Pages: [1] 2

Author Topic: Time for Buggy event Tuesday 7/14/15  (Read 14459 times)

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Time for Buggy event Tuesday 7/14/15
« on: July 13, 2015, 04:17:10 PM »



Spoiler for Hiden:
Just kidding I mean the other kind of buggy.

Tomorrow, tuesday at 8pm eurotime I will host a small Deathmatch style event, partly as a test to see if the recent stability fix worked out, partly to test next season's Tier 6 mockup and partly because why not. Here's the gist of it:

- The arena will be a very big Airfield with a new feature, explained in this video as well as the usual cover. The location will be in a blocked off area on WM, only enterable with GM teleport but can be left by dying on a non-event map. Event scripts probably need the char to be logged off for 3+ minutes to be disabled. Use main char at own risk.
- The script used will be the usual TDM with waverespawn and tickets.
- Each team has a separate respawn area with containers/vendors/npcs/whatever to allow players to choose their own weapons, on top of the random ones that come with the script. There are no grenades, spears, energy weapons, melee weapons or stealth boys, only stimpaks and bandages

- The only armor available will be a normal Leather Armor to go with the weapons
- There will be around 10 weapons of next season's Tier 6, some new, some already in the game but with different stats. The current weapons would be about tier 8-9 in strenght so the event weapons might seem weak.
- There is one weapon for each weapon class, all loaded with neutral 9mm ammo for simplicity's sake and, for the most part, no weapon perks.

1: Heavy Pistol / M29 44. Magnum Revolver
2: Automatic Pistol / M1911
3: Sub-machine Gun / PPs-43
4: Shotgun / Model 1912 Trench Gun
5: Assault Rifle / AK-47
6: Light Machine Gun / BAR
7: Battle Rifle / M1 Garand
8: Sniper Rifle / Kar98k Scoped
9: Big Gun Sniper / Mauser 1918 T-Gewehr
10: Medium Machine Gun / Maxim-Tokarev
11: Rocket Launcher / M20 Bazooka

(the supply of Big Guns might be limited, depending on how that works out)

As some weapons use new sounds and, obviously, new pictures so it's advised to run the updater a couple of hours before the event starts. (there is still one soundfile I have to polish and add)

Depending on the number of players, we might screw around with the number of teams, the randomness, the map or just go FFA.

Have fun and remember not to screw around in the teleporting stage and remember to check your squad status after respawning, depending on what method we use.

As usual, be there a couple minutes before and use ~help ASDAFASDASDFASD to show up in my window so I can port with ease.
« Last Edit: July 13, 2015, 04:26:08 PM by John Porno »
Logged
"if i was a dev i would just stop server, and nobody hurt"

S.T.A.L.K.E.R

  • Guest
Re: Time for Buggy event Tuesday 7/14/15
« Reply #1 on: July 13, 2015, 05:41:24 PM »

Aawwwwwww, I have college  :'(

Make it Friday :V Tuesday is an unusual day for an event.
Logged

Caboose

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 382
  • Shots Fired
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #2 on: July 13, 2015, 06:01:27 PM »

Aawwwwwww, I have college  :'(

Make it Friday :V Tuesday is an unusual day for an event.

Tuesday is best day.
Logged
Science without Religion is Lame, Religion without Science is Blind.

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #3 on: July 13, 2015, 06:51:58 PM »

Sounds fun. :D
Logged

MARXMAN

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 461
  • Trickshotting Legendaries since before it was cool
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #4 on: July 13, 2015, 06:56:46 PM »

Those weapons sound fucking fanatastic. Looking forward to it.
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #5 on: July 13, 2015, 07:09:48 PM »

Aawwwwwww, I have college  :'(

Make it Friday :V Tuesday is an unusual day for an event.
If the event works well enough we will do it again this weekend
Logged
"if i was a dev i would just stop server, and nobody hurt"

S.T.A.L.K.E.R

  • Guest
Re: Time for Buggy event Tuesday 7/14/15
« Reply #6 on: July 13, 2015, 09:47:26 PM »

Aawwwwwww, I have college  :'(

Make it Friday :V Tuesday is an unusual day for an event.

Sounds fun. :D

Tuesday is best day.



You damn British. Monday and Tuesday the worst days for Americans :V
Logged

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: Time for Buggy event Tuesday 7/14/15
« Reply #7 on: July 14, 2015, 03:11:48 AM »



I hope it happens at peak time.
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

Stem Sunders

  • Guest
Re: Time for Buggy event Tuesday 7/14/15
« Reply #8 on: July 14, 2015, 04:28:35 PM »

Good event, had a lot of fun. apart from mah lags.

Hope you got the info needed. BAR was best all rounder imo.

Thanks!
« Last Edit: July 14, 2015, 04:31:00 PM by Stem Sunders »
Logged

REDRUM

  • Wastelander
  • **
  • Offline Offline
  • Posts: 77
  • "I have come here to chew bubble gum and kick ass"
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #9 on: July 14, 2015, 04:29:29 PM »

It is good day for death!
Logged
Spoiler for Hiden:

VVish

  • Wastelander
  • **
  • Offline Offline
  • Posts: 94
  • Like the wind!
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #10 on: July 14, 2015, 04:45:31 PM »

Just awesome event, thanks very much for it. Hope for someone to record it.
Logged
Spoiler for Hiden:

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #11 on: July 14, 2015, 05:05:21 PM »

We will try to fix up the event by adding a more comfortable weapon selection screen and most importantly a proper way of joining and leaving an event
Logged
"if i was a dev i would just stop server, and nobody hurt"

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: Time for Buggy event Tuesday 7/14/15
« Reply #12 on: July 14, 2015, 05:28:46 PM »

It would be great to be able to choose not only weapon, but other gear like drugs, healing etc...
Other than than, so much fun in fighting agains't allies and siding with enemies.
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #13 on: July 14, 2015, 07:05:06 PM »

Attended the last fight, sad I missed the start.

