 05, 2016, 05:50:54 PM
Well, after meeting some sneaks with Waki and saying hello to the ground after that (knock out) I can not agree...but it was already only 3 times. I will gather info and tell you if it's really so easy to avoid sneak's Waki.
Title: Re: Regarding Sneak
Post by: Scalesan on May 05, 2016, 06:00:20 PM
Not a funny thread, this feature is reasonable as it is in mass events. But player which is visiting core on porpose, just to gather alloy and junk, will be somewhat confused of your PRO attitude, which instantly turns him into gore, without  any indication.
Probably you can explain to him, how he made mistake, not playing proper shotty build not equping MKIII armor, not carrying supply of superstimpaks and using  not green, not red, but white shells.

Hell man, why would he even went scavenge? He should simpy take his T9 stuff from his room... oh wait... he has none?

Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 06:03:40 PM
wasteland is harsh
Title: Re: Regarding Sneak
Post by: Scalesan on May 05, 2016, 06:06:19 PM
But it does not disqualify yourself from using brain, does it? Would you like to to eradicate every new player for 5 seconds of ecstasy?
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 06:13:05 PM
I dont even kill new players m8, i hardly find time to log on for big pvp


Also new players are able to use their heads as well

Scavenge inside buildings, close doors behind you and suddenly no sneak can stab you
Title: Re: Regarding Sneak
Post by: Mad Matt on May 05, 2016, 06:17:05 PM
I dont even kill new players m8, i hardly find time to log on for big pvp


Also new players are able to use their heads as well

Scavenge inside buildings, close doors behind you and suddenly no sneak can stab you

This +1

Until your faction has no zones, and you light a bulb with sign "I'm here, please kill me" :D

I'm not implying that sneak or waki is OP in every situation...just in terms of 1vs1.
Title: Re: Regarding Sneak
Post by: Scalesan on May 05, 2016, 06:30:03 PM
I dont even kill new players m8, i hardly find time to log on for big pvp


Also new players are able to use their heads as well

Scavenge inside buildings, close doors behind you and suddenly no sneak can stab you

Congrats for not killing newbs. Probably other players are not sharing your attitude, they will pretty much run across whole core just to stab hostile newb. It's where am i aiming, restrict possibility for everyone, as your own attitude does not realy affect behaviour of all sneakers.

Newbs can use head as long as head sits on shoulders. But just stoping to open door might cause loss of their head in this particular case. So yeah, they might actualy start doing some meta work in game, closing doors, holding hand on proper hotkeys etc etc, which will eventualy save their life. But why do you suggest to take such measures, while benefit of whole concept is just ridiculous. 

Btw. whole sneaking issue makes me feel like big neon light on entrance to this game: "New players  - Do not enter". IMO should be removed without hesitation, asap.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 06:39:08 PM
But why do you suggest to take such measures, while benefit of whole concept is just ridiculous. 

Nothing about that concept is ridiculous.

Balancing the game around new players would be. Why should sneak be balanced around 1vs1 encounters? Should fireballs be removed from Street Fighter because new players cry they are OP? Should AWP be removed from Counter-Strike because people get killed in one hit by it?

Improve or die
Title: Re: Regarding Sneak
Post by: Scalesan on May 05, 2016, 06:45:52 PM
Improvement is miraculous word. While most of the people are playing games just for fun, not to actualy learn, they could disagree with your gaming goal.
But sure improvement might be symptomatic to fun. Just wondering why "skilled" sneakers are not "improving", instead they are forcing newbies to "improve" themselves. Umm, so they hate fun maybe? Oh wait. Maybe people are not playing games to improve themselves... just to have fun.

Wondering if you still consider FO game, or what actualy does this application stand for in your mind.
If not you, then I strongly recomend to devs to actualy make game which is fun to play, instead of forcing players to "improve" themselves.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 06:54:27 PM
You seem to suffer the misconception that the gameplay of aop consists only of walking around the core alone and checking bookshelves for items.
Title: Re: Regarding Sneak
Post by: Mad Matt on May 05, 2016, 06:55:16 PM
Well, from what I've know not only newbs cry about sneak or waki :D

Anyway, my point is not to kill or remove sneak, just make a rule that sneak is visible from few hexes no matter how high his sneak skill is. Something like that, so you have those 1-3 seconds to prepare yourself.
Title: Re: Regarding Sneak
Post by: Scalesan on May 05, 2016, 07:00:30 PM
You seem to suffer the misconception that the gameplay of aop consists only of walking around the core alone and checking bookshelves for items.

