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Author Topic: Paid controls / interface improvements  (Read 21495 times)

paragon

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Re: Controls / interface improvements
« Reply #40 on: August 26, 2015, 08:08:23 AM »

Meant just providing hotkeys for , .
But I think I can make the way you want
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RazorRamon

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Re: Controls / interface improvements
« Reply #41 on: August 26, 2015, 10:00:39 AM »

ye id like jawn version too, something like shift+click to look into a direction

and also routine that updates your vision and green outlines after turning with it

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clochard

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Re: Controls / interface improvements
« Reply #42 on: August 26, 2015, 10:52:43 AM »

This is a really good idea indeed.
maybe stop key+click.
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paragon

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Re: Paid controls / interface improvements
« Reply #43 on: September 08, 2015, 06:33:24 AM »

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paragon

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Re: Paid controls / interface improvements
« Reply #44 on: September 19, 2015, 06:37:54 PM »

+ storing build data server side for targeted nerfs
- Settings interface for HBD
- Use mode for HBD
- reload mode for charged items (stealthboy, hbd)
- scoped state as a hotkey
- hotkey to equip an item by PID (change item bindings to read and store set PIDS)
- Ctrl + 1 - Use stimpack on target. If you use these hotkeys while not having the associated item in your inventory you will shoot the target instead.
- transparent walls
- delete zc score indicators
- show approximate bandaged level
- purchasable damage test dummy / platoon manager
- comfortable base
« Last Edit: February 25, 2016, 07:41:22 AM by free rerolls man »
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PewPew

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Re: Paid controls / interface improvements
« Reply #45 on: September 20, 2015, 03:38:10 AM »

- Settings interface for HBD
- Use mode for HBD
- reload mode for charged items (stealthboy, hbd)
- item double-click actions
- scoped state as a hotkey
- platoon names client-side
- saving builds templates for fast reroll client-side
- hotkey to equip an item by PID (change item bindings to read and store set PIDS)
- display projectile speed
- IRC message on server start, on trollbox spawn
How about custom skin? I would pay for this
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Stem Sunders

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Re: Paid controls / interface improvements
« Reply #46 on: December 06, 2015, 07:48:56 PM »

Quote
Holy crackers
I'm not sure how to practically implement more than 4 icons that will be accessible quickly by radial menu.

Scroll wheel?....Shift + Scroll wheel + Click, or something.
Just a thought.
Spoiler for Hiden:
Ra,deal menyou  ???

Some sounds.

The revolver spin might be nice for a reload. The clock ticking can be used as some kind of audible indicator of time passing, every 12 in game hours perhaps. Or for a wait mechanic that doesn't make any sense...

Not sure if Paragon is still going ahead with implementing some kind of chat alert, so there is a couple more of those too.

I have no idea what the guns are. They were just in my samples folder, so I thought I would pop them here.

« Last Edit: December 06, 2015, 07:56:45 PM by Stem Sunders »
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paragon

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Re: Paid controls / interface improvements
« Reply #47 on: January 27, 2016, 02:57:50 AM »

While there's no SDK cuz they are not done with it yet, at least I think I can stream work on
- saving builds templates for fast reroll client-side

Random day this week, euro evening time, didn't choose the video stream platform yet.


Stem > The clock ticking

I don't know if night/day mechanics is gonna change, currently it drastically changes situation for snipers. I could use the sound 1min before night/day change as a reminder. Suggestions?


> chat alert
I thought about it a lot and I could NOT persuade myself it's really gonna be useful. The real problem is that chat is in the same window with the rest of game messages. Although some basic chat notifications are really easy to add.

Cirn0 > Im not sure how to practically implement more than 4 icons that will be accessible quickly by radial menu.

4 horizontal/vertical + 4 diagonal directions are pretty manageable i think, what's the problem?
Usually shift/ctrl/alt modificators just open separate layout for radial menu.
If you are not fan of holding down buttons, let's say it will work like:
1. Press C to open radial menu and have layout 1 opened.
2. Ctrl switches to radial menu 1. Alt switches to radial menu 2. Shift switches to radial menu 3.
Or different buttons for different layouts.
« Last Edit: January 27, 2016, 04:14:20 AM by free rerolls man »
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Remove Kebab

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Re: Paid controls / interface improvements
« Reply #48 on: January 27, 2016, 05:56:01 AM »



I don't know if night/day mechanics is gonna change, currently it drastically changes situation for snipers. I could use the sound 1min before night/day change as a reminder. Suggestions?

coyote howl
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Stem Sunders

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Re: Paid controls / interface improvements
« Reply #49 on: January 27, 2016, 12:17:53 PM »



Stem > The clock ticking

I don't know if night/day mechanics is gonna change, currently it drastically changes situation for snipers. I could use the sound 1min before night/day change as a reminder. Suggestions?


> chat alert
I thought about it a lot and I could NOT persuade myself it's really gonna be useful. The real problem is that chat is in the same window with the rest of game messages. Although some basic chat notifications are really easy to add.

Sounds good to me.
Just some indication that its about to become night/day time wouldn't take anything away but does add something imo.

Right now I think the only indication of time we have is on the worldmap clock and obviously when it get dark in-game.

Its totally up to you and the other devs how to use the sounds or if you don't use them at all. Let me know if you need anything else.
« Last Edit: January 27, 2016, 12:19:26 PM by Stem Sunders »
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Kurwier

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Re: Paid controls / interface improvements
« Reply #50 on: January 27, 2016, 12:40:28 PM »

your best friends hotkey for timechecking in game is pressing #
« Last Edit: January 27, 2016, 01:21:52 PM by FraggenStoun »
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Teela

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Re: Paid controls / interface improvements
« Reply #51 on: January 27, 2016, 01:12:28 PM »

Yup, stay with the classics. coyote/wolf howl for nighttime. Maybe blackbirds for sunrise. Then again I do always check time before going for a fight.
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RazorRamon:
i literally have 卐TÜRKENJÄGER1488卐 tattooed on my back

RazorRamon

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Re: Paid controls / interface improvements
« Reply #52 on: January 27, 2016, 01:43:45 PM »

YEEEEEEESSSSSS HOWL.wav and BIRDCHIRP.wav
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John Porno

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Re: Paid controls / interface improvements
« Reply #53 on: January 27, 2016, 01:56:47 PM »

dont forget LAUGHINGSTAIRS.WAV
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"if i was a dev i would just stop server, and nobody hurt"

paragon

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Re: Paid controls / interface improvements
« Reply #54 on: January 28, 2016, 01:52:25 PM »

"Fonline Dev Code Monkeying - Save/Restore Character Build - Day 2"
Stream up.
http://www.twitch.tv/paragonid

UPD: ended. Continue tomorrow if I have no life again.
« Last Edit: January 28, 2016, 04:59:31 PM by free rerolls man »
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paragon

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Re: Paid controls / interface improvements
« Reply #55 on: January 29, 2016, 12:44:31 PM »

Stream up. http://www.twitch.tv/paragonid . Facecam.

UPD: I'm off.
Ctrl + 1 - Use stimpack on target.
Ctrl + 2 - Use superstimpak on target.
Ctrl + 3 - Use bandage on target.
Ctrl + 4 - Use tourniquet on target.

If you use these hotkeys while not having the associated item in your inventory you will shoot the target instead.
« Last Edit: February 03, 2016, 02:39:28 AM by free rerolls man »
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Stem Sunders

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Re: Paid controls / interface improvements
« Reply #56 on: February 01, 2016, 02:57:15 PM »

Yup, stay with the classics. coyote/wolf howl for nighttime. Maybe blackbirds for sunrise. Then again I do always check time before going for a fight.

YEEEEEEESSSSSS HOWL.wav and BIRDCHIRP.wav

Clock ticking, animals vocalizing. Its makes little difference to me.

Plox gib audible time change indication, paragon :)

I cant decide on which chirp is the chirpiest. I was going to upload a classic wolf howl but it just seems so incredibly cheesy.
« Last Edit: February 01, 2016, 03:14:38 PM by Stem Sunders »
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cirn0

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Re: Paid controls / interface improvements
« Reply #57 on: February 01, 2016, 05:19:27 PM »

LAUGHING STAIRS. WAV
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YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

RazorRamon

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Re: Paid controls / interface improvements
« Reply #58 on: February 02, 2016, 09:54:03 AM »

BIRDCHIRP-3.wav
and
HOWL.wav
imo


also
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Stem Sunders

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Re: Paid controls / interface improvements
« Reply #59 on: February 02, 2016, 10:36:47 AM »

SO THEY ARE REAL!!!!!

I did search and couldn't find anything. Thought John was yanking my chain.  :D

+1 to ramons choices. #3 is pretty nice. Not too overpowering or sudden.
« Last Edit: February 02, 2016, 10:52:56 AM by Stem Sunders »
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