I think you again failed to realize that the examples I used were in fact examples. Also, having played a fair amount the past weeks, I can indeed say that game is pretty well balanced right now.
If you took a computer and let it compute the optimal way to use every weapon in order to come up with the theoretical best balance, youre still miles away from what the players are actual using. If you as a player make a decision on what kind of weapons you want to take, then you have to do it in accordance with the current meta, which is entirely formed by the players and not the game itself. If you want, meta is a social construct while "balance" is the pure math behind it. You can have enjoyable meta with a fucked balance as well as a nice balance with a fucked balance, in both cases the players understanding of the game as well as social and psychological factors play a role. A bigger role than the math, I'd say.
A good example for that, which im sure you have witnessed, was the fact that a lot of people took the PKS when I changed it recently, and I got a couple of people telling me they really liked the changes (which is rare). The funny part is just that even though I stated in the changelog that m240 would be better for single target burst damage, people still used PKS over it, even though all applications were in fact single target burst damage.
My point here is that you still fail to see the big picture of it. Surely if weapon X is better on paper than weapon Y then that means bad game, right? Well, I think the last 2 years have proven that it's not that simple. There have been countless examples of weapons not changing at all stats-wise while the meta had radical changes in the same time period.
So basically, if the current balance is as shit as you claim, then feel free to give us a couple of examples. I'm sure for most of the examples you could give, other players could already tell you what you could have done differently.
If anything, what you could argue about is not balance itself, but the complexity of the game coupled with bad explanation of its mechanics. This again is a whole different debate and I dont want to get into it now but just to close my point now, my last point also still stands: It seems you have a hard time when it comes to logical thinking. If every single aspect of a game is changed during a wipe, then what effect would the balance of current pancor and CSG have? Your arguments just simply don't work man. I guess what you would try to say is that your perceived, theoretical imbalance of CSG and pancor (I've never seen any of the regular pvp player use CSG in, like, ever) would be proof that I as a dev am incapable of balancing and that this capability wouldnt change after wipe, which is a logical conclusion I guess. But what if I have the perfect balance all laid out in my trusty weapons_phx.fopro that I just havent committed yet? Maybe theres a whole set of next season weapons which are all perfectly balanced? (There is not) Point again is, your argument is a real stretch and doesn't really hold up.
It would have been fine if you worded it differently, like "Judging by the way I see current balance, I guess we can expect the same kind of shit next season" which would have been fair deal cause you then make clear what your opinion is and how it is formed and what you speculate, instead of trying to pass it off as fact.