You seems to omit fact that players are organizing big PVP sessions, which are enjoyable for all players every evening. While you are probably unable to partake due your busy schedule, sneakers instakills are not any of use there. Serving mostly to noobstomp new players, which are trying to join those evening events with stuff allowing them at least 1 succesful hit.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 07:10:12 PM
Well that's exactly what im saying, glad you agree with me.

Stop solo scavenging and join up with other players.
Title: Re: Regarding Sneak
Post by: Mad Matt on May 05, 2016, 07:12:49 PM
RazorRamon...I don't want to be rude or impolite...but do you see that poll over our posts? People are really tired of Sneakers...
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 07:17:50 PM
Well dont worry, there's already a change planned.

Not the dumb stuff Stalker is suggesting, and not traps either, those should be usable by all, not just sneaks.


Title: Re: Regarding Sneak
Post by: Scalesan on May 05, 2016, 07:18:38 PM
Well that's exactly what im saying, glad you agree with me.

Stop solo scavenging and join up with other players.
Once i will stop scavenging you will see me fighting T9 enemies with bare hands, your ideas seems to be realy exceptional...
Title: Re: Regarding Sneak
Post by: Mad Matt on May 05, 2016, 07:26:26 PM
Well dont worry, there's already a change planned.

Not the dumb stuff Stalker is suggesting, and not traps either, those should be usable by all, not just sneaks.

Now I can agree, about traps and shit. About sneak, every change will be welcome by me :)
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 07:46:48 PM
Once i will stop scavenging you will see me fighting T9 enemies with bare hands, your ideas seems to be realy exceptional...

Your whining inspired me to do a little experiment: "How much can i loot going in and out of the core in a mere 5 minutes"

Here's the result:
(http://i.imgur.com/QqmN99R.jpg)

Only picked up Weapons and armors of BETTER and above quality
I even dropped ~600 rounds worth of ammo to carry even more weapons

And best of all: not a single sneaker encountered
Title: Re: Regarding Sneak
Post by: Teela on May 05, 2016, 07:48:49 PM
yeah. nerf hound gate graves.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 05, 2016, 07:50:23 PM
That was in family zones

Also graves were already nerfed, read changelogs
Title: Re: Regarding Sneak
Post by: Stem Sunders on May 05, 2016, 10:39:43 PM
@Ramon
Most sneaks are in Hound faction atm. And BBoys, who for the last few hours have been running around with Hounds. You, yourself a Hound. I would say the odds are currently in your favour.

I myself have had a history of going to core and getting killed by sneak quite often (as you well know). I also tried scavenging recently with a hound char, in hound zones. I walked away with no deaths and a much higher grade and quantity of gear. And I'm only assuming here, but it probably wasn't peak time/numbers. Not that any of that matters.
___________________________________________________________________________________________________________________

Now on point. I haven't had too much trouble from sneaks since start of season 2. Yes going in to core alone for scraps of toilet paper and porn, getting wasted blah blah. That aside, 85% of sneak I have seen this season are either running in front of or behind a ZC squad. Not running along alone. Yes some people ran around in snek squid and killed a few loners. I then see those loners go out in blue to look for their lost pixel. Instead of getting a few guys together and gearing themselves up with a chance.

I see a sneak attack the edge of a ZC squad and get crushed in seconds by a fast response. Then I see it go the other way and the sneak picks a guy off the edges, only for that guy to be revived by his team mates. Sneaks gotta know when to strike during large ZC. Unless swarm, then its pretty much do whatevermakesufeelgud.

Do I think sneaks should be gimped to the point of living CCTV? No. Do I think their weapons and gear, maybe their playstyle should be a little more specialized and situational...Depends.

Like most things, its accessible to everyone, and not necessarily the best thing to use, hm. Sneak is so tricky. I think I want to vote to keep them as they are...For now at least

OBLIGATORY NERF SNEK SPOILER                                                                             ...benis
[/b]
Title: Re: Regarding Sneak
Post by: Scalesan on May 06, 2016, 03:28:31 AM
Your whining inspired me to do a little experiment: "How much can i loot going in and out of the core in a mere 5 minutes"

Here's the result:
(http://i.imgur.com/QqmN99R.jpg)

Only picked up Weapons and armors of BETTER and above quality
I even dropped ~600 rounds worth of ammo to carry even more weapons

And best of all: not a single sneaker encountered

I am not even gonna comment, how you have achieved this result, but my player counter says 25. So you can fight enemies with SPAS+CAMK1 or with DSR in leather jacket. Good luck.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 06, 2016, 03:55:35 AM
Of course you're not gonna comment, crying is easier ;)

Also you should try looking at the time i posted it, there was 80 online then and not 25.