Wonderful map.
Logged

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: Time for Buggy event Tuesday 7/14/15
« Reply #14 on: July 15, 2015, 11:00:53 AM »

You should have been there earlier indeed. I don't think i had the chance to kill you.
I almost got Wind once, but courrier friendly fired me...
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #15 on: July 15, 2015, 11:30:32 AM »

The first session was accidentally held with wrong armors, giving about 3/30 too much. It was really interesting though as you could easily expose yourself to enemy fire and run to the next point of cover without immediately dying, and the fights were actually pretty dynamic because everyone understood that trading shots at long range is just a waste of ammo.

There was one particular moment on the right side of the compound where 2 people of one team split from the group to attack from around the building, surprising and distracting 3-4 enemies which turned around and forgot about the main force advancing. They were then focusfired and were too far away from the next cover to survive.

I think it was really fun and what I just described is the kind of feel we want to get going for next seasons outpost battles, keeping weapons lethal at close ranges for core fighting but preventing people from being deleted at 80hex range so you can move more freely.
Logged
"if i was a dev i would just stop server, and nobody hurt"

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: Time for Buggy event Tuesday 7/14/15
« Reply #16 on: July 15, 2015, 11:40:28 AM »

I won't elaborate much, but it seems to me that long-range weapons aren't used that much in AOP. Some battle involve both short and long range, and others only involve short range. If long range damage get too much nerfed, it might become much less used than it already is.

Also, too much lethal short range could be an issue, if it leads to much shorter fight. Longer fight is, IMO, one of the high points of AOP.
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

paragon

  • Guest
Re: Time for Buggy event Tuesday 7/14/15
« Reply #17 on: July 15, 2015, 11:47:39 AM »

Denying long-range death possibility is pretty sad.

It decreases the elements like need of scouts and scouts-warfare, need of knowing enemy position and proper self-positioning, planning and etc.
Especially when you can insta throw smoke to become hidden from all directions after just 1st hit.
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: Time for Buggy event Tuesday 7/14/15
« Reply #18 on: July 15, 2015, 12:01:14 PM »

I didnt say it would be impossible to do that, it's just that, especially last year with the russian DSR squad, you would go out into the street and be dead before playing the first hit animation.

Next season will have the current core with all the building fighting and small streets, the outter core with more open areas and less buildings, the world map locatoons which might vary a bit but will generally be more open as well and then the outposts which are practically just flat deserts, up to 4times bigger than a core map.

If every sniper char can deal the usual 200dmg in one 100ap bar, all open battles would be sniper only. The damage has to decrease with range and focusfiring and positioning are more important in getting a kill than single player performance.

Even with the first test and the low dmg, people kept dying when they overextended or showed themselves to too many enemies which then naturally focused their fire. There were a couple of instances as well where it didn't need a kill to have an effect on the battlefield, I remember one time when me and courier were on the south side of the last hanger near the fence at the top right but there were 3 enemies behind the corner. Courier first went there, noticed he had no chance and went back without dying to find another position.

From what Ive seen over the past year in different setups is that a lower TTK (time to kill) can result in a situation similar to chess when it's down to the king. You can not 1on1 it, you need multiple people to seal the exits to get the kill and I think it would be a great addition to the overall game if we managed to keep a fast paced, kurwarambo style in the inner core while having a different, more strategic gameplay for the larger battles on WM, all with the same items, without artifically having to nerf all weapons with a map script while on an event map or something.
Logged
"if i was a dev i would just stop server, and nobody hurt"

paragon

  • Guest
Re: Time for Buggy event Tuesday 7/14/15
« Reply #19 on: July 15, 2015, 12:53:08 PM »

Not being able to kill people 1vs1 is pretty sad as well.

I don't like direct damage distance-nerf solution for introducing open-map game mechanics.
Positioned and bunkered DSR squad which kills everything stupid to get out of the cover is very funny to play AGAINST for me, at least. Have to repeat about need of scout, idea of how to approach and strategy game of attacking enemy without getting into range fight with their DSR. For new casual players it's certainly something close to impossible and reason to cry. For experienced players it's great challenge and fun. The only thing which was absent in the beginning of the season is the reason to move at all. You stay on the same place, shoot and get score. Almost same now. Dynamic objectives would solve this. But high-range low-mobility weapon nerf just takes the whole setup out of the game.
For me "random balancing" when weapons became extremely deadly was the most enjoyable. But tastes are tastes.

I'd go for different solution. There's still cheap smoke which makes single shot weapon useless. With scout you can deny any DSR with it, which is great. You could possibly introduce soft smoke, which doesn't block sight, but let's say nerf the hit chance depending on the distance with something like e^x dependence. So at 10 hexes it's still 95%, at 20 hexes it's 90%, at 30 hexes it's 80%, at 40 hexes it's 50%. This way long ranges builds and weapons are deadly, but only if you get out of manageable cover.

I would take nerfing ability to move with deployed weapons (like 1 hex-moving would actually take action points to make, which I have no idea why not like right now), or increasing deploy cost. But nerfing deadly 94 hexes it's like taking out one of the brilliants of AoP, none of other servers have such things.
« Last Edit: July 15, 2015, 12:55:42 PM by paragon »
Logged
Pages: [1] 2
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip