And go ahead and try to find something wrong with #3:'' no sneakers in CAs/MAs, no wielding assault rifles and machine guns while sneaking: stealth weapons only. Nerf the said sneak weapons so sneakers can realisticly fight other sneakers, but not pvp apes. And there you have it, sneakers fight their information war amongst themselves, while the fighters fight the other fighters. One team have a sneak and you dont? Well they will know your position movements etc and thus get the advantage. And that's it, that's the role of sneakers.....not insta backstab murder anything you see.''
If that happened, there would be fun for everyone and balance between sneaks and fighters. It was like this for ages in Fonline and it always worked, why try to fix what's not broken? Sneakers fight other sneakers to deny the info they would send their team, while trying to stay alive to keep sending info to their own team....Sure they can backstab and finish wounded soldiers if they want, but not head on attack a full health soldier. It's all about doing the smart moves and chosing the right moment etc. Veteran sneakers probably looks at AOP sneaking and lose interest seeing how it require little to no skill/smarts at all.
I can agree with some of those statements, but not all.
First, I dont think sneak should be only able to fight other sneakers. Sneak weapons should offer different options to be used in PvP fights (lure/disrupt/debuff enemies, finish severely wounded targets, etc)
Second, Yes sneak weapons need to be nerfed/adjusted. But they should be able to fulfill different roles. Some weapons should be good against enemy sneakers, Some weapons should be good to backstab, Some weapons should be good to debuff enemies. So a sneakers must choose to be good in 1 or two PvP situations. Or to be good to scout.
Third. I agree that sneaks should be
mostly limited to sneak weapons and leather armors. But i say mostly, not “only limited”. IMO penalties should be much higher for heavy armors and no sneak weapons. But a player should be able to use a steal boy with CA and some rifle if he want. But with a little bonus for doing so. (We can mostly agree that majority/or even all big guns are out of the equation)
Why? The best thing of this server is that was the first (and unique) server that make viable most of the different gameplays styles for PvP. (Melee, big guns, flamer builds, spear thrower, sniper, gunslinger, and so on…) And that was because of the developers ideals of what kind of game they wanted to build. They even have to change lot of the base of fallout and FOnline games and think different approaches to fulfill that purpose. And i like what they are building, and how they don't give up when people only say “that's shit just remove it“. So i support the team when they want to make a secondary skill viable for most of the characters. Even if it takes lot of time to get at a balanced state.
Yeah i know, this sound a lot like zootopia “anyone can be anything”
Now i think that the third point is the most controversial and will be the harder to balance.
So if it were to me, i would take out that part and try to balance sneak only with sneak weapons and leather armors at first. Then we can gradually add the other weapons (first pistols, then smg, then sniper rifles..) and armors.