Whats the problem with SPAS and DSR? Both are highly usable weapons in ZC right now. You disappointed you're not getting gauss rifle and power armor for 5 minutes of playing point and click adventure in the core?
Title: Re: Regarding Sneak
Post by: Scalesan on May 06, 2016, 04:50:34 AM
i am just saying that you will need at least 1500 more caps for 1 pvp attempt(armor+ammo), unless you want to die to random pipe rifle. And if you die with this,well you have to scavenge for an hour aproximately to get 2 polymer + some other materials to craft an armor. At this point sneakers will stab and stab.

And you are going offtopic already. I am not in need of gauss or whatever.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 06, 2016, 05:40:47 AM
The one going offtopic is you.

Whats stopping anyone from going to pvp with Spas+CA and DSR+leather jacket?
Title: Re: Regarding Sneak
Post by: Scalesan on May 06, 2016, 06:32:11 AM
nothing stops them, except the fact they will instantly loose to equal count of players with actual equipment.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 06, 2016, 06:46:28 AM
Alright, DSR isnt actual equipment now. The gun that has dominated most of season 1, its ammo bought for up to 100 caps for a single shot. And now you can find tons of them for free and ammo is buyable at 2.2 caps per shot. But that's not good enough for Scalesan who has by now spent enough time whining on the forums that could've been invested in getting enough gear for the whole season.



And dont even bother replying to this, im not gonna read it anymore
Title: Re: Regarding Sneak
Post by: Scalesan on May 06, 2016, 07:11:14 AM
Great, was about time.
Title: Re: Regarding Sneak
Post by: baskila on May 06, 2016, 09:14:10 AM
I agree with Stalker and voted for 3rd option - Make them recon with access to traps.
Sneaks would be a lot of fun if they could set traps (explosive, napalm, mustard gas, etc.), make players visible to other team using spray guns, grenades and grenade launchers, poison players or even create holograms of players to confuse the enemy.
Their role should be to scout and do indirect damage.
Title: Re: Regarding Sneak
Post by: Weasel on May 06, 2016, 09:27:18 AM
Recon only for me would be the way.....i foresee too much trolling griefing and such with landmines etc...Stepping on a land mine is like insta leg cripple mass bleeding and 200 damages.....the sneak would only need to toss you a rock to finish you off after......unless you severly nerf the traps.

The most important things imo is to go back to the sneak mechanics of old times. (all other fonline servers) You shoot someone? your visible. You wanna hide again? well go hide. (in some alley, away from my sight.) Having people appear 20 hexes from you, empty a clip at your buddy then dissapear right in your face.....while your aiming at them.... Well it's got 2 effects: 1- ROFL Who's idea was this?
2- *dying smiles* No seriously.....who's idea was this?
Title: Re: Regarding Sneak
Post by: naossano on May 06, 2016, 11:02:22 AM
One possibility would be to have a bigger sneak cooldown after said sneak attacked someone. (being unable to sneak again  for the duration of that cooldown)
Title: Re: Regarding Sneak
Post by: S.T.A.L.K.E.R on May 06, 2016, 05:06:16 PM
stalker you fuccboi waki is now only 1/3 direct damage and 2/3 bleed

That 1/3 damage is what its suppose to be doing. 2x Silent death trait is what makes this shit too strong. 2 hits and someone bleeds out to negative, I've done it many times to poor scavengers and players alike.

for me sneaker should work ONLY with melee weapons
waki is ok now

LMAO pewpew only playing with broken ass weapons, tell me something new  ::)

Anyway, my point is not to kill or remove sneak, just make a rule that sneak is visible from few hexes no matter how high his sneak skill is. Something like that, so you have those 1-3 seconds to prepare yourself.

Players can see sneakers 11 hexes from front, 5 on sides, and 2 from the back. Now you see why waki sneaks get easily behind a player?  BTW there are sneakers running with needler that are shooting from 30 +hexes and can easily put someone near death with full AP bar, what kind of boogus is that?

Stop solo scavenging and join up with other players.

Yes, join with players to only get swarmed by the grand swarming trio  ::)

And ramon can only play with swarm, proof that he's a shit player  ;D

Not the dumb stuff Stalker is suggesting, and not traps either, those should be usable by all, not just sneaks.

Yeah, because PvP battle characters have the time and invisibility to place traps. Sneakers should be changed to use traps as their main weapon, recon as their purpose in PvP.

