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Author Topic: Paid controls / interface improvements  (Read 21498 times)

paragon

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Re: Paid controls / interface improvements
« Reply #60 on: February 03, 2016, 11:21:39 AM »

"Fonline Dev Code Monkeying -  Save/Restore Character Build - Day 4", facecam and live commentary this time.

I'm actually gonna try and give an overview of life of code monkey in the Fonline Dev this time, sharing my overall feelings and mb giving an advice how to become a code monkey like me.

Im gonna start at about 17.30 UTC http://www.twitch.tv/paragonid
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Niamak

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Re: Paid controls / interface improvements
« Reply #61 on: February 03, 2016, 11:59:08 AM »

Hardcore code monkeying

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paragon

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Re: Paid controls / interface improvements
« Reply #62 on: February 08, 2016, 01:26:10 PM »

Stream will be up in 20 minutes, I'm gonna try to give detailed explanation on my working process for current task.
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paragon

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Re: Paid controls / interface improvements
« Reply #63 on: February 15, 2016, 06:00:37 PM »

Commands to try out
~build save
~build list
~build load N

file with saved builds stored in game_folder/data
Format:
SPECIAL TR SKT / whatever else you want to add
5 5 5 5 6 7 8 550 552 200 204 207 / my best build

Opposite to ~reroll, saved build includes changes in the SPECIAL due to traits.
e.g. if you have trait which gives +1 ST and 10 basic strength, build will have (and store) 11 ST.
« Last Edit: February 25, 2016, 07:42:25 AM by free rerolls man »
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Komrade

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Re: Paid controls / interface improvements
« Reply #64 on: February 16, 2016, 01:53:16 AM »

Commands to try out
~build save
~build list
~build load N

file with saved builds stored in game_folder/data
Format:
SPECIAL TR SKT /
5 5 5 5 6 7 8 550 552 200 204 207 /

Sounds fucking awesome, 1 step closer to the dream.

So here some feedback : Saving builds work ok and ~build list works too.
Now problems when I tried to load builds : 1 build couldn't load cause it says wrong tagged skills, I guess thats cause I have tagged 2 skills and not 3. Another said that I had insufficient special (39). I had saved a melee build with heavy handed so that's -1 special. I kinda guess that's how it works for most other builds too.   
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Kurwier

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Re: Paid controls / interface improvements
« Reply #65 on: February 16, 2016, 03:34:34 AM »

fucking cool with minor problems , what i would imagine the best and userfreindliest version would be this feature functioning in real time with some graphical interface , like you could scroll through character builds from charsheet and then just press on some button to reroll it. this would be super dope. and it wouldnt even require that much new gui elements just some morre buttons with editaable renaming maybe so people could name their builds ...
« Last Edit: February 16, 2016, 03:41:13 AM by FrankenStone »
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paragon

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Re: Paid controls / interface improvements
« Reply #66 on: February 25, 2016, 08:01:30 AM »

Let's make it more fun. I'm gonna set up order and estimate time for the tasks and then check with it.

0 client validation error on saving/loading builds with gain special - .5h
0 turn off zc score indicators for not gms - 1h
0 show overmouse bandaged level for everyone - 1h
0 Ctrl + 1 - Use stimpack on target. If you use these hotkeys while not having the associated item in your inventory you will shoot the target instead. - 1h
0 item sort by legendary level (sic!) - 1h

1 hotkey to equip an item by PID (change item bindings to read and store set PIDS) - 6h
2 loadout compiler / fast equip container - 8h
3 loot sort container / storing loadouts - 8h
4 purchasable damage test dummy / platoon manager - 16h
5 transparent walls - 30h
6 museum = testing area (free items / mechanics) - 30h

Pool:
- Perk+skill build load - 24h
- Settings interface for HBD - 8h
- Use mode for HBD - 4h
- reload mode for charged items (stealthboy, hbd) - 4h
- scoped state as a hotkey - 8h
- git-svn synced repo - 8h (or at least export (or fuck it all))
- daytime change sound - 2h
- option to rebind item dismantle (science skill too close to repair) - 1h
- ctrl/shift as step modifier for wheelscroll - 2h
- break legs for hit under blue nuka - 3h
- add delayed xp + hide bounty - 3h
- 1 permament mark for squad leader - 4h

Not hardcore monkey enough for:
alt+f4 shows chat text - 2h (engine hardcoded F4 doesn't let me control anything)
^ no background interface in setting.ini -1h

I will possibly stream many of them without hiding source this week and then.
« Last Edit: March 11, 2016, 01:41:54 AM by free rerolls man »
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cirn0

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Re: Paid controls / interface improvements
« Reply #67 on: February 25, 2016, 06:03:59 PM »

1 hotkey to equip an item by PID (change item bindings to read and store set PIDS) - 6h
- option to rebind item dismantle (science skill too close to repair) - 1h

For those two, I will handle or if you want discuss with me.
Equip Item by PID can be done by the hotbar I made.
Going to add Repair and move Engineer button in empty space below sneak on the skilldex.
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YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

paragon

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Re: Paid controls / interface improvements
« Reply #68 on: March 03, 2016, 01:07:23 PM »

stream up in 5 mins
I'm off, took 3.5h
« Last Edit: March 04, 2016, 03:54:00 AM by free rerolls man »
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paragon

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Re: Paid controls / interface improvements
« Reply #69 on: March 10, 2016, 10:50:37 AM »

I stream
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Stem Sunders

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Re: Paid controls / interface improvements
« Reply #70 on: April 14, 2016, 11:41:24 AM »

Adding one for bombardment, even though I don't think anyone is going to use them.
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