Your whining inspired me to do a little experiment: "How much can i loot going in and out of the core in a mere 5 minutes"

And best of all: not a single sneaker encountered

Of course you encountered no sneaker, you had like 10 hounds behind you the whole time  ;D (BTW I believe hounds owned all zones during that time, so that's why no sneaker came to harass you)

Whats stopping anyone from going to pvp with Spas+CA and DSR+leather jacket?

Sneakers actually. Any deployed weapon is just food for sneakers, needlers, wakizashi, whatever other shit they're using, AEKs, deagles, wtf is this shit. And apparently this is ok to devs, being 3x hitting from behind and sneakers getting away with their run speed and invisibility.

Recon only for me would be the way.....i foresee too much trolling griefing and such with landmines etc...Stepping on a land mine is like insta leg cripple mass bleeding and 200 damages.....the sneak would only need to toss you a rock to finish you off after......unless you severly nerf the traps.


Nigga, what are you talking about. The current land mines are deadly, true. But if they're used by sneakers, they will only have limited number due to their weight. They'll only be able to place 2-3 before being empty handed. Of course these are the deadly ones, there should be light weight ones only meant to cripple enemies so your team can come and finish them off. Keep in mind that players with high PE can see traps regardless of their trap skill so these traps can be easily countered.

The most important things imo is to go back to the sneak mechanics of old times. (all other fonline servers) You shoot someone? your visible. You wanna hide again? well go hide. (in some alley, away from my sight.) Having people appear 20 hexes from you, empty a clip at your buddy then dissapear right in your face.....while your aiming at them.... Well it's got 2 effects: 1- ROFL Who's idea was this?
2- *dying smiles* No seriously.....who's idea was this?

No, this current mechanic is cool, just shit, unbalanced weapons.

Anyways, sneaking and sneak weapons needs changing. Currently its just bullshit.
Title: Re: Regarding Sneak
Post by: Mad Matt on May 06, 2016, 05:10:53 PM
Ramon I thought as older experienced player you have more class and you act mature. Come on man, you have your opinion, he's his and I have my own too. The point is not to act like sissies but discuss and work here with some compromises a way out of this fuckin' impasse. Maybe good start would be bringing in life an idea of transparency ? Peace guys.



Edit:
sTROLLker, I forgot about needler. Good point anyway, it's still fucked up. Sorry :D
Title: Re: Regarding Sneak
Post by: RazorRamon on May 06, 2016, 05:15:20 PM
#stalkernocry
Title: Re: Regarding Sneak
Post by: Scalesan on May 06, 2016, 07:21:24 PM
you guys are happy, scabs came with transparency thing, otherwise you would have to taste real PVP. But i doubt lower opacity instead of invisibility will be any gamechanging for sneakers. So yeah, scabs have just bought few weeks/months for your perverse voyeurism.

Let's hope you will not annoy too many players in meantime.
Title: Re: Regarding Sneak
Post by: S.T.A.L.K.E.R on May 06, 2016, 07:23:51 PM
#stalkernocry

"Cant make a counterpoint in an argument? Better call him a troll, that'll show him!"

 ::) ::) ::) ::) ::) ::)
Title: Re: Regarding Sneak
Post by: Weasel on May 06, 2016, 07:30:37 PM
Recon only for me would be the way.....i foresee too much trolling griefing and such with landmines etc...Stepping on a land mine is like insta leg cripple mass bleeding and 200 damages.....the sneak would only need to toss you a rock to finish you off after......unless you severly nerf the traps.


Nigga, what are you talking about. The current land mines are deadly, true. But if they're used by sneakers, they will only have limited number due to their weight. They'll only be able to place 2-3 before being empty handed. Of course these are the deadly ones, there should be light weight ones only meant to cripple enemies so your team can come and finish them off. Keep in mind that players with high PE can see traps regardless of their trap skill so these traps can be easily countered.

The most important things imo is to go back to the sneak mechanics of old times. (all other fonline servers) You shoot someone? your visible. You wanna hide again? well go hide. (in some alley, away from my sight.) Having people appear 20 hexes from you, empty a clip at your buddy then dissapear right in your face.....while your aiming at them.... Well it's got 2 effects: 1- ROFL Who's idea was this?
2- *dying smiles* No seriously.....who's idea was this?

No, this current mechanic is cool, just shit, unbalanced weapons.

Anyways, sneaking and sneak weapons needs changing. Currently its just bullshit.
[/quote]

I.E. Right now during ZC people mostly camp inside building: because it's the only way to be safe from sneak assasins. If we let them keep their invisibility + add landmines they can use to trap us in the said buildings...we arent really improving the situation. It dosent really matter what weapons they use (altough some obviously need balancing, Needler can shoot like 3 times in 0.5 second.....)It's more the auto-hide mechanic that lets you invis again after shooting WHILE people are seeing you that kills it all.

Anyone not using a super-fast weapon themselves simply CANNOT defend against one sneak, even if he survives the opening shots, turns around...sees the sneaker and manage to click him....the sneaker will vanish before your shot goes off. He can simply shoot once...re-invis, shoot again...re-invis rince and repeat until the victim is dead. He dont need to run away, hide, or try to do anything ''smart'' He can just stand still 30 hexes in front of you. This MUST be changed lol.
Title: Re: Regarding Sneak
Post by: RazorRamon on May 06, 2016, 07:46:37 PM
you guys are happy, scabs came with transparency thing, otherwise you would have to taste real PVP. But i doubt lower opacity instead of invisibility will be any gamechanging for sneakers. So yeah, scabs have just bought few weeks/months for your perverse voyeurism.

Let's hope you will not annoy too many players in meantime.

what the fuck are you even talking about


better check below your bed when you go to sleep tonight or the sneak boogeyman is going to get you
Title: Re: Regarding Sneak
Post by: S.T.A.L.K.E.R on May 06, 2016, 07:47:31 PM
Anyone not using a super-fast weapon themselves simply CANNOT defend against one sneak, even if he survives the opening shots, turns around...sees the sneaker and manage to click him....the sneaker will vanish before your shot goes off. He can simply shoot once...re-invis, shoot again...re-invis rince and repeat until the victim is dead. He dont need to run away, hide, or try to do anything ''smart'' He can just stand still 30 hexes in front of you. This MUST be changed lol.

Man, are players forgetting you can CTRL SHOOT?

This is why snipers should take something like Sniper + SAW, minigun + spam weapon, DSR + HMG, etc. Of course people forget this and sneakers are just raping with their needlers, Assualt rifles and shit which are way too strong.

You do know that only happens with needler right? Any other weapon, first shot drops them to like 100 sneak (which can be seen from 30+ hexes) and 2nd completely desneaks them. If I remember correctly, each shot with needler makes their sneak lower but that shit way too strong with mozam.

However, this doesn't solve the sneak problem...
Title: Re: Regarding Sneak
Post by: RazorRamon on May 06, 2016, 07:50:54 PM
However, this doesn't solve the sneak problem...

Take all sneak players and put them in concentration camp
Title: Re: Regarding Sneak
Post by: Mad Matt on May 07, 2016, 03:58:13 AM
Not bad idea Ramon :D

Anyway it's not an option too, we need to find something between. I won't nerf sneak to unplayable shit or removed. Not my point.
Title: Re: Regarding Sneak
Post by: Scalesan on May 07, 2016, 04:41:27 AM

what the fuck are you even talking about


better check below your bed when you go to sleep tonight or the sneak boogeyman is going to get you

You don't need to tell me what to do, i am checking below bed for you everynight.
Title: Re: Regarding Sneak
Post by: artaman on May 07, 2016, 02:10:01 PM
here fix sneak 5 easy step:

1. make sneak mode alway visable but with standard sneak fade opacity
2. reduce sneak mode malus strength penalty
3. make sneak mode have dodge bonus depend sneak detection range example 80 range 5% chance for hitting sneak, 20 hex 5 Perception -85% chance for hitting sneak . more Perception easier detect sneak less dodge sneak get
4. remove contour + name + player statistics depend on sneak detect range
Title: Re: Regarding Sneak
Post by: S.T.A.L.K.E.R on May 10, 2016, 11:37:31 PM
here fix sneak 5 easy step:

1. make sneak mode alway visable but with standard sneak fade opacity
2. reduce sneak mode malus strength penalty
3. make sneak mode have dodge bonus depend sneak detection range example 80 range 5% chance for hitting sneak, 20 hex 5 Perception -85% chance for hitting sneak . more Perception easier detect sneak less dodge sneak get
4. remove contour + name + player statistics depend on sneak detect range

Other than the hit penalty, Papa Cirn0 already tried this and just made them more OP.
Title: Re: Regarding Sneak
Post by: PusiteGA on May 11, 2016, 05:44:09 AM
compromise BUFF SNEAK
+1 for Ramone if somone too dumb to let sneeker sneek to him he shoud die and yes i dont use sneak

Even better pick f watchtower perk and you will see them from mile, when i played with SG i alwes picked it eazyest kills ever

Add traq gun in my signature to boost scout